/* * AmlNamespace.hpp * AML object types and ACPI namespace tree * Copyright (c) 2026 Daniel Hammer */ #pragma once #include #include namespace Hal { namespace AML { // ============================================================================ // AML Object Types // ============================================================================ enum class ObjectType : uint8_t { None = 0, Integer, String, Buffer, Package, Device, Method, OperationRegion, Field, Mutex, Processor, ThermalZone, PowerResource, BufferField, }; // ============================================================================ // Region address spaces (OperationRegion) // ============================================================================ enum class RegionSpace : uint8_t { SystemMemory = 0x00, SystemIO = 0x01, PciConfig = 0x02, EmbeddedControl = 0x03, SMBus = 0x04, CMOS = 0x05, PciBarTarget = 0x06, }; // ============================================================================ // Constants // ============================================================================ static constexpr int MaxNameSegLen = 4; static constexpr int MaxPathDepth = 16; static constexpr int MaxChildren = 64; static constexpr int MaxStringLen = 64; static constexpr int MaxBufferLen = 256; static constexpr int MaxPackageElements = 16; static constexpr int MaxMethodArgs = 7; static constexpr int MaxMethodLocals = 8; // Nodes are allocated dynamically in chunks from the kernel heap. // Each chunk holds this many nodes; new chunks are allocated on demand. static constexpr int NodesPerChunk = 256; static constexpr int MaxChunks = 128; // up to 32768 nodes // ============================================================================ // AML Object // ============================================================================ // Tagged union representing any AML value. Kept small for kernel use. struct Object { ObjectType Type = ObjectType::None; union { uint64_t Integer; struct { char Data[MaxStringLen]; uint16_t Length; } String; struct { uint8_t Data[MaxBufferLen]; uint32_t Length; } Buffer; struct { uint8_t ArgCount; // bits 0-2 of method flags bool Serialized; // bit 3 uint32_t AmlOffset; // offset into DSDT AML where the method body starts uint32_t AmlLength; // length of the method body } Method; struct { RegionSpace Space; uint64_t Offset; uint64_t Length; } Region; struct { uint32_t RegionNodeIndex; // index of the parent OperationRegion node uint32_t BitOffset; uint32_t BitLength; uint8_t AccessType; // 0=Any, 1=Byte, 2=Word, 3=DWord, 4=QWord, 5=Buffer } Field; struct { uint8_t ProcId; uint32_t PblkAddr; uint8_t PblkLen; } Processor; }; Object() : Type(ObjectType::None), Integer(0) {} }; // ============================================================================ // Namespace Node // ============================================================================ // Each node has a 4-char name segment and an associated object. struct NamespaceNode { char Name[MaxNameSegLen + 1]; // null-terminated 4-char segment Object Obj; int32_t ParentIndex; // -1 for root int32_t ChildIndices[MaxChildren]; int32_t ChildCount; void Clear() { Name[0] = 0; Obj = Object{}; ParentIndex = -1; ChildCount = 0; for (int i = 0; i < MaxChildren; i++) ChildIndices[i] = -1; } }; // ============================================================================ // Namespace // ============================================================================ // Dynamically-allocated node pool forming a tree via parent/child indices. // Nodes are allocated in chunks from the kernel heap on demand. class Namespace { public: Namespace(); // Create or find a node at the given absolute path (e.g. "\\_SB_.PCI0"). // Returns the node index, or -1 on failure. int32_t CreateNode(const char* absolutePath); // Find a node by absolute path. Returns index or -1. int32_t FindNode(const char* absolutePath) const; // Find a node relative to a scope. Tries: // 1. scopePath + name // 2. Walk up parent scopes // 3. Root scope int32_t ResolveName(const char* name, int32_t scopeNodeIndex) const; // Get a node by index. NamespaceNode* GetNode(int32_t index); const NamespaceNode* GetNode(int32_t index) const; // Get the root node index (always 0). int32_t RootIndex() const { return 0; } // Build the absolute path of a node into outBuf. Returns outBuf. char* GetNodePath(int32_t index, char* outBuf, int maxLen) const; // Get the number of nodes in the namespace. int32_t NodeCount() const { return m_nodeCount; } // Maximum capacity with current chunk limit. int32_t MaxCapacity() const { return MaxChunks * NodesPerChunk; } // Iterate children of a node matching a given object type. // callback returns true to continue, false to stop. // Returns the index of the node that stopped iteration, or -1. template int32_t ForEachChild(int32_t parentIndex, ObjectType type, Fn callback) const { auto* parent = GetNode(parentIndex); if (!parent) return -1; for (int32_t i = 0; i < parent->ChildCount; i++) { int32_t ci = parent->ChildIndices[i]; auto* child = GetNode(ci); if (!child) continue; if (type != ObjectType::None && child->Obj.Type != type) continue; if (!callback(ci, child)) return ci; } return -1; } // Recursively find all descendants of a given type. template void WalkDescendants(int32_t nodeIndex, ObjectType type, Fn callback) const { auto* node = GetNode(nodeIndex); if (!node) return; for (int32_t i = 0; i < node->ChildCount; i++) { int32_t ci = node->ChildIndices[i]; auto* child = GetNode(ci); if (!child) continue; if (type == ObjectType::None || child->Obj.Type == type) callback(ci, child); WalkDescendants(ci, type, callback); } } private: int32_t AllocNode(); bool AllocChunk(); void EnsureRoot(); int32_t FindChildByName(int32_t parentIndex, const char* seg) const; // Parse an absolute path into segments. Returns number of segments. static int ParsePath(const char* path, char segments[][MaxNameSegLen + 1], int maxSegments); static bool SegmentEqual(const char* a, const char* b); static void PadSegment(const char* src, char* dst); // pad to 4 chars with '_' NamespaceNode* m_chunks[MaxChunks]; // array of pointers to heap-allocated chunks int32_t m_chunkCount; int32_t m_nodeCount; }; }; };