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MontaukOS/kernel/src/Net/Tcp.cpp
T

862 lines
29 KiB
C++

/*
* Tcp.cpp
* Transmission Control Protocol
* Copyright (c) 2025 Daniel Hammer
*/
#include "Tcp.hpp"
#include <Net/Ipv4.hpp>
#include <Net/ByteOrder.hpp>
#include <Net/NetConfig.hpp>
#include <Ipc/Ipc.hpp>
#include <Libraries/Memory.hpp>
#include <Terminal/Terminal.hpp>
#include <CppLib/Stream.hpp>
#include <CppLib/Spinlock.hpp>
#include <Timekeeping/ApicTimer.hpp>
#include <Sched/Scheduler.hpp>
using namespace Kt;
namespace Net::Tcp {
// Receive buffer size per connection
static constexpr uint16_t RECV_BUFFER_SIZE = 4096;
static constexpr uint16_t WINDOW_SIZE = 4096;
static constexpr uint32_t MAX_CONNECTIONS = 16;
static constexpr uint64_t RETRANSMIT_TIMEOUT_MS = 1000;
static constexpr int MAX_RETRANSMITS = 5;
static constexpr uint64_t TIME_WAIT_MS = 2000;
struct Connection {
State CurrentState;
uint32_t LocalIp;
uint16_t LocalPort;
uint32_t RemoteIp;
uint16_t RemotePort;
// Sequence numbers
uint32_t SendNext; // Next sequence number to send
uint32_t SendUnack; // Oldest unacknowledged sequence number
uint32_t RecvNext; // Next expected sequence number from remote
// Receive buffer (ring buffer)
uint8_t RecvBuffer[RECV_BUFFER_SIZE];
uint16_t RecvHead; // Read position
uint16_t RecvTail; // Write position
uint16_t RecvCount; // Bytes in buffer
// Retransmission tracking
uint8_t RetransmitBuffer[1500];
uint16_t RetransmitLen;
uint64_t RetransmitTime;
int RetransmitCount;
// For Listen/Accept
bool PendingAccept;
uint32_t PendingRemoteIp;
uint16_t PendingRemotePort;
uint32_t PendingSeq;
bool Active;
kcp::Spinlock Lock;
};
static Connection g_connections[MAX_CONNECTIONS] = {};
static kcp::Spinlock g_connectionsLock;
// Simple ISN generator using timer
static uint32_t GenerateISN() {
return (uint32_t)(Timekeeping::GetMilliseconds() * 2654435761u);
}
static Connection* FindConnection(uint32_t remoteIp, uint16_t remotePort,
uint16_t localPort) {
for (uint32_t i = 0; i < MAX_CONNECTIONS; i++) {
Connection* c = &g_connections[i];
if (c->Active &&
c->LocalPort == localPort &&
c->RemoteIp == remoteIp &&
c->RemotePort == remotePort &&
c->CurrentState != State::Listen) {
return c;
}
}
return nullptr;
}
static Connection* FindListener(uint16_t localPort) {
for (uint32_t i = 0; i < MAX_CONNECTIONS; i++) {
Connection* c = &g_connections[i];
if (c->Active && c->LocalPort == localPort && c->CurrentState == State::Listen) {
return c;
}
}
return nullptr;
}
static Connection* AllocateConnection() {
for (uint32_t i = 0; i < MAX_CONNECTIONS; i++) {
if (!g_connections[i].Active) {
Connection* c = &g_connections[i];
memset(c, 0, sizeof(Connection));
c->Active = true;
c->CurrentState = State::Closed;
return c;
}
}
return nullptr;
}
static bool SendSegment(Connection* conn, uint8_t flags,
const uint8_t* payload, uint16_t payloadLen) {
uint8_t packet[1500];
Header* hdr = (Header*)packet;
hdr->SrcPort = Htons(conn->LocalPort);
hdr->DstPort = Htons(conn->RemotePort);
hdr->SeqNum = Htonl(conn->SendNext);
hdr->AckNum = Htonl(conn->RecvNext);
hdr->DataOffset = (HEADER_SIZE / 4) << 4;
hdr->Flags = flags;
hdr->Window = Htons(WINDOW_SIZE);
hdr->Checksum = 0;
hdr->UrgentPtr = 0;
uint16_t totalLen = HEADER_SIZE + payloadLen;
if (payload != nullptr && payloadLen > 0) {
memcpy(packet + HEADER_SIZE, payload, payloadLen);
}
// Calculate checksum with pseudo-header
