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C++

/*
* canvas.hpp
* MontaukOS Canvas — drawing primitives for pixel buffer (uint32_t*) targets
* Mirrors Framebuffer API but operates directly on app content buffers.
* Copyright (c) 2026 Daniel Hammer
*/
#pragma once
#include "gui/gui.hpp"
#include "gui/font.hpp"
#include "gui/svg.hpp"
#include "gui/window.hpp"
namespace gui {
struct Canvas {
uint32_t* pixels;
int w, h;
// ---- Constructors ----
Canvas(uint32_t* px, int width, int height)
: pixels(px), w(width), h(height) {}
Canvas(Window* win)
: pixels(win->content), w(win->content_w), h(win->content_h) {}
// ---- Core drawing ----
void fill(Color c) {
uint32_t px = c.to_pixel();
uint64_t px2 = ((uint64_t)px << 32) | px;
int total = w * h;
int i = 0;
// Align to 8-byte boundary if needed
if (total > 0 && ((uint64_t)pixels & 4)) {
pixels[0] = px;
i = 1;
}
uint64_t* dst64 = (uint64_t*)(pixels + i);
int pairs = (total - i) / 2;
for (int p = 0; p < pairs; p++) dst64[p] = px2;
if ((total - i) & 1) pixels[total - 1] = px;
}
void put_pixel(int x, int y, Color c) {
if (x >= 0 && x < w && y >= 0 && y < h)
pixels[y * w + x] = c.to_pixel();
}
void fill_rect(int x, int y, int rw, int rh, Color c) {
uint32_t px = c.to_pixel();
uint64_t px2 = ((uint64_t)px << 32) | px;
int x0 = gui_max(x, 0), y0 = gui_max(y, 0);
int x1 = gui_min(x + rw, w), y1 = gui_min(y + rh, h);
for (int dy = y0; dy < y1; dy++) {
uint32_t* row = pixels + dy * w;
int dx = x0;
// Align to 8-byte boundary
if (dx < x1 && ((uint64_t)(row + dx) & 4)) {
row[dx] = px;
dx++;
}
// Bulk 2-pixel writes
uint64_t* dst64 = (uint64_t*)(row + dx);
int pairs = (x1 - dx) / 2;
for (int p = 0; p < pairs; p++) dst64[p] = px2;
dx += pairs * 2;
// Remainder
if (dx < x1) row[dx] = px;
}
}
void fill_rect_alpha(int x, int y, int rw, int rh, Color c) {
if (c.a == 0) return;
if (c.a == 255) { fill_rect(x, y, rw, rh, c); return; }
int x0 = gui_max(x, 0), y0 = gui_max(y, 0);
int x1 = gui_min(x + rw, w), y1 = gui_min(y + rh, h);
if (x0 >= x1 || y0 >= y1) return;
uint32_t a = c.a;
uint32_t inv_a = 255 - a;
uint32_t src_r = a * c.r;
uint32_t src_g = a * c.g;
uint32_t src_b = a * c.b;
for (int dy = y0; dy < y1; dy++) {
uint32_t* row = pixels + dy * w;
for (int dx = x0; dx < x1; dx++) {
uint32_t p = row[dx];
uint32_t dr = (p >> 16) & 0xFF;
uint32_t dg = (p >> 8) & 0xFF;
uint32_t db = p & 0xFF;
uint32_t nr = (src_r + dr * inv_a) / 255;
uint32_t ng = (src_g + dg * inv_a) / 255;
uint32_t nb = (src_b + db * inv_a) / 255;
row[dx] = (0xFFu << 24) | (nr << 16) | (ng << 8) | nb;
}
}
}
void fill_rounded_rect(int x, int y, int rw, int rh, int radius, Color c) {
if (radius <= 0) { fill_rect(x, y, rw, rh, c); return; }
uint32_t px = c.to_pixel();
for (int row = 0; row < rh; row++) {
int dy = y + row;
if (dy < 0 || dy >= h) continue;
for (int col = 0; col < rw; col++) {
int dx = x + col;
if (dx < 0 || dx >= w) continue;
bool in_corner = false;
int cx_off = 0, cy_off = 0;
if (col < radius && row < radius) {
cx_off = radius - col; cy_off = radius - row; in_corner = true;
} else if (col >= rw - radius && row < radius) {
cx_off = col - (rw - radius - 1); cy_off = radius - row; in_corner = true;
} else if (col < radius && row >= rh - radius) {
cx_off = radius - col; cy_off = row - (rh - radius - 1); in_corner = true;
