/* * render.cpp * MontaukOS Installer — rendering * Copyright (c) 2026 Daniel Hammer */ #include "installer.h" // ============================================================================ // Pixel helpers // ============================================================================ static void px_fill(uint32_t* px, int bw, int bh, int x, int y, int w, int h, Color c) { uint32_t v = c.to_pixel(); int x0 = x < 0 ? 0 : x, y0 = y < 0 ? 0 : y; int x1 = x + w > bw ? bw : x + w; int y1 = y + h > bh ? bh : y + h; for (int row = y0; row < y1; row++) for (int col = x0; col < x1; col++) px[row * bw + col] = v; } static void px_hline(uint32_t* px, int bw, int bh, int x, int y, int w, Color c) { if (y < 0 || y >= bh) return; uint32_t v = c.to_pixel(); int x0 = x < 0 ? 0 : x; int x1 = x + w > bw ? bw : x + w; for (int col = x0; col < x1; col++) px[y * bw + col] = v; } static void px_fill_rounded(uint32_t* px, int bw, int bh, int x, int y, int w, int h, int r, Color c) { uint32_t v = c.to_pixel(); for (int row = 0; row < h; row++) { int dy = y + row; if (dy < 0 || dy >= bh) continue; for (int col = 0; col < w; col++) { int dx = x + col; if (dx < 0 || dx >= bw) continue; bool skip = false; int cx, cy; if (col < r && row < r) { cx = r - col - 1; cy = r - row - 1; if (cx*cx + cy*cy >= r*r) skip = true; } else if (col >= w - r && row < r) { cx = col - (w - r); cy = r - row - 1; if (cx*cx + cy*cy >= r*r) skip = true; } else if (col < r && row >= h - r) { cx = r - col - 1; cy = row - (h - r); if (cx*cx + cy*cy >= r*r) skip = true; } else if (col >= w - r && row >= h - r) { cx = col - (w - r); cy = row - (h - r); if (cx*cx + cy*cy >= r*r) skip = true; } if (!skip) px[dy * bw + dx] = v; } } } static void px_rect(uint32_t* px, int bw, int bh, int x, int y, int w, int h, Color c) { px_hline(px, bw, bh, x, y, w, c); px_hline(px, bw, bh, x, y + h - 1, w, c); for (int row = y; row < y + h; row++) { if (row < 0 || row >= bh) continue; if (x >= 0 && x < bw) px[row * bw + x] = c.to_pixel(); int rx = x + w - 1; if (rx >= 0 && rx < bw) px[row * bw + rx] = c.to_pixel(); } } static void px_text(uint32_t* px, int bw, int bh, int x, int y, const char* text, Color c, int size = FONT_SIZE) { if (g_font) g_font->draw_to_buffer(px, bw, bh, x, y, text, c, size); } static int text_w(const char* text, int size = FONT_SIZE) { return g_font ? g_font->measure_text(text, size) : 0; } static int font_h(int size = FONT_SIZE) { if (!g_font) return 16; auto* cache = g_font->get_cache(size); return cache->ascent - cache->descent; } static void px_stroke_rounded(uint32_t* px, int bw, int bh, int x, int y, int w, int h, int r, Color c) { uint32_t v = c.to_pixel(); for (int row = 0; row < h; row++) { int dy = y + row; if (dy < 0 || dy >= bh) continue; for (int col = 0; col < w; col++) { int dx = x + col; if (dx < 0 || dx >= bw) continue; // Check if pixel is on the edge (within 1px of border) bool on_edge = (row == 0 || row == h - 1 || col == 0 || col == w - 1); // For corner regions, check the rounded boundary bool in_shape = true; int cx, cy; if (col < r && row < r) { cx = r - col - 1; cy = r - row - 1; in_shape = cx*cx + cy*cy < r*r; } else if (col >= w - r && row < r) { cx = col - (w - r); cy = r - row - 1; in_shape = cx*cx + cy*cy < r*r; } else if (col < r && row >= h - r) { cx = r - col - 1; cy = row - (h - r); in_shape = cx*cx + cy*cy < r*r; } else if (col >= w - r && row >= h - r) { cx = col - (w - r); cy = row - (h - r); in_shape = cx*cx + cy*cy < r*r; } if (!in_shape) continue; // Check if the pixel one step inward is still in shape bool inner = true; if (on_edge) { inner = false; } else { // Check neighbors — if any neighbor is outside, we're on the edge int offsets[][2] = {{-1,0},{1,0},{0,-1},{0,1}}; for (auto& o : offsets) { int nc = col + o[0], nr = row + o[1]; if (nc < 0 || nc >= w || nr < 0 || nr >= h) { inner = false; break; } bool nb_in = true; if (nc < r && nr < r) { int a = r-nc-1, b = r-nr-1; nb_in = a*a+b*b < r*r; } else if (nc >= w-r && nr < r) { int a = nc-(w-r), b = r-nr-1; nb_in = a*a+b*b < r*r; } else if (nc < r && nr >= h-r) { int a = r-nc-1, b = nr-(h-r); nb_in = a*a+b*b < r*r; } else if (nc >= w-r && nr >= h-r) { int a = nc-(w-r), b = nr-(h-r); nb_in = a*a+b*b < r*r; } if (!nb_in) { inner = false; break; } } } if (!inner) px[dy * bw + dx] = v; } } } static void px_button(uint32_t* px, int bw, int bh, int x, int y, int w, int h, const char* label, Color bg, Color fg, int r) { px_fill_rounded(px, bw, bh, x, y, w, h, r, bg); int tw = text_w(label); int fh = font_h(); px_text(px, bw, bh, x + (w - tw) / 2, y + (h - fh) / 2, label, fg); } static void px_button_outline(uint32_t* px, int bw, int bh, int x, int y, int w, int h, const char* label, Color border, Color fg, int r) { px_stroke_rounded(px, bw, bh, x, y, w, h, r, border); int tw = text_w(label); int fh = font_h(); px_text(px, bw, bh, x + (w - tw) / 2, y + (h - fh) / 2, label, fg); } // ============================================================================ // Render: mode selection step // ============================================================================ static void render_mode_select(uint32_t* px) { int fh = font_h(); int y = CONTENT_TOP + 16; px_text(px, g_win_w, g_win_h, 16, y, "Welcome to MontaukOS Installer", TEXT_COLOR); y += fh + 4; px_text(px, g_win_w, g_win_h, 16, y, "Choose an action below.", DIM_TEXT, FONT_SM); y += font_h(FONT_SM) + 16; // Install card int card_h = 52, card_x = 16, card_w = g_win_w - 32; px_fill_rounded(px, g_win_w, g_win_h, card_x, y, card_w, card_h, 6, Color::from_rgb(0xF4, 0xF4, 0xF4)); px_text(px, g_win_w, g_win_h, card_x + 16, y + 8, "Install", TEXT_COLOR); px_text(px, g_win_w, g_win_h, card_x + 16, y + 8 + fh + 2, "Erase a disk and install MontaukOS.", DIM_TEXT, FONT_SM); y += card_h + 8; // Update card px_fill_rounded(px, g_win_w, g_win_h, card_x, y, card_w, card_h, 6, Color::from_rgb(0xF4, 0xF4, 0xF4)); px_text(px, g_win_w, g_win_h, card_x + 16, y + 8, "Update", TEXT_COLOR); px_text(px, g_win_w, g_win_h, card_x + 16, y + 8 + fh + 2, "Update OS and apps on an existing partition.", DIM_TEXT, FONT_SM); } // ============================================================================ // Render: disk selection step // ============================================================================ static void render_select_disk(uint32_t* px) { auto& st = g_state; int fh = font_h(); int y = CONTENT_TOP + 16; px_text(px, g_win_w, g_win_h, 16, y, "Select a target disk", TEXT_COLOR); y += fh + 4; px_text(px, g_win_w, g_win_h, 16, y, "MontaukOS will be installed to this disk.", DIM_TEXT, FONT_SM); y += font_h(FONT_SM) + 12; if (st.disk_count == 0) { px_text(px, g_win_w, g_win_h, 16, y, "No disks detected", FAINT_TEXT); } for (int i = 0; i < st.disk_count; i++) { int item_h = 48; int item_x = 16; int item_w = g_win_w - 32; bool sel = (i == st.selected_disk); px_fill_rounded(px, g_win_w, g_win_h, item_x, y, item_w, item_h, 