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MontaukOS/kernel/src/Sched/Scheduler.hpp
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18 KiB
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/*
* Scheduler.hpp
* Preemptive process scheduler with SMP support
* Copyright (c) 2025-2026 Daniel Hammer
*/
#pragma once
#include <cstdint>
#include <atomic>
#include <Api/Syscall.hpp>
namespace Sched {
// Process and thread slots share the same table: the main thread of a
// process owns the per-process resources (PML4, IPC handles, args/cwd/user,
// redirected I/O), while sibling threads occupy additional slots whose
// `primarySlot` points back to the main thread. The scheduler treats
// every slot uniformly -- the primary/sibling distinction matters only
// for resource ownership on exit.
static constexpr int MaxProcesses = 256;
// 64 KiB kernel stack per thread. The AML interpreter is the driver of
// this size: it runs on the calling thread's stack when a syscall asks for
// battery status, and firmware methods nest deeply through frames that
// carry 256-byte path buffers and 272-byte AML objects. See
// AML::StackBudget, which must stay comfortably under this.
static constexpr uint64_t StackPages = 16;
static constexpr uint64_t StackSize = StackPages * 0x1000;
static constexpr uint64_t UserStackPages = 8; // 32 KiB user stack (main thread, eagerly mapped)
static constexpr uint64_t UserStackSize = UserStackPages * 0x1000;
static constexpr uint64_t UserStackTop = 0x7FFFFFF000ULL; // Main-thread user stack top VA
// The main-thread stack demand-grows below the eager region up to this
// limit: page faults in [UserStackTop - UserStackMax, UserStackTop -
// UserStackSize) map fresh zeroed pages instead of killing the process.
// Heavy recursive programs (GCC's cc1plus) need megabytes of stack.
static constexpr uint64_t UserStackMax = 64 * 1024 * 1024; // 64 MiB
static constexpr uint64_t UserHeapBase = 0x40000000ULL; // User heap start VA
// Keep the bump-allocated heap below the fixed shared-library range. A
// failed bound check is recoverable (SYS_ALLOC returns null); allowing the
// heap to cross this boundary would silently replace library PTEs.
static constexpr uint64_t UserHeapLimit = 0x60000000ULL;
static constexpr uint64_t UserHeapPages =
(UserHeapLimit - UserHeapBase) / 0x1000ULL;
static constexpr uint64_t UserHeapBitmapWords = (UserHeapPages + 63) / 64;
// Surface mappings use reusable, fixed-size per-process slots instead of
// consuming heap VA forever. 64 * 32 MiB occupies [0x7000000000,
// 0x7080000000), comfortably below the main user stack.
static constexpr uint64_t UserSurfaceBase = 0x7000000000ULL;
static constexpr uint64_t UserSurfaceSlotSize = 32ULL * 1024 * 1024;
static constexpr uint64_t UserSurfaceSlots = 64;
static constexpr uint64_t UserSurfaceEnd =
UserSurfaceBase + UserSurfaceSlots * UserSurfaceSlotSize;
// The two write-combined scanout mappings live in their own region.
