/* * helpers.cpp * Pixel drawing and string helpers * Copyright (c) 2026 Daniel Hammer */ #include "pdfviewer.h" void px_fill(uint32_t* px, int bw, int bh, int x, int y, int w, int h, Color c) { uint32_t v = c.to_pixel(); int x0 = x < 0 ? 0 : x, y0 = y < 0 ? 0 : y; int x1 = x + w > bw ? bw : x + w; int y1 = y + h > bh ? bh : y + h; for (int row = y0; row < y1; row++) for (int col = x0; col < x1; col++) px[row * bw + col] = v; } void px_hline(uint32_t* px, int bw, int bh, int x, int y, int w, Color c) { if (y < 0 || y >= bh) return; uint32_t v = c.to_pixel(); int x0 = x < 0 ? 0 : x; int x1 = x + w > bw ? bw : x + w; for (int col = x0; col < x1; col++) px[y * bw + col] = v; } void px_vline(uint32_t* px, int bw, int bh, int x, int y, int h, Color c) { if (x < 0 || x >= bw) return; uint32_t v = c.to_pixel(); int y0 = y < 0 ? 0 : y; int y1 = y + h > bh ? bh : y + h; for (int row = y0; row < y1; row++) px[row * bw + x] = v; } void px_rect(uint32_t* px, int bw, int bh, int x, int y, int w, int h, Color c) { px_hline(px, bw, bh, x, y, w, c); px_hline(px, bw, bh, x, y + h - 1, w, c); px_vline(px, bw, bh, x, y, h, c); px_vline(px, bw, bh, x + w - 1, y, h, c); } void px_fill_rounded(uint32_t* px, int bw, int bh, int x, int y, int w, int h, int r, Color c) { uint32_t v = c.to_pixel(); for (int row = 0; row < h; row++) { int py = y + row; if (py < 0 || py >= bh) continue; int inset = 0; if (row < r) { int dy = r - 1 - row; if (r == 3) { if (dy >= 2) inset = 2; else if (dy >= 1) inset = 1; } else { for (int i = r; i > 0; i--) { int dx = r - i; if (dx * dx + dy * dy < r * r) { inset = i; break; } } } } else if (row >= h - r) { int dy = row - (h - r); if (r == 3) { if (dy >= 2) inset = 2; else if (dy >= 1) inset = 1; } else { for (int i = r; i > 0; i--) { int dx = r - i; if (dx * dx + dy * dy < r * r) { inset = i; break; } } } } int x0 = x + inset; int x1 = x + w - inset; if (x0 < 0) x0 = 0; if (x1 > bw) x1 = bw; for (int col = x0; col < x1; col++) px[py * bw + col] = v; } } void px_line(uint32_t* px, int bw, int bh, int x0, int y0, int x1, int y1, int thick, Color c) { if (thick < 1) thick = 1; int half = thick / 2; // Horizontal line if (y0 == y1) { int lx = x0 < x1 ? x0 : x1; int rx = x0 > x1 ? x0 : x1; px_fill(px, bw, bh, lx, y0 - half, rx - lx + 1, thick, c); return; } // Vertical line if (x0 == x1) { int ty = y0 < y1 ? y0 : y1; int by = y0 > y1 ? y0 : y1; px_fill(px, bw, bh, x0 - half, ty, thick, by - ty + 1, c); return; } // General case: Bresenham with thickness uint32_t v = c.to_pixel(); int dx = x1 - x0; int sx = dx > 0 ? 1 : -1; if (dx < 0) dx = -dx; int dy = y1 - y0; int sy = dy > 0 ? 1 : -1; if (dy < 0) dy = -dy; int err = dx - dy; int cx = x0, cy = y0; while (true) { for (int oy = -half; oy <= half; oy++) { for (int ox = -half; ox <= half; ox++) { int px_x = cx + ox, py_y = cy + oy; if (px_x >= 0 && px_x < bw && py_y >= 0 && py_y < bh) px[py_y * bw + px_x] = v; } } if (cx == x1 && cy == y1) break; int e2 = 2 * err; if (e2 > -dy) { err -= dy; cx += sx; } if (e2 < dx) { err += dx; cy += sy; } } } int str_len(const char* s) { int n = 0; while (s[n]) n++; return n; } void str_cpy(char* dst, const char* src, int max) { int i = 0; while (src[i] && i < max - 1) { dst[i] = src[i]; i++; } dst[i] = '\0'; }