/* * font.hpp * ZenithOS 8x16 VGA bitmap font rendering * Copyright (c) 2025 Daniel Hammer */ #pragma once #include "gui/gui.hpp" #include "gui/framebuffer.hpp" namespace gui { static constexpr int FONT_WIDTH = 8; static constexpr int FONT_HEIGHT = 16; // Defined in font_data.cpp extern const uint8_t font_data[256 * 16]; inline void draw_char(Framebuffer& fb, int x, int y, char c, Color fg) { const uint8_t* glyph = &font_data[(unsigned char)c * FONT_HEIGHT]; for (int row = 0; row < FONT_HEIGHT; row++) { uint8_t bits = glyph[row]; for (int col = 0; col < FONT_WIDTH; col++) { if (bits & (0x80 >> col)) { fb.put_pixel(x + col, y + row, fg); } } } } inline void draw_char_bg(Framebuffer& fb, int x, int y, char c, Color fg, Color bg) { const uint8_t* glyph = &font_data[(unsigned char)c * FONT_HEIGHT]; for (int row = 0; row < FONT_HEIGHT; row++) { uint8_t bits = glyph[row]; for (int col = 0; col < FONT_WIDTH; col++) { if (bits & (0x80 >> col)) { fb.put_pixel(x + col, y + row, fg); } else { fb.put_pixel(x + col, y + row, bg); } } } } inline void draw_text(Framebuffer& fb, int x, int y, const char* text, Color fg) { for (int i = 0; text[i]; i++) { draw_char(fb, x + i * FONT_WIDTH, y, text[i], fg); } } inline void draw_text_bg(Framebuffer& fb, int x, int y, const char* text, Color fg, Color bg) { for (int i = 0; text[i]; i++) { draw_char_bg(fb, x + i * FONT_WIDTH, y, text[i], fg, bg); } } inline int text_width(const char* text) { int len = 0; while (text[len]) len++; return len * FONT_WIDTH; } } // namespace gui