static constexpr uint64_t UserFramebufferBase = 0x7100000000ULL;
static constexpr uint64_t UserFramebufferLimit = 0x7140000000ULL;
static_assert(UserHeapBase < UserHeapLimit);
static_assert(UserSurfaceEnd <= UserFramebufferBase);
static_assert(UserFramebufferLimit < UserStackTop - UserStackMax);
static constexpr uint32_t UserReadDirSlots = 64; // rotating scratch pages for SYS_READDIR
static constexpr uint64_t UserReadDirBase =
UserHeapBase - (uint64_t)UserReadDirSlots * 0x1000ULL;
static constexpr uint64_t ExitStubAddr = 0x3FF000ULL; // User-space exit stub page
static constexpr uint64_t TimeSliceMs = 10; // 10 ms time slice
enum class ProcessState {
Free,
Ready,
Running,
Blocked, // Waiting (e.g. waitpid) -- not schedulable
Terminated
};
struct Process {
static constexpr uint32_t EnvironmentBytes = 4096;
int pid;
ProcessState state;
int waitingForPid; // PID this process is blocked on (-1 if none)
uint64_t sleepUntilTick; // Tick deadline for sleep/object wait timeout (0 = none)
void* waitingOnObject; // IPC/scheduler object this process is blocked on (nullptr if none)
char name[64];
uint64_t savedRsp;
uint64_t stackBase; // Bottom of allocated kernel stack (lowest address)
uint64_t entryPoint;
uint64_t sliceRemaining; // Milliseconds left in current time slice
uint64_t cpuTimeMs; // Accumulated scheduler runtime in milliseconds
uint64_t pml4Phys; // Physical address of per-process PML4
uint64_t kernelStackTop; // Top of kernel stack (for TSS RSP0 / SYSCALL)
uint64_t userStackTop; // User-space stack top
uint64_t heapNext; // High-water mark of the user-heap address space
uint32_t readdirCursor; // Next SYS_READDIR scratch slot
char args[4096]; // Command-line arguments (set by parent via Spawn)
char environment[EnvironmentBytes]; // NUL-separated NAME=VALUE entries
uint32_t environmentLength;
char user[32]; // Owner user name (inherited from parent on spawn)
uint64_t effectiveCaps; // Authority currently usable by syscalls
uint64_t delegableCaps; // Authority this process may pass to children
int sessionId; // Process-session leader PID (inherited on spawn)
char cwd[256]; // Absolute current working directory
// First-use consent (Sched/Consent.cpp). Primary slot only.
uint64_t consentCeiling; // eligible caps the parent could have delegated at spawn
uint64_t consentDenied; // caps refused for the rest of this process's life
char imagePath[256]; // full resolved image path; name[] truncates
// Thread-local storage. fsBase is loaded into IA32_FS_BASE when
// this thread is dispatched (0 = no TLS). The tls* template fields
// live on the primary slot and describe PT_TLS so sibling threads
// can get their own block copies.
uint64_t fsBase = 0;
uint64_t tlsTemplateVaddr = 0;
uint64_t tlsFileSize = 0;
uint64_t tlsMemSize = 0;
uint64_t tlsAlign = 0;
int runningOnCpu; // CPU index running this process (-1 if not running)
std::atomic<bool> killPending{false}; // Cross-CPU kill handoff
bool reapReady = false; // Set once teardown is complete and BSP may free slot resources
bool startPending = false; // Spawned but not yet made runnable
// Threading. Every slot is a schedulable thread. The "main thread" of a
// process has primarySlot == own slot and owns per-process resources
// (pml4Phys, IPC handles, libs, heap, redirected I/O, cwd/user/args).
// Sibling threads share those resources via primarySlot.
int primarySlot = -1; // Index into processTable; -1 if Free
int joinerSlot = -1; // Slot blocked in JoinThread on this slot
int exitCode = 0; // Returned to joiner / accumulated for the process
bool joinable = true; // Sibling thread keeps Terminated state for the joiner
uint64_t threadArg = 0; // Argument passed into entryPoint on first dispatch
// Futex wait state (see FutexWait). futexAddr is the user VA this
// thread is parked on, 0 when not in a futex wait. futexSeq orders
// waiters so FutexWake releases the longest-waiting first.
uint64_t futexAddr = 0;
uint64_t futexSeq = 0;
bool futexWoken = false;
// I/O redirection for GUI terminal
bool redirected = false;
int parentPid = -1;
uint8_t* outBuf = nullptr; // 4KB ring: child writes (print/putchar), parent reads
volatile uint32_t outHead = 0;
volatile uint32_t outTail = 0;
uint8_t* inBuf = nullptr; // 4KB ring: parent writes, child reads (getchar)
volatile uint32_t inHead = 0;
volatile uint32_t inTail = 0;
volatile uint32_t keyHead = 0;
volatile uint32_t keyTail = 0;
// SYS_GETCHAR returns a key's UTF-8 encoding one byte per call; the
// bytes not handed out yet wait here.
