242 lines
8.0 KiB
C++
242 lines
8.0 KiB
C++
/*
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* window.cpp
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* Window management: create, close, raise, draw
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* Copyright (c) 2026 Daniel Hammer
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*/
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#include "desktop_internal.hpp"
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int gui::desktop_create_window(DesktopState* ds, const char* title, int x, int y, int w, int h) {
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if (ds->window_count >= MAX_WINDOWS) return -1;
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int idx = ds->window_count;
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Window* win = &ds->windows[idx];
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montauk::memset(win, 0, sizeof(Window));
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montauk::strncpy(win->title, title, MAX_TITLE_LEN);
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win->frame = {x, y, w, h};
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win->state = WIN_NORMAL;
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win->z_order = idx;
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win->focused = true;
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win->dirty = true;
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win->dragging = false;
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win->resizing = false;
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win->saved_frame = win->frame;
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// Allocate content buffer
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Rect cr = win->content_rect();
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win->content_w = cr.w;
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win->content_h = cr.h;
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int buf_size = cr.w * cr.h * 4;
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win->content = (uint32_t*)montauk::alloc(buf_size);
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montauk::memset(win->content, 0xFF, buf_size);
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win->on_draw = nullptr;
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win->on_mouse = nullptr;
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win->on_key = nullptr;
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win->on_close = nullptr;
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win->on_poll = nullptr;
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win->app_data = nullptr;
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win->external = false;
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win->ext_win_id = -1;
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// Unfocus previous window
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if (ds->focused_window >= 0 && ds->focused_window < ds->window_count) {
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ds->windows[ds->focused_window].focused = false;
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}
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ds->focused_window = idx;
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ds->window_count++;
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return idx;
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}
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void gui::desktop_close_window(DesktopState* ds, int idx) {
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if (idx < 0 || idx >= ds->window_count) return;
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Window* win = &ds->windows[idx];
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// For external windows, send a close event instead of freeing the buffer
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if (win->external) {
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Montauk::WinEvent ev;
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montauk::memset(&ev, 0, sizeof(ev));
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ev.type = 3; // close
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montauk::win_sendevent(win->ext_win_id, &ev);
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}
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if (win->on_close) win->on_close(win);
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// Free content buffer (skip for external windows — shared memory)
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if (win->content && !win->external) {
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montauk::free(win->content);
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win->content = nullptr;
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}
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// Shift remaining windows down
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for (int i = idx; i < ds->window_count - 1; i++) {
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ds->windows[i] = ds->windows[i + 1];
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}
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ds->window_count--;
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// Fix focused window index
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if (ds->focused_window == idx) {
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ds->focused_window = ds->window_count > 0 ? ds->window_count - 1 : -1;
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} else if (ds->focused_window > idx) {
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ds->focused_window--;
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}
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if (ds->focused_window >= 0 && ds->focused_window < ds->window_count) {
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ds->windows[ds->focused_window].focused = true;
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}
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}
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void gui::desktop_raise_window(DesktopState* ds, int idx) {
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if (idx < 0 || idx >= ds->window_count) return;
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if (idx == ds->window_count - 1) {
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// Already on top, just focus
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if (ds->focused_window >= 0 && ds->focused_window < ds->window_count)
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ds->windows[ds->focused_window].focused = false;
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ds->focused_window = idx;
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ds->windows[idx].focused = true;
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return;
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}
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// Unfocus current
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if (ds->focused_window >= 0 && ds->focused_window < ds->window_count) {
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ds->windows[ds->focused_window].focused = false;
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}
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// Move window to end (top of stack)
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Window tmp = ds->windows[idx];
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for (int i = idx; i < ds->window_count - 1; i++) {
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ds->windows[i] = ds->windows[i + 1];
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}
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ds->windows[ds->window_count - 1] = tmp;
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ds->focused_window = ds->window_count - 1;
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ds->windows[ds->focused_window].focused = true;
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}
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void gui::desktop_draw_window(DesktopState* ds, int idx) {
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if (idx < 0 || idx >= ds->window_count) return;
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Window* win = &ds->windows[idx];
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if (win->state == WIN_MINIMIZED || win->state == WIN_CLOSED) return;
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Framebuffer& fb = ds->fb;
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int x = win->frame.x;
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int y = win->frame.y;
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int w = win->frame.w;