6, Color::from_rgb(0xF4, 0xF4, 0xF4)); // Radio indicator int rx = item_x + 14; int ry = y + item_h / 2; px_fill_rounded(px, g_win_w, g_win_h, rx - 6, ry - 6, 12, 12, 6, DIM_TEXT); px_fill_rounded(px, g_win_w, g_win_h, rx - 5, ry - 5, 10, 10, 5, BG_COLOR); if (sel) px_fill_rounded(px, g_win_w, g_win_h, rx - 3, ry - 3, 6, 6, 3, ACCENT); px_text(px, g_win_w, g_win_h, item_x + 32, y + 6, st.disks[i].model, TEXT_COLOR); char info[64], sz[24]; format_disk_size(sz, sizeof(sz), st.disks[i].sectorCount, st.disks[i].sectorSizeLog); const char* dtype = st.disks[i].rpm == 1 ? "SSD" : "HDD"; snprintf(info, sizeof(info), "%s %s (Disk %d)", sz, dtype, (int)st.disks[i].port); px_text(px, g_win_w, g_win_h, item_x + 32, y + 6 + fh + 2, info, DIM_TEXT, FONT_SM); y += item_h + 4; } // Buttons int btn_w = 120, btn_h = 34; int btn_y = g_win_h - STATUS_H - btn_h - 12; int next_x = g_win_w - btn_w - 16; Color next_bg = (st.selected_disk >= 0) ? ACCENT : DISABLED_BG; px_button(px, g_win_w, g_win_h, next_x, btn_y, btn_w, btn_h, "Next", next_bg, WHITE, TB_BTN_RAD); int ref_w = 80; int ref_x = next_x - ref_w - 8; px_button_outline(px, g_win_w, g_win_h, ref_x, btn_y, ref_w, btn_h, "Refresh", BORDER_COLOR, DIM_TEXT, TB_BTN_RAD); } // ============================================================================ // Render: partition scheme step // ============================================================================ static void render_partition_scheme(uint32_t* px) { auto& st = g_state; int fh = font_h(); int fh_sm = font_h(FONT_SM); int y = CONTENT_TOP + 16; px_text(px, g_win_w, g_win_h, 16, y, "Partition scheme", TEXT_COLOR); y += fh + 4; px_text(px, g_win_w, g_win_h, 16, y, "How should the disk be partitioned?", DIM_TEXT, FONT_SM); y += fh_sm + 12; for (int i = 0; i < SCHEME_COUNT; i++) { int item_h = 52; int item_x = 16; int item_w = g_win_w - 32; bool selected = (i == st.partition_scheme); px_fill_rounded(px, g_win_w, g_win_h, item_x, y, item_w, item_h, 6, Color::from_rgb(0xF4, 0xF4, 0xF4)); // Radio indicator int rx = item_x + 14; int ry = y + item_h / 2; px_fill_rounded(px, g_win_w, g_win_h, rx - 6, ry - 6, 12, 12, 6, DIM_TEXT); px_fill_rounded(px, g_win_w, g_win_h, rx - 5, ry - 5, 10, 10, 5, BG_COLOR); if (selected) px_fill_rounded(px, g_win_w, g_win_h, rx - 3, ry - 3, 6, 6, 3, ACCENT); px_text(px, g_win_w, g_win_h, item_x + 32, y + 8, scheme_names[i], TEXT_COLOR); px_text(px, g_win_w, g_win_h, item_x + 32, y + 8 + fh + 2, scheme_descs[i], DIM_TEXT, FONT_SM); y += item_h + 4; } // Buttons int btn_w = 120, btn_h = 34; int btn_y = g_win_h - STATUS_H - btn_h - 12; int next_x = g_win_w - btn_w - 16; px_button(px, g_win_w, g_win_h, next_x, btn_y, btn_w, btn_h, "Next", ACCENT, WHITE, TB_BTN_RAD); int back_x = next_x - btn_w - 8; px_button_outline(px, g_win_w, g_win_h, back_x, btn_y, btn_w, btn_h, "Back", BORDER_COLOR, DIM_TEXT, TB_BTN_RAD); } // ============================================================================ // Render: confirmation step // ============================================================================ static void render_confirm(uint32_t* px) { auto& st = g_state; int fh = font_h(); int y = CONTENT_TOP + 24; const char* title = "Confirm Installation"; px_text(px, g_win_w, g_win_h, (g_win_w - text_w(title)) / 2, y, title, TEXT_COLOR); y += fh + 16; const char* warn1 = "This will ERASE ALL DATA on:"; px_text(px, g_win_w, g_win_h, (g_win_w - text_w(warn1)) / 2, y, warn1, DANGER); y += fh + 8; char desc[128], sz[24]; format_disk_size(sz, sizeof(sz), st.disks[st.selected_disk].sectorCount, st.disks[st.selected_disk].sectorSizeLog); snprintf(desc, sizeof(desc), "Disk %d: %s (%s)", (int)st.disks[st.selected_disk].port, st.disks[st.selected_disk].model, sz); px_text(px, g_win_w, g_win_h, (g_win_w - text_w(desc)) / 2, y, desc, TEXT_COLOR); y += fh + 16; // Scheme summary const char* scheme_label = scheme_names[st.partition_scheme]; px_text(px, g_win_w, g_win_h, (g_win_w - text_w(scheme_label, FONT_SM)) / 2, y, scheme_label, DIM_TEXT, FONT_SM); y += font_h(FONT_SM) + 4; const char* warn3 = "The entire root filesystem will be installed."; px_text(px, g_win_w, g_win_h, (g_win_w - text_w(warn3, FONT_SM)) / 2, y, warn3, DIM_TEXT, FONT_SM); // Buttons int btn_w = 120, btn_h = 34; int center_x = g_win_w / 2; int btn_y = g_win_h - STATUS_H - btn_h - 12; int gap = 16; px_button(px, g_win_w, g_win_h, center_x - btn_w - gap / 2, btn_y, btn_w, btn_h, "Install", DANGER, WHITE, TB_BTN_RAD); px_button_outline(px, g_win_w, g_win_h, center_x + gap / 2, btn_y, btn_w, btn_h, "Back", BORDER_COLOR, DIM_TEXT, TB_BTN_RAD); } // ============================================================================ // Render: update partition selection step // ============================================================================ static void render_update_select_part(uint32_t* px) { auto& st = g_state; int fh = font_h(); int fh_sm = font_h(FONT_SM); int y = CONTENT_TOP + 16; px_text(px, g_win_w, g_win_h, 16, y, "Select a root partition", TEXT_COLOR); y += fh + 4; px_text(px, g_win_w, g_win_h, 16, y, "OS and apps will be updated on this partition.", DIM_TEXT, FONT_SM); y += fh_sm + 12; if (st.part_count == 0) { px_text(px, g_win_w, g_win_h, 16, y, "No partitions detected", FAINT_TEXT); } for (int i = 0; i < st.part_count; i++) { int item_h = 48; int item_x = 16; int item_w = g_win_w - 32; bool sel = (i == st.selected_part); px_fill_rounded(px, g_win_w, g_win_h, item_x, y, item_w, item_h, 6, Color::from_rgb(0xF4, 0xF4, 0xF4)); // Radio indicator int rx = item_x + 14; int ry = y + item_h / 2; px_fill_rounded(px, g_win_w, g_win_h, rx - 6, ry - 6, 12, 12, 6, DIM_TEXT); px_fill_rounded(px, g_win_w, g_win_h, rx - 5, ry - 5, 10, 10, 5, BG_COLOR); if (sel) px_fill_rounded(px, g_win_w, g_win_h, rx - 3, ry - 3, 6, 6, 3, ACCENT); // Partition name const char* pname = st.parts[i].name[0] ? st.parts[i].name : "Unnamed"; px_text(px, g_win_w, g_win_h, item_x + 32, y + 6, pname, TEXT_COLOR); // Info line: type + size char info[64], sz[24]; format_disk_size(sz, sizeof(sz), st.parts[i].sectorCount, 512); snprintf(info, sizeof(info), "%s %s (Disk %d)", sz, st.parts[i].typeName, st.parts[i].blockDev); px_text(px, g_win_w, g_win_h, item_x + 32, y + 6 + fh + 2, info, DIM_TEXT, FONT_SM); y += item_h + 4; } // Buttons int btn_w = 120, btn_h = 34; int btn_y = g_win_h - STATUS_H - btn_h - 12; int next_x = g_win_w - btn_w - 16; Color next_bg = (st.selected_part >= 0) ? ACCENT : DISABLED_BG; px_button(px, g_win_w, g_win_h, next_x, btn_y, btn_w, btn_h, "Next", next_bg, WHITE, TB_BTN_RAD); int back_x = next_x - btn_w - 8; px_button_outline(px, g_win_w, g_win_h, back_x, btn_y, btn_w, btn_h, "Back", BORDER_COLOR, DIM_TEXT, TB_BTN_RAD); } // ============================================================================ // Render: update confirmation step // ============================================================================ static void