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MontaukOS/programs/include/gui/framebuffer.hpp
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6.1 KiB
C++

/*
* framebuffer.hpp
* ZenithOS double-buffered framebuffer abstraction
* Copyright (c) 2025 Daniel Hammer
*/
#pragma once
#include <cstdint>
#include <zenith/syscall.h>
#include "gui/gui.hpp"
namespace gui {
class Framebuffer {
uint32_t* hw_fb;
uint32_t* back_buf;
int fb_width;
int fb_height;
int fb_pitch; // in bytes
public:
Framebuffer() : hw_fb(nullptr), back_buf(nullptr), fb_width(0), fb_height(0), fb_pitch(0) {
Zenith::FbInfo info;
zenith::fb_info(&info);
fb_width = (int)info.width;
fb_height = (int)info.height;
fb_pitch = (int)info.pitch;
hw_fb = (uint32_t*)zenith::fb_map();
back_buf = (uint32_t*)zenith::alloc((uint64_t)fb_height * fb_pitch);
}
int width() const { return fb_width; }
int height() const { return fb_height; }
int pitch() const { return fb_pitch; }
uint32_t* buffer() { return back_buf; }
inline void put_pixel(int x, int y, Color c) {
if (x < 0 || x >= fb_width || y < 0 || y >= fb_height) return;
uint32_t* row = (uint32_t*)((uint8_t*)back_buf + y * fb_pitch);
row[x] = c.to_pixel();
}
inline void put_pixel_alpha(int x, int y, Color c) {
if (x < 0 || x >= fb_width || y < 0 || y >= fb_height) return;
if (c.a == 0) return;
if (c.a == 255) {
put_pixel(x, y, c);
return;
}
uint32_t* row = (uint32_t*)((uint8_t*)back_buf + y * fb_pitch);
uint32_t dst = row[x];
uint8_t dr = (dst >> 16) & 0xFF;
uint8_t dg = (dst >> 8) & 0xFF;
uint8_t db = dst & 0xFF;
uint32_t a = c.a;
uint32_t inv_a = 255 - a;
// Fast alpha blend: out = (src * alpha + dst * (255 - alpha) + 128) / 255
// Approximation: (x + 1 + (x >> 8)) >> 8 for division by 255
uint32_t rr = a * c.r + inv_a * dr;
uint32_t gg = a * c.g + inv_a * dg;
uint32_t bb = a * c.b + inv_a * db;
rr = (rr + 1 + (rr >> 8)) >> 8;
gg = (gg + 1 + (gg >> 8)) >> 8;
bb = (bb + 1 + (bb >> 8)) >> 8;
row[x] = (0xFF000000) | (rr << 16) | (gg << 8) | bb;
}
inline void fill_rect(int x, int y, int w, int h, Color c) {
// Clip to screen bounds
int x0 = x < 0 ? 0 : x;
int y0 = y < 0 ? 0 : y;
int x1 = (x + w) > fb_width ? fb_width : (x + w);
int y1 = (y + h) > fb_height ? fb_height : (y + h);
if (x0 >= x1 || y0 >= y1) return;
uint32_t pixel = c.to_pixel();
int clipped_w = x1 - x0;
for (int row = y0; row < y1; row++) {
uint32_t* dst = (uint32_t*)((uint8_t*)back_buf + row * fb_pitch) + x0;
for (int col = 0; col < clipped_w; col++) {
dst[col] = pixel;
}
}
}
inline void fill_rect_alpha(int x, int y, int w, int h, Color c) {
if (c.a == 0) return;
if (c.a == 255) {
fill_rect(x, y, w, h, c);
return;
}
int x0 = x < 0 ? 0 : x;
int y0 = y < 0 ? 0 : y;
int x1 = (x + w) > fb_width ? fb_width : (x + w);
int y1 = (y + h) > fb_height ? fb_height : (y + h);
if (x0 >= x1 || y0 >= y1) return;
uint32_t a = c.a;
uint32_t inv_a = 255 - a;
uint32_t src_r = a * c.r;
uint32_t src_g = a * c.g;
uint32_t src_b = a * c.b;
for (int row = y0; row < y1; row++) {
uint32_t* dst = (uint32_t*)((uint8_t*)back_buf + row * fb_pitch) + x0;
for (int col = 0; col < x1 - x0; col++) {
uint32_t d = dst[col];
uint32_t dr = (d >> 16) & 0xFF;
uint32_t dg = (d >> 8) & 0xFF;
uint32_t db = d & 0xFF;
uint32_t rr = src_r + inv_a * dr;
uint32_t gg = src_g + inv_a * dg;
uint32_t bb = src_b + inv_a * db;
rr = (rr + 1 + (rr >> 8)) >> 8;
gg = (gg + 1 + (gg >> 8)) >> 8;
bb = (bb + 1 + (bb >> 8)) >> 8;
dst[col] = (0xFF000000) | (rr << 16) | (gg << 8) | bb;
}
}
}
inline void blit(int x, int y, int w, int h, const uint32_t* pixels) {
for (int row = 0; row < h; row++) {
int dy = y + row;
if (dy < 0 || dy >= fb_height) continue;
for (int col = 0; col < w; col++) {
int dx = x + col;
if (dx < 0 || dx >= fb_width) continue;
uint32_t* dst_row = (uint32_t*)((uint8_t*)back_buf + dy * fb_pitch);
dst_row[dx] = pixels[row * w + col];
}
}
}
inline void blit_alpha(int x, int y, int w, int h, const uint32_t* pixels) {
for (int row = 0; row < h; row++) {
int dy = y + row;
if (dy < 0 || dy >= fb_height) continue;
for (int col = 0; col < w; col++) {
int dx = x + col;
if (dx < 0 || dx >= fb_width) continue;
uint32_t src = pixels[row * w + col];
uint8_t sa = (src >> 24) & 0xFF;
if (sa == 0) continue;
uint8_t sr = (src >> 16) & 0xFF;
uint8_t sg = (src >> 8) & 0xFF;
uint8_t sb = src & 0xFF;
if (sa == 255) {
uint32_t* dst_row = (uint32_t*)((uint8_t*)back_buf + dy * fb_pitch);
dst_row[dx] = src;
continue;
}
Color sc = {sr, sg, sb, sa};
put_pixel_alpha(dx, dy, sc);
}
}
}
inline void clear(Color c) {
fill_rect(0, 0, fb_width, fb_height, c);
}
inline void flip() {
// Copy back buffer to hardware framebuffer, row by row (pitch may differ)
int row_pixels = fb_width;
for (int y = 0; y < fb_height; y++) {
uint32_t* src = (uint32_t*)((uint8_t*)back_buf + y * fb_pitch);
uint32_t* dst = (uint32_t*)((uint8_t*)hw_fb + y * fb_pitch);
for (int x = 0; x < row_pixels; x++) {
dst[x] = src[x];
}
}
}
};
} // namespace gui