} else if (col >= rw - radius && row >= rh - radius) {
cx_off = col - (rw - radius - 1); cy_off = row - (rh - radius - 1); in_corner = true;
}
if (in_corner && cx_off * cx_off + cy_off * cy_off > radius * radius) continue;
pixels[dy * w + dx] = px;
}
}
}
void hline(int x, int y, int len, Color c) {
if (y < 0 || y >= h) return;
uint32_t px = c.to_pixel();
int x0 = gui_max(x, 0), x1 = gui_min(x + len, w);
uint32_t* row = pixels + y * w;
int dx = x0;
if (dx < x1 && ((uint64_t)(row + dx) & 4)) {
row[dx] = px;
dx++;
}
uint64_t px2 = ((uint64_t)px << 32) | px;
uint64_t* dst64 = (uint64_t*)(row + dx);
int pairs = (x1 - dx) / 2;
for (int p = 0; p < pairs; p++) dst64[p] = px2;
dx += pairs * 2;
if (dx < x1) row[dx] = px;
}
void vline(int x, int y, int len, Color c) {
if (x < 0 || x >= w) return;
uint32_t px = c.to_pixel();
int y0 = gui_max(y, 0), y1 = gui_min(y + len, h);
for (int dy = y0; dy < y1; dy++)
pixels[dy * w + x] = px;
}
void rect(int x, int y, int rw, int rh, Color c) {
hline(x, y, rw, c);
hline(x, y + rh - 1, rw, c);
vline(x, y, rh, c);
vline(x + rw - 1, y, rh, c);
}
// ---- Text ----
void text(int x, int y, const char* str, Color c) {
if (fonts::system_font && fonts::system_font->valid) {
fonts::system_font->draw_to_buffer(pixels, w, h, x, y, str, c, fonts::UI_SIZE);
}
}
void text_2x(int x, int y, const char* str, Color c) {
if (fonts::system_font && fonts::system_font->valid) {
fonts::system_font->draw_to_buffer(pixels, w, h, x, y, str, c, fonts::LARGE_SIZE);
}
}
void text_mono(int x, int y, const char* str, Color c) {
if (fonts::mono && fonts::mono->valid) {
fonts::mono->draw_to_buffer(pixels, w, h, x, y, str, c, fonts::TERM_SIZE);
return;
}
text(x, y, str, c);
}
// ---- Icons ----
void icon(int x, int y, const SvgIcon& ic) {
if (!ic.pixels) return;
for (int row = 0; row < ic.height; row++) {
int dy = y + row;
if (dy < 0 || dy >= h) continue;
for (int col = 0; col < ic.width; col++) {
int dx = x + col;
if (dx < 0 || dx >= w) continue;
uint32_t src = ic.pixels[row * ic.width + col];
uint8_t sa = (src >> 24) & 0xFF;
if (sa == 0) continue;
if (sa == 255) {
pixels[dy * w + dx] = src;
} else {
uint32_t dst = pixels[dy * w + dx];
uint8_t sr = (src >> 16) & 0xFF;
uint8_t sg = (src >> 8) & 0xFF;
uint8_t sb = src & 0xFF;
uint8_t dr = (dst >> 16) & 0xFF;
uint8_t dg = (dst >> 8) & 0xFF;
uint8_t db = dst & 0xFF;
uint32_t a = sa, inv_a = 255 - sa;
uint32_t rr = (a * sr + inv_a * dr + 128) / 255;
uint32_t gg = (a * sg + inv_a * dg + 128) / 255;
uint32_t bb = (a * sb + inv_a * db + 128) / 255;
pixels[dy * w + dx] = 0xFF000000 | (rr << 16) | (gg << 8) | bb;
}
}
}
}
// ---- High-level helpers ----
void kv_line(int x, int* y, const char* line, Color c, int line_h = 0) {
if (line_h == 0) line_h = system_font_height() + 6;
text(x, *y, line, c);
*y += line_h;
}
void separator(int x_start, int x_end, int* y, Color c, int spacing = 8) {
hline(x_start, *y, x_end - x_start, c);
*y += spacing;
}
void button(int x, int y, int bw, int bh, const char* label,
Color bg, Color fg, int radius = 4) {
fill_rounded_rect(x, y, bw, bh, radius, bg);
int tw = text_width(label);
int fh = system_font_height();
int tx = x + (bw - tw) / 2;
int ty = y + (bh - fh) / 2;
text(tx, ty, label, fg);
}
};
} // namespace gui