render_update_confirm(uint32_t* px) { auto& st = g_state; int fh = font_h(); int y = CONTENT_TOP + 24; const char* title = "Confirm Update"; px_text(px, g_win_w, g_win_h, (g_win_w - text_w(title)) / 2, y, title, TEXT_COLOR); y += fh + 16; const char* warn1 = "This will overwrite os/ and apps/ on:"; px_text(px, g_win_w, g_win_h, (g_win_w - text_w(warn1)) / 2, y, warn1, ACCENT); y += fh + 8; char desc[128], sz[24]; format_disk_size(sz, sizeof(sz), st.parts[st.selected_part].sectorCount, 512); const char* pname = st.parts[st.selected_part].name[0] ? st.parts[st.selected_part].name : "Unnamed"; snprintf(desc, sizeof(desc), "%s (%s, Disk %d)", pname, sz, st.parts[st.selected_part].blockDev); px_text(px, g_win_w, g_win_h, (g_win_w - text_w(desc)) / 2, y, desc, TEXT_COLOR); y += fh + 16; const char* info = "Existing user data will not be affected."; px_text(px, g_win_w, g_win_h, (g_win_w - text_w(info, FONT_SM)) / 2, y, info, DIM_TEXT, FONT_SM); // Buttons int btn_w = 120, btn_h = 34; int center_x = g_win_w / 2; int btn_y = g_win_h - STATUS_H - btn_h - 12; int gap = 16; px_button(px, g_win_w, g_win_h, center_x - btn_w - gap / 2, btn_y, btn_w, btn_h, "Update", ACCENT, WHITE, TB_BTN_RAD); px_button_outline(px, g_win_w, g_win_h, center_x + gap / 2, btn_y, btn_w, btn_h, "Back", BORDER_COLOR, DIM_TEXT, TB_BTN_RAD); } // ============================================================================ // Render: installing / done / error steps // ============================================================================ static void render_progress(uint32_t* px) { auto& st = g_state; int fh = font_h(); int fh_sm = font_h(FONT_SM); int y = CONTENT_TOP + 16; const char* title; Color title_color; if (st.step == STEP_INSTALLING || st.step == STEP_UPDATING) { title = (st.mode == MODE_UPDATE) ? "Updating..." : "Installing..."; title_color = TEXT_COLOR; } else if (st.step == STEP_DONE) { title = (st.mode == MODE_UPDATE) ? "Update Complete" : "Installation Complete"; title_color = SUCCESS_COLOR; } else { title = (st.mode == MODE_UPDATE) ? "Update Failed" : "Installation Failed"; title_color = DANGER; } px_text(px, g_win_w, g_win_h, (g_win_w - text_w(title)) / 2, y, title, title_color); y += fh + 12; // Log area int log_x = 16; int log_w = g_win_w - 32; int log_h = st.log_count * (fh_sm + 2) + 16; int max_log_h = g_win_h - y - STATUS_H - 60; if (log_h < 60) log_h = 60; if (log_h > max_log_h) log_h = max_log_h; px_fill_rounded(px, g_win_w, g_win_h, log_x, y, log_w, log_h, 4, Color::from_rgb(0xF4, 0xF4, 0xF4)); int ly = y + 8; for (int i = 0; i < st.log_count; i++) { if (ly + fh_sm > y + log_h - 4) break; px_text(px, g_win_w, g_win_h, log_x + 8, ly, st.log[i], TEXT_COLOR, FONT_SM); ly += fh_sm + 2; } if (st.step == STEP_DONE || st.step == STEP_ERROR) { int btn_w = 100, btn_h = 34; int btn_x = (g_win_w - btn_w) / 2; int btn_y = g_win_h - STATUS_H - btn_h - 12; if (st.step == STEP_DONE) px_button(px, g_win_w, g_win_h, btn_x, btn_y, btn_w, btn_h, "Close", ACCENT, WHITE, TB_BTN_RAD); else px_button_outline(px, g_win_w, g_win_h, btn_x, btn_y, btn_w, btn_h, "Close", BORDER_COLOR, DIM_TEXT, TB_BTN_RAD); } } // ============================================================================ // Render: toolbar, step bar, and status bar // ============================================================================ static void render_toolbar(uint32_t* px) { px_fill(px, g_win_w, g_win_h, 0, 0, g_win_w, TOOLBAR_H, TOOLBAR_BG); px_hline(px, g_win_w, g_win_h, 