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MontaukOS/template/src/main.cpp
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C++

/*
* main.cpp
* Template standalone GUI app for MontaukOS
*
* This is a minimal working app that creates a window, renders text,
* and handles input events. Use it as a starting point for your app.
*/
#include <montauk/syscall.h>
#include <montauk/string.h>
#include <montauk/heap.h>
#include <gui/gui.hpp>
#include <gui/truetype.hpp>
using namespace gui;
// ============================================================================
// State
// ============================================================================
static TrueTypeFont* g_font;
static int g_win_w = 500;
static int g_win_h = 400;
static int g_click_count = 0;
// ============================================================================
// Drawing helpers
// ============================================================================
static void px_fill(uint32_t* px, int bw, int bh,
int x, int y, int w, int h, uint32_t color) {
for (int row = y; row < y + h && row < bh; row++)
for (int col = x; col < x + w && col < bw; col++)
if (row >= 0 && col >= 0)
px[row * bw + col] = color;
}
static void px_fill_rounded(uint32_t* px, int bw, int bh,
int x, int y, int w, int h, int r, uint32_t color) {
for (int row = y; row < y + h && row < bh; row++) {
for (int col = x; col < x + w && col < bw; col++) {
if (row < 0 || col < 0) continue;
int dx = 0, dy = 0;
if (col < x + r && row < y + r) { dx = x + r - col; dy = y + r - row; }
else if (col >= x+w-r && row < y + r) { dx = col-(x+w-r-1); dy = y + r - row; }
else if (col < x + r && row >= y+h-r) { dx = x + r - col; dy = row-(y+h-r-1); }
else if (col >= x+w-r && row >= y+h-r) { dx = col-(x+w-r-1); dy = row-(y+h-r-1); }
if (dx * dx + dy * dy <= r * r)
px[row * bw + col] = color;
else if (dx == 0 && dy == 0)
px[row * bw + col] = color;
}
}
}
static void px_text(uint32_t* px, int bw, int bh,
int x, int y, const char* text, Color c, int size) {
if (g_font)
g_font->draw_to_buffer(px, bw, bh, x, y, text, c, size);
}
static void px_hline(uint32_t* px, int bw, int bh,
int x, int y, int w, uint32_t color) {
if (y < 0 || y >= bh) return;
for (int col = x; col < x + w && col < bw; col++)
if (col >= 0) px[y * bw + col] = color;
}
// ============================================================================
// Rendering
// ============================================================================
static void render(uint32_t* pixels) {
// Background
px_fill(pixels, g_win_w, g_win_h, 0, 0, g_win_w, g_win_h,
Color::from_rgb(0xFF, 0xFF, 0xFF).to_pixel());
// Toolbar
px_fill(pixels, g_win_w, g_win_h, 0, 0, g_win_w, 36,
Color::from_rgb(0xF5, 0xF5, 0xF5).to_pixel());
px_hline(pixels, g_win_w, g_win_h, 0, 36, g_win_w,
Color::from_rgb(0xD0, 0xD0, 0xD0).to_pixel());
// Title in toolbar
px_text(pixels, g_win_w, g_win_h, 12, 10, "My App",
Color::from_rgb(0x33, 0x33, 0x33), 18);
// Content area
px_text(pixels, g_win_w, g_win_h, 20, 60, "Hello from MontaukOS!",
Color::from_rgb(0x33, 0x33, 0x33), 18);
// Click counter
char buf[64];
const char* prefix = "Clicks: ";
int i = 0;
while (prefix[i]) { buf[i] = prefix[i]; i++; }
int n = g_click_count;
if (n == 0) { buf[i++] = '0'; }
else {
char tmp[16]; int ti = 0;
while (n > 0) { tmp[ti++] = '0' + (n % 10); n /= 10; }
for (int j = ti - 1; j >= 0; j--) buf[i++] = tmp[j];
}
buf[i] = 0;
px_text(pixels, g_win_w, g_win_h, 20, 90, buf,
Color::from_rgb(0x66, 0x66, 0x66), 16);
// A styled button
px_fill_rounded(pixels, g_win_w, g_win_h,
20, 130, 120, 36, 4,
Color::from_rgb(0x36, 0x7B, 0xF0).to_pixel());
px_text(pixels, g_win_w, g_win_h, 42, 139, "Click me",
Color::from_rgb(0xFF, 0xFF, 0xFF), 16);
}
// ============================================================================
// App entry
// ============================================================================
static int app_main() {
// Load font
g_font = new TrueTypeFont();
if (!g_font->init("0:/fonts/Roboto-Medium.ttf"))
g_font = nullptr;
// Create window
Montauk::WinCreateResult wres;
montauk::win_create("My App", g_win_w, g_win_h, &wres);
int win_id = wres.id;
uint32_t* pixels = (uint32_t*)(uintptr_t)wres.pixelVa;
// Initial render
render(pixels);
montauk::win_present(win_id);
// Event loop
while (true) {
Montauk::WinEvent ev;
int r = montauk::win_poll(win_id, &ev);
if (r < 0) break;
if (r == 0) {
montauk::sleep_ms(16);
continue;
}
switch (ev.type) {
case 0: // Keyboard
if (ev.key.pressed && ev.key.scancode == 0x01)
goto done; // ESC to close
break;
case 1: // Mouse
if ((ev.mouse.buttons & 0x01) && !(ev.mouse.prev_buttons & 0x01)) {
// Left click — check if inside button
int mx = ev.mouse.x, my = ev.mouse.y;
if (mx >= 20 && mx < 140 && my >= 130 && my < 166)
g_click_count++;
}
break;
case 2: // Resize
g_win_w = ev.resize.w;
g_win_h = ev.resize.h;
pixels = (uint32_t*)(uintptr_t)montauk::win_resize(win_id, g_win_w, g_win_h);
break;
case 3: // Close
goto done;
}
render(pixels);
montauk::win_present(win_id);
}
done:
montauk::win_destroy(win_id);
return 0;
}
#if MONTAUK_USE_CRT
int main(int argc, char** argv) {
(void)argc;
(void)argv;
return app_main();
}
#else
extern "C" void _start() {
app_main();
montauk::exit(0);
}
#endif