hdr->Checksum = Ipv4::PseudoHeaderChecksum(
conn->LocalIp, conn->RemoteIp, Ipv4::PROTO_TCP,
totalLen, packet, totalLen);
return Ipv4::Send(conn->RemoteIp, Ipv4::PROTO_TCP, packet, totalLen);
}
// Send a RST to an unexpected packet
static void SendReset(uint32_t destIp, uint16_t destPort, uint16_t srcPort,
uint32_t seqNum, uint32_t ackNum) {
uint8_t packet[HEADER_SIZE];
Header* hdr = (Header*)packet;
hdr->SrcPort = Htons(srcPort);
hdr->DstPort = Htons(destPort);
hdr->SeqNum = Htonl(seqNum);
hdr->AckNum = Htonl(ackNum);
hdr->DataOffset = (HEADER_SIZE / 4) << 4;
hdr->Flags = FLAG_RST | FLAG_ACK;
hdr->Window = 0;
hdr->Checksum = 0;
hdr->UrgentPtr = 0;
uint32_t localIp = Net::GetIpAddress();
hdr->Checksum = Ipv4::PseudoHeaderChecksum(
localIp, destIp, Ipv4::PROTO_TCP, HEADER_SIZE, packet, HEADER_SIZE);
Ipv4::Send(destIp, Ipv4::PROTO_TCP, packet, HEADER_SIZE);
}
static void RecvBufferWrite(Connection* conn, const uint8_t* data, uint16_t len) {
for (uint16_t i = 0; i < len && conn->RecvCount < RECV_BUFFER_SIZE; i++) {
conn->RecvBuffer[conn->RecvTail] = data[i];
conn->RecvTail = (conn->RecvTail + 1) % RECV_BUFFER_SIZE;
conn->RecvCount++;
}
}
void Initialize() {
for (uint32_t i = 0; i < MAX_CONNECTIONS; i++) {
g_connections[i].Active = false;
}
KernelLogStream(OK, "Net") << "TCP initialized";
}
void OnPacketReceived(uint32_t srcIp, uint32_t dstIp, const uint8_t* data, uint16_t length) {
if (length < HEADER_SIZE) {
return;
}
const Header* hdr = (const Header*)data;
// Verify checksum
uint16_t check = Ipv4::PseudoHeaderChecksum(srcIp, dstIp, Ipv4::PROTO_TCP,
length, data, length);
if (check != 0) {
return;
}
uint16_t srcPort = Ntohs(hdr->SrcPort);
uint16_t dstPort = Ntohs(hdr->DstPort);
uint32_t seqNum = Ntohl(hdr->SeqNum);
uint32_t ackNum = Ntohl(hdr->AckNum);
uint8_t flags = hdr->Flags;
uint8_t dataOff = (hdr->DataOffset >> 4) * 4;
if (dataOff < HEADER_SIZE || dataOff > length) {
return;
}
const uint8_t* payload = data + dataOff;
uint16_t payloadLen = length - dataOff;
// Find existing connection
Connection* conn = FindConnection(srcIp, srcPort, dstPort);
if (conn == nullptr) {
// Check for a listening socket
if (flags & FLAG_SYN) {
Connection* listener = FindListener(dstPort);
if (listener != nullptr) {
// Signal the listener about this incoming connection
listener->Lock.Acquire();
listener->PendingAccept = true;
listener->PendingRemoteIp = srcIp;
listener->PendingRemotePort = srcPort;
listener->PendingSeq = seqNum;
listener->Lock.Release();
Sched::WakeObjectWaiters(listener);
Ipc::NotifyTcpConnectionChanged(listener);
return;
}
}
// No matching connection or listener -- send RST
if (!(flags & FLAG_RST)) {
if (flags & FLAG_ACK) {
SendReset(srcIp, srcPort, dstPort, ackNum, 0);
} else {
uint32_t rstAck = seqNum + payloadLen;
if (flags & FLAG_SYN) rstAck++;
if (flags & FLAG_FIN) rstAck++;
SendReset(srcIp, srcPort, dstPort, 0, rstAck);
}
}
return;
}
conn->Lock.Acquire();
bool notify = false;
// RST handling
if (flags & FLAG_RST) {
conn->CurrentState = State::Closed;
conn->Active = false;
conn->Lock.Release();
Sched::WakeObjectWaiters(conn);
Ipc::NotifyTcpConnectionChanged(conn);
return;
}
switch (conn->CurrentState) {
case State::SynSent: {
// Expecting SYN-ACK
if ((flags & (FLAG_SYN | FLAG_ACK)) == (FLAG_SYN | FLAG_ACK)) {
if (ackNum == conn->SendNext) {
conn->RecvNext = seqNum + 1;
conn->SendUnack = ackNum;
