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MontaukOS/kernel/src/Sched/Scheduler.hpp
T

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6.3 KiB
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/*
* Scheduler.hpp
* Preemptive process scheduler with SMP support
* Copyright (c) 2025-2026 Daniel Hammer
*/
#pragma once
#include <cstdint>
#include <Api/Syscall.hpp>
namespace Sched {
static constexpr int MaxProcesses = 256;
static constexpr uint64_t StackPages = 4; // 16 KiB kernel stack per process
static constexpr uint64_t StackSize = StackPages * 0x1000;
static constexpr uint64_t UserStackPages = 8; // 32 KiB user stack
static constexpr uint64_t UserStackSize = UserStackPages * 0x1000;
static constexpr uint64_t UserStackTop = 0x7FFFFFF000ULL; // User stack top VA
static constexpr uint64_t UserHeapBase = 0x40000000ULL; // User heap start VA
static constexpr uint32_t UserReadDirSlots = 64; // rotating scratch pages for SYS_READDIR
static constexpr uint64_t UserReadDirBase =
UserHeapBase - (uint64_t)UserReadDirSlots * 0x1000ULL;
static constexpr uint64_t ExitStubAddr = 0x3FF000ULL; // User-space exit stub page
static constexpr uint64_t TimeSliceMs = 10; // 10 ms time slice
enum class ProcessState {
Free,
Ready,
Running,
Blocked, // Waiting (e.g. waitpid) -- not schedulable
Terminated
};
struct Process {
int pid;
ProcessState state;
int waitingForPid; // PID this process is blocked on (-1 if none)
uint64_t sleepUntilTick; // Tick deadline for sleep/object wait timeout (0 = none)
void* waitingOnObject; // IPC/scheduler object this process is blocked on (nullptr if none)
char name[64];
uint64_t savedRsp;
uint64_t stackBase; // Bottom of allocated kernel stack (lowest address)
uint64_t entryPoint;
uint64_t sliceRemaining; // Milliseconds left in current time slice
uint64_t pml4Phys; // Physical address of per-process PML4
uint64_t kernelStackTop; // Top of kernel stack (for TSS RSP0 / SYSCALL)
uint64_t userStackTop; // User-space stack top
uint64_t heapNext; // Simple bump allocator for user heap
uint32_t readdirCursor; // Next SYS_READDIR scratch slot
char args[256]; // Command-line arguments (set by parent via Spawn)
char user[32]; // Owner user name (inherited from parent on spawn)
char cwd[256]; // Absolute current working directory
int runningOnCpu; // CPU index running this process (-1 if not running)
bool killPending = false; // Set by Sys_Kill when target is running on another CPU
bool reapReady = false; // Set once teardown is complete and BSP may free slot resources
// I/O redirection for GUI terminal
bool redirected = false;
int parentPid = -1;
uint8_t* outBuf = nullptr; // 4KB ring: child writes (print/putchar), parent reads
volatile uint32_t outHead = 0;
volatile uint32_t outTail = 0;
uint8_t* inBuf = nullptr; // 4KB ring: parent writes, child reads (getchar)
volatile uint32_t inHead = 0;
volatile uint32_t inTail = 0;
Montauk::KeyEvent keyBuf[64]; // parent injects, child reads (getkey/iskeyavailable)
volatile uint32_t keyHead = 0;
volatile uint32_t keyTail = 0;
static constexpr uint32_t IoBufSize = 4096;
// GUI terminal dimensions (set by desktop, read by SYS_TERMSIZE)
int termCols = 0;
int termRows = 0;
// IPC-backed redirected terminal channels
int ioOutHandle = -1;
int ioInHandle = -1;
int ioKeyHandle = -1;
int ioWaitsetHandle = -1;
// FPU/SSE state (FXSAVE format, must be 16-byte aligned)
uint8_t fpuState[512] __attribute__((aligned(16)));
};
void Initialize();
int Spawn(const char* vfsPath, const char* args = nullptr);
void Schedule();
// True when there is runnable work somewhere in the process table.
bool HasReadyProcesses();
// Called from the APIC timer handler with the elapsed time for that CPU's
// tick interval. The BSP runs at 1 ms; APs may use a coarser interval.
void Tick(uint32_t elapsedMs = 1);
// Get the PID of the currently running process (-1 if idle)
int GetCurrentPid();
// Get a pointer to the currently running process (nullptr if idle)
Process* GetCurrentProcessPtr();
// Called by terminated processes to mark themselves done
void ExitProcess();
// Check if a process is still alive (Ready, Running, or Blocked)
bool IsAlive(int pid);
// Block the current process until the given PID exits.
void BlockOnPid(int pid);
// Block the current process for the given number of milliseconds.
void BlockForSleep(uint64_t ms);
// Block the current process until the given object is signaled or timed out.
// timeoutMs == 0 means wait indefinitely.
void BlockOnObject(void* object, uint64_t timeoutMs = 0);
// Atomically check a condition under the scheduler lock and block only if
// it still holds. This prevents lost wakeups for edge-triggered waiters.
bool BlockOnObjectIf(void* object, uint64_t timeoutMs,
bool (*shouldBlock)(void*), void* context);
// BSP-only scheduler housekeeping: wake expired sleepers and reclaim
// terminated process resources.
void RunBspMaintenance();
// Return the earliest blocked sleep/object timeout deadline in ticks,
// or 0 when no timed waits are pending.
uint64_t GetNextDeadlineTick();
// Wake any processes blocked on the given object.
void WakeObjectWaiters(void* object);
// Kill a process by PID. If the process is running on another CPU,
// sets a kill-pending flag checked on the next timer tick.
// Returns 0 on success, -1 on failure.
int KillProcess(int pid);
// Find a process by PID (returns nullptr if not found or not alive)
Process* GetProcessByPid(int pid);
// Spawn a crashpad process with the given crash file path as argument.
// Called by the exception handler when a process faults.
int SpawnCrashPad();
// Get a pointer to slot i in the process table (for enumeration)
Process* GetProcessSlot(int slot);
// Per-process allocated page count (tracked by Heap syscalls, separate from Process struct)
inline uint64_t g_allocatedPages[MaxProcesses] = {};
}