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int h = win->frame.h;
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// Draw shadow
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if (ds->settings.show_shadows)
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draw_shadow(fb, x, y, w, h, SHADOW_SIZE, colors::SHADOW);
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// Draw window body
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fb.fill_rect(x, y, w, h, colors::WINDOW_BG);
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// Draw titlebar
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Color tb_bg = win->focused ? colors::TITLEBAR_BG : Color::from_rgb(0xE8, 0xE8, 0xE8);
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fb.fill_rect(x, y, w, TITLEBAR_HEIGHT, tb_bg);
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// Draw border
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draw_rect(fb, x, y, w, h, colors::BORDER);
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// Titlebar bottom separator
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draw_hline(fb, x, y + TITLEBAR_HEIGHT - 1, w, colors::BORDER);
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// Draw window buttons (macOS style: close, minimize, maximize)
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Rect close_r = win->close_btn_rect();
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Rect min_r = win->min_btn_rect();
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Rect max_r = win->max_btn_rect();
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fill_circle(fb, close_r.x + BTN_RADIUS, close_r.y + BTN_RADIUS, BTN_RADIUS, colors::CLOSE_BTN);
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fill_circle(fb, min_r.x + BTN_RADIUS, min_r.y + BTN_RADIUS, BTN_RADIUS, colors::MIN_BTN);
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fill_circle(fb, max_r.x + BTN_RADIUS, max_r.y + BTN_RADIUS, BTN_RADIUS, colors::MAX_BTN);
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// Draw title text centered in titlebar (after buttons)
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int title_x = x + 12 + 44 + BTN_RADIUS * 2 + 12; // after buttons
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int title_y = y + (TITLEBAR_HEIGHT - system_font_height()) / 2;
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int title_w = text_width(win->title);
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// Center in remaining space
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int remaining_w = w - (title_x - x) - 12;
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if (remaining_w > title_w) {
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title_x += (remaining_w - title_w) / 2;
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}
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draw_text(fb, title_x, title_y, win->title, colors::TEXT_COLOR);
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// Call app draw callback to render content (skip during resize — buffer is old size)
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if (win->on_draw && !win->resizing) {
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win->on_draw(win, fb);
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}
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// Blit content buffer to framebuffer (clip to actual buffer size during resize)
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Rect cr = win->content_rect();
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if (win->content) {
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if (win->external && (cr.w != win->content_w || cr.h != win->content_h)) {
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// Nearest-neighbor scale for external windows (fixed-size shared buffer)
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int src_w = win->content_w;
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int src_h = win->content_h;
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int dst_w = cr.w;
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int dst_h = cr.h;
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uint32_t* buf = fb.buffer();
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int pitch = fb.pitch();
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for (int y = 0; y < dst_h; y++) {
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int dy = cr.y + y;
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if (dy < 0 || dy >= fb.height()) continue;
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int sy = y * src_h / dst_h;
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uint32_t* dst_row = (uint32_t*)((uint8_t*)buf + dy * pitch);
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uint32_t* src_row = win->content + sy * src_w;
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for (int x = 0; x < dst_w; x++) {
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int dx = cr.x + x;
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if (dx < 0 || dx >= fb.width()) continue;
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dst_row[dx] = src_row[x * src_w / dst_w];
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}
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}
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} else {
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int blit_w = cr.w < win->content_w ? cr.w : win->content_w;
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int blit_h = cr.h < win->content_h ? cr.h : win->content_h;
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fb.blit(cr.x, cr.y, blit_w, blit_h, win->content);
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}
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}
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}
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gui::ResizeEdge hit_test_resize_edge(const gui::Rect& f, int mx, int my) {
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using namespace gui;
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int G = RESIZE_GRAB;
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if (!f.contains(mx, my)) return RESIZE_NONE;
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bool near_left = mx < f.x + G;
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bool near_right = mx >= f.x + f.w - G;
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bool near_top = my < f.y + G;
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bool near_bottom = my >= f.y + f.h - G;
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// Corners first
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if (near_top && near_left) return RESIZE_TOP_LEFT;
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if (near_top && near_right) return RESIZE_TOP_RIGHT;
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if (near_bottom && near_left) return RESIZE_BOTTOM_LEFT;
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if (near_bottom && near_right) return RESIZE_BOTTOM_RIGHT;
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// Edges
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if (near_top) return RESIZE_TOP;
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if (near_bottom) return RESIZE_BOTTOM;
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if (near_left) return RESIZE_LEFT;
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if (near_right) return RESIZE_RIGHT;
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return RESIZE_NONE;
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}
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gui::CursorStyle cursor_for_edge(gui::ResizeEdge edge) {
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using namespace gui;
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switch (edge) {
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case RESIZE_LEFT: case RESIZE_RIGHT:
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return CURSOR_RESIZE_H;
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case RESIZE_TOP: case RESIZE_BOTTOM:
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return CURSOR_RESIZE_V;
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case RESIZE_TOP_LEFT: case RESIZE_BOTTOM_RIGHT:
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return CURSOR_RESIZE_NWSE;
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case RESIZE_TOP_RIGHT: case RESIZE_BOTTOM_LEFT:
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return CURSOR_RESIZE_NESW;
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default:
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return CURSOR_ARROW;
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}
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}
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