uint8_t getcharUtf8[4] = {};
uint8_t getcharUtf8Len = 0;
uint8_t getcharUtf8Pos = 0;
static constexpr uint32_t IoBufSize = 4096;
// GUI terminal dimensions (set by desktop, read by SYS_TERMSIZE)
int termCols = 0;
int termRows = 0;
// IPC-backed redirected terminal channels
int ioOutHandle = -1;
int ioInHandle = -1;
int ioKeyHandle = -1;
int ioWaitsetHandle = -1;
// FPU/SSE state (FXSAVE format, must be 16-byte aligned)
uint8_t fpuState[512] __attribute__((aligned(16)));
};
void Initialize();
int Spawn(const char* vfsPath, const char* args = nullptr, bool startReady = true,
const char* environment = nullptr, uint32_t environmentLength = 0,
const montauk::abi::SpawnCapabilities* capabilities = nullptr,
const char* userOverride = nullptr);
int StartProcess(int pid);
void Schedule();
// True when there is runnable work somewhere in the process table.
bool HasReadyProcesses();
// Ask the current CPU to yield once to its idle kernel context on the next
// scheduler pass so deferred device work cannot starve under full load.
void RequestKernelWork();
// Called from the APIC timer handler with the elapsed time for that CPU's
// tick interval. The BSP runs at 1 ms; APs may use a coarser interval.
void Tick(uint32_t elapsedMs = 1, bool interruptedUser = false);
// Get the PID of the currently running process (-1 if idle).
// For sibling threads this returns the primary slot's PID -- i.e. the
// process-level identifier, which is what userspace sees.
int GetCurrentPid();
// Get the per-thread id of the currently running thread (-1 if idle).
// For the main thread this equals GetCurrentPid().
int GetCurrentTid();
// Get a pointer to the currently running process (primary slot, nullptr if idle).
// Always returns the slot that owns per-process state -- never a sibling thread.
Process* GetCurrentProcessPtr();
// Capability checks always consult kernel-owned process metadata. User
// names are deliberately excluded from authorization.
bool HasCapability(uint64_t capability);
// Get a pointer to the currently running thread's slot (may be a sibling).
Process* GetCurrentThreadPtr();
// Demand-grow the current process's main-thread user stack. Called from
// the page fault handler when a non-present fault lands in the stack
// growth region. Maps one zeroed page at the faulting address and returns
// true if the faulting instruction should be retried.
bool TryGrowUserStack(uint64_t faultAddr);
// Called by terminated processes to mark themselves done.
// Tears down the entire process (kills all sibling threads, frees address space).
void ExitProcess();
// ====================================================================
// Threading
// ====================================================================
// Spawn a sibling thread inside the current process.
// `entry` is a user-mode RIP, `arg` is delivered to entry in %rdi, and
// `userStackTop` points to the top-of-stack the caller (libc) allocated
// out of the user heap. Returns the new TID, or -1 on failure.
int SpawnThread(uint64_t entry, uint64_t arg, uint64_t userStackTop);
// Reserve a page-aligned range from a process's shared bump heap. The
// reservation is serialized across sibling threads and bounded below the
// fixed shared-library mappings.
bool ReserveUserHeapRange(int primarySlot, uint64_t size, uint64_t& outVa);
void ReleaseUserHeapRange(int primarySlot, uint64_t va, uint64_t size);
// Terminate the currently executing thread. If this is the main thread,
// the entire process exits (equivalent to ExitProcess).
[[noreturn]] void ExitCurrentThread(int exitCode);
// Block the current thread until `tid` (a sibling of the same process)
// terminates. On success, writes the exit code via outExitCode (may be
// null) and frees the joined thread's slot. Returns 0 on success, -1 if
// tid is invalid or not joinable by the caller.
int JoinThread(int tid, int* outExitCode);
// Check if a process is still alive (Ready, Running, or Blocked)
bool IsAlive(int pid);
// Block the current process until the given PID exits.
void BlockOnPid(int pid);
int LookupExitCode(int pid);
void SetProcessExitCode(int pid, int code);
// Block the current process for the given number of milliseconds.
void BlockForSleep(uint64_t ms);
// Block the current process until the given object is signaled or timed out.