conn->CurrentState = State::Established;
// Send ACK
SendSegment(conn, FLAG_ACK, nullptr, 0);
notify = true;
}
}
break;
}
case State::SynReceived: {
// Expecting ACK to complete handshake
if (flags & FLAG_ACK) {
if (ackNum == conn->SendNext) {
conn->SendUnack = ackNum;
conn->CurrentState = State::Established;
notify = true;
}
}
break;
}
case State::Established: {
// Handle incoming data
if (flags & FLAG_ACK) {
conn->SendUnack = ackNum;
notify = true;
}
if (payloadLen > 0 && seqNum == conn->RecvNext) {
RecvBufferWrite(conn, payload, payloadLen);
conn->RecvNext += payloadLen;
// Send ACK
SendSegment(conn, FLAG_ACK, nullptr, 0);
notify = true;
}
if (flags & FLAG_FIN) {
conn->RecvNext = seqNum + payloadLen + 1;
conn->CurrentState = State::CloseWait;
// Send ACK for the FIN
SendSegment(conn, FLAG_ACK, nullptr, 0);
notify = true;
}
break;
}
case State::FinWait1: {
if (flags & FLAG_ACK) {
conn->SendUnack = ackNum;
if (flags & FLAG_FIN) {
conn->RecvNext = seqNum + 1;
conn->CurrentState = State::TimeWait;
SendSegment(conn, FLAG_ACK, nullptr, 0);
notify = true;
} else {
conn->CurrentState = State::FinWait2;
notify = true;
}
} else if (flags & FLAG_FIN) {
conn->RecvNext = seqNum + 1;
conn->CurrentState = State::TimeWait;
SendSegment(conn, FLAG_ACK, nullptr, 0);
notify = true;
}
break;
}
case State::FinWait2: {
if (flags & FLAG_FIN) {
conn->RecvNext = seqNum + 1;
conn->CurrentState = State::TimeWait;
SendSegment(conn, FLAG_ACK, nullptr, 0);
notify = true;
}
break;
}
case State::LastAck: {
if (flags & FLAG_ACK) {
conn->CurrentState = State::Closed;
conn->Active = false;
notify = true;
}
break;
}
case State::TimeWait: {
// Ignore, will time out
break;
}
default:
break;
}
conn->Lock.Release();
if (notify) {
Sched::WakeObjectWaiters(conn);
Ipc::NotifyTcpConnectionChanged(conn);
}
}
Connection* Listen(uint16_t port) {
g_connectionsLock.Acquire();
Connection* conn = AllocateConnection();
g_connectionsLock.Release();
if (conn == nullptr) {
return nullptr;
}
conn->LocalIp = Net::GetIpAddress();
conn->LocalPort = port;
conn->CurrentState = State::Listen;
conn->PendingAccept = false;
KernelLogStream(INFO, "Net") << "TCP listening on port " << base::dec << (uint64_t)port;
return conn;
}
Connection* Accept(Connection* listener) {
if (listener == nullptr || listener->CurrentState != State::Listen) {
return nullptr;
}
// Block until a SYN arrives
while (true) {
listener->Lock.Acquire();
if (listener->PendingAccept) {
listener->PendingAccept = false;
uint32_t remoteIp = listener->PendingRemoteIp;
uint16_t remotePort = listener->PendingRemotePort;
uint32_t remoteSeq = listener->PendingSeq;
listener->Lock.Release();
// Allocate a new connection for this client
g_connectionsLock.Acquire();
Connection* conn = AllocateConnection();
g_connectionsLock.Release();
if (conn == nullptr) {
return nullptr;
}
conn->LocalIp = Net::GetIpAddress();
conn->LocalPort = listener->LocalPort;
conn->RemoteIp = remoteIp;
conn->RemotePort = remotePort;
conn->RecvNext = remoteSeq + 1;
uint32_t isn = GenerateISN();
conn->SendNext = isn;
conn->SendUnack = isn;
conn->CurrentState = State::SynReceived;
// Send SYN-ACK
conn->SendNext = isn + 1;
{
// Manually build the SYN-ACK with ISN as seqnum
uint8_t packet[HEADER_SIZE];
Header* hdr = (Header*)packet;
hdr->SrcPort = Htons(conn->LocalPort);
hdr->DstPort = Htons(conn->RemotePort);
hdr->SeqNum = Htonl(isn);