0, TOOLBAR_H - 1, g_win_w, BORDER_COLOR); const char* title = "MontaukOS Installer"; int fh = font_h(); px_text(px, g_win_w, g_win_h, 12, (TOOLBAR_H - fh) / 2, title, TEXT_COLOR); } static void render_step_bar(uint32_t* px) { int bar_y = TOOLBAR_H; px_fill(px, g_win_w, g_win_h, 0, bar_y, g_win_w, STEP_BAR_H, Color::from_rgb(0xFA, 0xFA, 0xFA)); px_hline(px, g_win_w, g_win_h, 0, bar_y + STEP_BAR_H - 1, g_win_w, BORDER_COLOR); // No step bar for mode selection if (g_state.step == STEP_MODE_SELECT) return; static const char* install_labels[] = { "Disk", "Partition", "Confirm", "Install" }; static const char* update_labels[] = { "Partition", "Confirm", "Update" }; const char** step_labels; int STEP_COUNT; int cur = 0; if (g_state.mode == MODE_UPDATE) { step_labels = update_labels; STEP_COUNT = 3; if (g_state.step == STEP_UPDATE_CONFIRM) cur = 1; else if (g_state.step >= STEP_UPDATING) cur = 2; else if (g_state.step == STEP_DONE || g_state.step == STEP_ERROR) cur = 2; } else { step_labels = install_labels; STEP_COUNT = 4; if (g_state.step == STEP_PARTITION_SCHEME) cur = 1; else if (g_state.step == STEP_CONFIRM) cur = 2; else if (g_state.step >= STEP_INSTALLING) cur = 3; } int fh = font_h(); // Measure total width to center the bar int total_w = 0; int label_ws[STEP_COUNT]; int arrow_w = text_w(">"); for (int i = 0; i < STEP_COUNT; i++) { label_ws[i] = text_w(step_labels[i]); total_w += label_ws[i]; if (i < STEP_COUNT - 1) total_w += arrow_w + 16; // padding around arrow } int x = (g_win_w - total_w) / 2; int ty = bar_y + (STEP_BAR_H - fh) / 2; for (int i = 0; i < STEP_COUNT; i++) { Color col; if (i == cur) col = ACCENT; else if (i < cur) col = Color::from_rgb(0x88, 0xAA, 0xDD); else col = Color::from_rgb(0xAA, 0xAA, 0xAA); px_text(px, g_win_w, g_win_h, x, ty, step_labels[i], col); x += label_ws[i]; if (i < STEP_COUNT - 1) { x += 8; px_text(px, g_win_w, g_win_h, x, ty, ">", Color::from_rgb(0xCC, 0xCC, 0xCC)); x += arrow_w + 8; } } } static void render_status(uint32_t* px) { auto& st = g_state; int fh = font_h(); int sy = g_win_h - STATUS_H; px_fill(px, g_win_w, g_win_h, 0, sy, g_win_w, STATUS_H, Color::from_rgb(0xF0, 0xF0, 0xF0)); px_hline(px, g_win_w, g_win_h, 0, sy, g_win_w, BORDER_COLOR); if (st.status[0]) { Color sc; if (st.step == STEP_DONE) sc = TEXT_COLOR; else if (st.step == STEP_ERROR) sc = DANGER; else { uint64_t age = montauk::get_milliseconds() - st.status_time; sc = (age < 5000) ? Color::from_rgb(0x33, 0x33, 0x33) : Color::from_rgb(0xAA, 0xAA, 0xAA); } px_text(px, g_win_w, g_win_h, 8, sy + (STATUS_H - fh) / 2, st.status, sc); } } // ============================================================================ // Top-level render // ============================================================================ void render(uint32_t* pixels) { px_fill(pixels, g_win_w, g_win_h, 0, 0, g_win_w, g_win_h, BG_COLOR); render_toolbar(pixels); render_step_bar(pixels); switch (g_state.step) { case STEP_MODE_SELECT: render_mode_select(pixels); break; case STEP_SELECT_DISK: render_select_disk(pixels); break; case STEP_PARTITION_SCHEME: render_partition_scheme(pixels); break; case STEP_CONFIRM: render_confirm(pixels); break; case STEP_UPDATE_SELECT_PART: render_update_select_part(pixels); break; case STEP_UPDATE_CONFIRM: render_update_confirm(pixels); break; case STEP_INSTALLING: case STEP_UPDATING: case STEP_DONE: case STEP_ERROR: render_progress(pixels); break; } render_status(pixels); }