// timeoutMs == 0 means wait indefinitely.
void BlockOnObject(void* object, uint64_t timeoutMs = 0);
// Atomically check a condition under the scheduler lock and block only if
// it still holds. This prevents lost wakeups for edge-triggered waiters.
bool BlockOnObjectIf(void* object, uint64_t timeoutMs,
bool (*shouldBlock)(void*), void* context);
// Take this token before testing an object's ready condition, then pass it
// to BlockOnObjectSince. A wake between the test and scheduler enrollment
// makes the latter return without blocking instead of losing the edge.
uint64_t ObserveObjectWake(void* object);
bool BlockOnObjectSince(void* object, uint64_t timeoutMs, uint64_t observedWake);
// BSP idle-context housekeeping: reclaim terminated process resources and
// run policy work previously queued by the timer or process teardown.
void RunBspMaintenance();
// Return the earliest blocked sleep/object timeout deadline in ticks,
// or 0 when no timed waits are pending.
uint64_t GetNextDeadlineTick();
// Wake any processes blocked on the given object.
void WakeObjectWaiters(void* object);
// ====================================================================
// Futexes
// ====================================================================
// Futexes are private to a process: the key is (primary slot, user VA),
// so two processes waiting on the same address never see each other.
static constexpr uint64_t FutexWaitForever = ~0ULL;
// Block the current thread on the 32-bit word at `uaddr` if it still
// holds `expected`. The comparison and the enrollment happen atomically
// under the scheduler lock, so a FutexWake issued after the waker changed
// the word can never be lost. `timeoutNs` is rounded up to the 1 ms tick;
// FutexWaitForever waits without a deadline, 0 only performs the check.
// Returns Success when woken by FutexWake, WouldBlock when the word did
// not hold `expected`, TimedOut when the deadline passed, InvalidArgument
// for a misaligned address, BadPointer when the word is not mapped.
// Spurious Success returns are not possible, but callers must still
// re-check their condition: another thread may have run in between.
int FutexWait(uint64_t uaddr, uint32_t expected, uint64_t timeoutNs);
// Wake up to `count` threads of the current process blocked on `uaddr`,
// longest-waiting first. Returns the number woken.
int FutexWake(uint64_t uaddr, uint32_t count);
// Kill a process by PID. If the process is running on another CPU,
// sets a kill-pending flag checked on the next timer tick.
// Returns 0 on success, -1 on failure.
int KillProcess(int pid);
// Start a new process session for the caller, or terminate every process
// belonging to a session. KillSession returns the number of live members
// it signalled; callers can repeat until it returns zero.
int CreateSession();
int KillSession(int sessionId);
// Find a process by PID (returns nullptr if not found or not alive)
Process* GetProcessByPid(int pid);
// Consent support for Sched/Consent.cpp. Each validates the (subject,
// agent) pair and reads or mutates both under the scheduler lock, so a
// grant can never land on a slot that exited and was reused.
//
// The pair is valid when both are live, distinct, in the same session,
// the agent still holds CAP_COMPOSITOR and has `capability` delegable,
// and `capability` lies within the subject's consent ceiling.
bool ConsentSubjectEligible(int pid, int agentPid, uint64_t capability);
bool ApplyConsentGrant(int pid, int agentPid, uint64_t capability);
void ApplyConsentDenial(int pid, uint64_t capability);
// Fill imagePath/imageProtected for the request; false if pid is gone.
bool SnapshotConsentSubject(int pid, montauk::abi::ConsentRequest& out);
// Spawn the crashpad to report on a faulted process (pid `crasherPid`).
// Called by the exception handler when a process faults. If the crasher had
// a redirected console, the crashpad inherits its out-stream so it can print
// a textual report to a console session with no desktop.
int SpawnCrashPad(int crasherPid);
// Get a pointer to slot i in the process table (for enumeration)
Process* GetProcessSlot(int slot);
// Per-process allocated page count (tracked by Heap syscalls, separate from Process struct)
inline uint64_t g_allocatedPages[MaxProcesses] = {};
// One bit per page in the bounded userspace heap. This is the authoritative
// allocation state; unlike heapNext, it makes virtual ranges reusable after
// unmap and failed reservations.
inline uint64_t g_userHeapPageMap[MaxProcesses][UserHeapBitmapWords] = {};
}