hdr->AckNum = Htonl(conn->RecvNext);
hdr->DataOffset = (HEADER_SIZE / 4) << 4;
hdr->Flags = FLAG_SYN | FLAG_ACK;
hdr->Window = Htons(WINDOW_SIZE);
hdr->Checksum = 0;
hdr->UrgentPtr = 0;
hdr->Checksum = Ipv4::PseudoHeaderChecksum(
conn->LocalIp, conn->RemoteIp, Ipv4::PROTO_TCP,
HEADER_SIZE, packet, HEADER_SIZE);
Ipv4::Send(conn->RemoteIp, Ipv4::PROTO_TCP, packet, HEADER_SIZE);
}
// Wait for ACK to complete the handshake
uint64_t deadline = Timekeeping::GetMilliseconds() + 5000;
while (Timekeeping::GetMilliseconds() < deadline) {
if (conn->CurrentState == State::Established) {
return conn;
}
uint64_t now = Timekeeping::GetMilliseconds();
uint64_t waitMs = (deadline > now) ? (deadline - now) : 0;
if (waitMs == 0) break;
Sched::BlockOnObject(conn, waitMs);
}
// Timed out waiting for ACK
conn->Active = false;
Sched::WakeObjectWaiters(conn);
Ipc::NotifyTcpConnectionChanged(conn);
return nullptr;
}
listener->Lock.Release();
Sched::BlockOnObject(listener, 0);
}
}
Connection* Connect(uint32_t destIp, uint16_t destPort, uint16_t srcPort) {
g_connectionsLock.Acquire();
Connection* conn = AllocateConnection();
g_connectionsLock.Release();
if (conn == nullptr) {
return nullptr;
}
conn->LocalIp = Net::GetIpAddress();
conn->LocalPort = srcPort;
conn->RemoteIp = destIp;
conn->RemotePort = destPort;
uint32_t isn = GenerateISN();
conn->SendNext = isn + 1;
conn->SendUnack = isn;
conn->CurrentState = State::SynSent;
// Send SYN
{
uint8_t packet[HEADER_SIZE];
Header* hdr = (Header*)packet;
hdr->SrcPort = Htons(conn->LocalPort);
hdr->DstPort = Htons(conn->RemotePort);
hdr->SeqNum = Htonl(isn);
hdr->AckNum = 0;
hdr->DataOffset = (HEADER_SIZE / 4) << 4;
hdr->Flags = FLAG_SYN;
hdr->Window = Htons(WINDOW_SIZE);
hdr->Checksum = 0;
hdr->UrgentPtr = 0;
hdr->Checksum = Ipv4::PseudoHeaderChecksum(
conn->LocalIp, conn->RemoteIp, Ipv4::PROTO_TCP,
HEADER_SIZE, packet, HEADER_SIZE);
Ipv4::Send(conn->RemoteIp, Ipv4::PROTO_TCP, packet, HEADER_SIZE);
}
// Wait for SYN-ACK
for (int attempt = 0; attempt < MAX_RETRANSMITS; attempt++) {
uint64_t deadline = Timekeeping::GetMilliseconds() + 1000;
while (Timekeeping::GetMilliseconds() < deadline) {
if (conn->CurrentState == State::Established) {
return conn;
}
uint64_t now = Timekeeping::GetMilliseconds();
uint64_t waitMs = (deadline > now) ? (deadline - now) : 0;
if (waitMs == 0) break;
Sched::BlockOnObject(conn, waitMs);
}
if (conn->CurrentState == State::SynSent) {
// Retransmit SYN
uint8_t packet[HEADER_SIZE];
Header* hdr = (Header*)packet;
hdr->SrcPort = Htons(conn->LocalPort);
hdr->DstPort = Htons(conn->RemotePort);
hdr->SeqNum = Htonl(isn);
hdr->AckNum = 0;
hdr->DataOffset = (HEADER_SIZE / 4) << 4;
hdr->Flags = FLAG_SYN;
hdr->Window = Htons(WINDOW_SIZE);
hdr->Checksum = 0;
hdr->UrgentPtr = 0;
hdr->Checksum = Ipv4::PseudoHeaderChecksum(
conn->LocalIp, conn->RemoteIp, Ipv4::PROTO_TCP,
HEADER_SIZE, packet, HEADER_SIZE);
Ipv4::Send(conn->RemoteIp, Ipv4::PROTO_TCP, packet, HEADER_SIZE);
}
}
// Failed to connect
conn->Active = false;
Sched::WakeObjectWaiters(conn);
Ipc::NotifyTcpConnectionChanged(conn);
return nullptr;
}
int Send(Connection* conn, const uint8_t* data, uint16_t length) {
if (conn == nullptr || conn->CurrentState != State::Established) {
return -1;
}
constexpr uint16_t MSS = 1460;
uint16_t sent = 0;
while (sent < length) {
uint16_t segLen = length - sent;
if (segLen > MSS) {
segLen = MSS;
}
uint32_t segSeq = 0;
uint32_t expectedAck = 0;
uint64_t flags;
asm volatile("pushfq; pop %0; cli" : "=r"(flags) :: "memory");
conn->Lock.Acquire();
if (conn->CurrentState != State::Established) {
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
return sent > 0 ? sent : -1;
}
segSeq = conn->SendNext;
expectedAck = segSeq + segLen;
bool ok = SendSegment(conn, FLAG_ACK | FLAG_PSH, data + sent, segLen);
if (!ok) {
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
return sent > 0 ? sent : -1;
}
conn->SendNext = expectedAck;
if (segLen <= sizeof(conn->RetransmitBuffer)) {
memcpy(conn->RetransmitBuffer, data + sent, segLen);
conn->RetransmitLen = segLen;
conn->RetransmitTime = Timekeeping::GetMilliseconds();
conn->RetransmitCount = 0;
}
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
while (true) {
asm volatile("pushfq; pop %0; cli" : "=r"(flags) :: "memory");
conn->Lock.Acquire();
if (conn->SendUnack >= expectedAck) {
conn->RetransmitLen = 0;
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
sent += segLen;
break;
}
if (conn->CurrentState != State::Established) {
conn->SendNext = conn->SendUnack;
conn->RetransmitLen = 0;
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
return sent > 0 ? sent : -1;
}
uint64_t now = Timekeeping::GetMilliseconds();
bool shouldRetransmit =
conn->RetransmitLen == segLen &&
(now - conn->RetransmitTime) > RETRANSMIT_TIMEOUT_MS;
if (shouldRetransmit) {
conn->RetransmitCount++;
if (conn->RetransmitCount > MAX_RETRANSMITS) {
conn->SendNext = conn->SendUnack;
conn->RetransmitLen = 0;
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
return sent > 0 ? sent : -1;
}
uint32_t savedNext = conn->SendNext;
conn->SendNext = segSeq;
bool retryOk = SendSegment(conn, FLAG_ACK | FLAG_PSH,
conn->RetransmitBuffer, conn->RetransmitLen);
conn->SendNext = savedNext;
conn->RetransmitTime = now;
if (!retryOk) {
conn->SendNext = conn->SendUnack;
conn->RetransmitLen = 0;
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
return sent > 0 ? sent : -1;
}
}
uint64_t waitMs = 10;
if (conn->RetransmitLen == segLen && now <= conn->RetransmitTime + RETRANSMIT_TIMEOUT_MS) {
waitMs = (conn->RetransmitTime + RETRANSMIT_TIMEOUT_MS) - now;
if (waitMs == 0) waitMs = 1;
if (waitMs > 10) waitMs = 10;
}
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
Sched::BlockOnObject(conn, waitMs);
}
}
return sent;
}
int Receive(Connection* conn, uint8_t* buffer, uint16_t bufferSize) {
if (conn == nullptr) {
return -1;
}
// Block until data is available or connection is closing
while (true) {
uint64_t flags;
asm volatile("pushfq; pop %0; cli" : "=r"(flags) :: "memory");
conn->Lock.Acquire();
if (conn->RecvCount > 0) {
uint16_t toRead = conn->RecvCount;
if (toRead > bufferSize) {
toRead = bufferSize;
}
for (uint16_t i = 0; i < toRead; i++) {
buffer[i] = conn->RecvBuffer[conn->RecvHead];
conn->RecvHead = (conn->RecvHead + 1) % RECV_BUFFER_SIZE;
}
conn->RecvCount -= toRead;
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
return toRead;
}
if (conn->CurrentState == State::CloseWait ||
conn->CurrentState == State::Closed ||
conn->CurrentState == State::TimeWait) {
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
return 0; // Connection closed
}
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
Sched::BlockOnObject(conn, 0);
}
}
int ReceiveNonBlocking(Connection* conn, uint8_t* buffer, uint16_t bufferSize) {
if (conn == nullptr) {
return -1;
}
// Disable interrupts while holding the lock to prevent deadlock
// with OnPacketReceived (called from the network interrupt handler)
uint64_t flags;
asm volatile("pushfq; pop %0; cli" : "=r"(flags) :: "memory");
conn->Lock.Acquire();
int result;
if (conn->RecvCount > 0) {
uint16_t toRead = conn->RecvCount;
if (toRead > bufferSize) {
toRead = bufferSize;
}
for (uint16_t i = 0; i < toRead; i++) {
buffer[i] = conn->RecvBuffer[conn->RecvHead];
conn->RecvHead = (conn->RecvHead + 1) % RECV_BUFFER_SIZE;
}
conn->RecvCount -= toRead;
result = toRead;
} else if (conn->CurrentState == State::CloseWait ||
conn->CurrentState == State::Closed ||
conn->CurrentState == State::TimeWait) {
result = -1; // Connection closed
} else {
result = 0; // No data available
}
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
return result;
}
void Close(Connection* conn) {
if (conn == nullptr) {
return;
}
uint64_t flags;
asm volatile("pushfq; pop %0; cli" : "=r"(flags) :: "memory");
conn->Lock.Acquire();
switch (conn->CurrentState) {
case State::Established: {
conn->CurrentState = State::FinWait1;
SendSegment(conn, FLAG_FIN | FLAG_ACK, nullptr, 0);
conn->SendNext++;
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
// Wait for close to complete
for (int i = 0; i < 100; i++) {
if (conn->CurrentState == State::TimeWait ||
conn->CurrentState == State::Closed) {
break;
}
Sched::BlockOnObject(conn, 50);
}
conn->Active = false;
Sched::WakeObjectWaiters(conn);
Ipc::NotifyTcpConnectionChanged(conn);
return;
}
case State::CloseWait: {
conn->CurrentState = State::LastAck;
SendSegment(conn, FLAG_FIN | FLAG_ACK, nullptr, 0);
conn->SendNext++;
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
// Wait for final ACK
for (int i = 0; i < 100; i++) {
if (conn->CurrentState == State::Closed) {
break;
}
Sched::BlockOnObject(conn, 50);
}
conn->Active = false;
Sched::WakeObjectWaiters(conn);
Ipc::NotifyTcpConnectionChanged(conn);
return;
}
case State::Listen:
case State::SynSent: {
conn->CurrentState = State::Closed;
conn->Active = false;
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
Sched::WakeObjectWaiters(conn);
Ipc::NotifyTcpConnectionChanged(conn);
return;
}
default:
conn->Lock.Release();
asm volatile("push %0; popfq" :: "r"(flags) : "memory");
conn->Active = false;
Sched::WakeObjectWaiters(conn);
Ipc::NotifyTcpConnectionChanged(conn);
return;
}
}
State GetState(Connection* conn) {
if (conn == nullptr) {
return State::Closed;
}
conn->Lock.Acquire();
State state = conn->CurrentState;
conn->Lock.Release();
return state;
}
bool HasPendingAccept(Connection* conn) {
if (conn == nullptr) return false;
conn->Lock.Acquire();
bool pending = conn->PendingAccept;
conn->Lock.Release();
return pending;
}
bool HasReceiveData(Connection* conn) {
if (conn == nullptr) return false;
conn->Lock.Acquire();
bool hasData = conn->RecvCount > 0;
conn->Lock.Release();
return hasData;
}
bool CanSend(Connection* conn) {
if (conn == nullptr) return false;
conn->Lock.Acquire();
bool writable = conn->CurrentState == State::Established;
conn->Lock.Release();
return writable;
}
bool IsClosedForIo(Connection* conn) {
if (conn == nullptr) return true;
conn->Lock.Acquire();
bool closed = conn->CurrentState == State::CloseWait ||
conn->CurrentState == State::Closed ||
conn->CurrentState == State::TimeWait;
conn->Lock.Release();
return closed;
}
}