/* * compose.cpp * Desktop composition: background, windows, overlays, cursor * Copyright (c) 2026 Daniel Hammer */ #include "desktop_internal.hpp" // ============================================================================ // Lock Screen Drawing // ============================================================================ static constexpr Color LOCK_CARD_BG = Color::from_rgb(0xFF, 0xFF, 0xFF); static constexpr Color LOCK_FIELD_BG = Color::from_rgb(0xF5, 0xF5, 0xF5); static constexpr Color LOCK_BORDER = Color::from_rgb(0xCC, 0xCC, 0xCC); static constexpr Color LOCK_ACCENT = Color::from_rgb(0x36, 0x7B, 0xF0); static constexpr Color LOCK_TEXT = Color::from_rgb(0x33, 0x33, 0x33); static constexpr Color LOCK_DIM = Color::from_rgb(0x66, 0x66, 0x66); static constexpr Color LOCK_ERROR = Color::from_rgb(0xE0, 0x40, 0x40); static constexpr Color LOCK_BTN_TEXT = Color::from_rgb(0xFF, 0xFF, 0xFF); static constexpr int LOCK_CARD_W = 360; static constexpr int LOCK_FIELD_H = 36; static constexpr int LOCK_BTN_H = 40; void desktop_draw_lock_screen(DesktopState* ds) { Framebuffer& fb = ds->fb; int sw = ds->screen_w; int sh = ds->screen_h; int sfh = system_font_height(); // Dark overlay on top of background fb.fill_rect_alpha(0, 0, sw, sh, Color::from_rgba(0, 0, 0, 0x80)); // Clock display above card Montauk::DateTime dt; montauk::gettime(&dt); char time_str[12]; snprintf(time_str, sizeof(time_str), "%02d:%02d", (int)dt.Hour, (int)dt.Minute); // Calculate card dimensions int error_h = ds->lock_show_error ? sfh + 8 : 0; int card_h = 20 + sfh + 16 + sfh + 12 + sfh + 4 + LOCK_FIELD_H + 16 + LOCK_BTN_H + error_h + 20; int card_x = (sw - LOCK_CARD_W) / 2; int card_y = (sh - card_h) / 2; // Draw time above card int time_w = text_width(time_str); draw_text(fb, (sw - time_w) / 2, card_y - sfh * 3, time_str, Color::from_rgb(0xFF, 0xFF, 0xFF)); // Date below time { int month_idx = dt.Month > 0 && dt.Month <= 12 ? dt.Month - 1 : 0; char date_str[32]; snprintf(date_str, sizeof(date_str), "%s %d", month_names[month_idx], (int)dt.Day); int dw = text_width(date_str); draw_text(fb, (sw - dw) / 2, card_y - sfh * 2 + 4, date_str, Color::from_rgb(0xCC, 0xCC, 0xCC)); } // Card background with rounded corners fill_rounded_rect(fb, card_x, card_y, LOCK_CARD_W, card_h, 12, LOCK_CARD_BG); int x = card_x + 24; int content_w = LOCK_CARD_W - 48; int y = card_y + 20; // Title (with optional lock icon beside it) { const char* title = "Locked"; int tw = text_width(title); int icon_w = ds->icon_lock.pixels ? 20 : 0; int gap = icon_w ? 8 : 0; int total = icon_w + gap + tw; int tx = card_x + (LOCK_CARD_W - total) / 2; if (ds->icon_lock.pixels) { fb.blit_alpha(tx, y + (sfh - 20) / 2, ds->icon_lock.width, ds->icon_lock.height, ds->icon_lock.pixels); } draw_text(fb, tx + icon_w + gap, y, title, LOCK_TEXT); y += sfh + 16; } // Username display (cached at lock time) { int nw = text_width(ds->lock_display_name); draw_text(fb, card_x + (LOCK_CARD_W - nw) / 2, y, ds->lock_display_name, LOCK_DIM); y += sfh + 12; } // Password label draw_text(fb, x, y, "Password", LOCK_DIM); y += sfh + 4; // Password field { fb.fill_rect(x, y, content_w, LOCK_FIELD_H, LOCK_FIELD_BG); // 2px accent border (always active) for (int i = 0; i < content_w; i++) { fb.put_pixel(x + i, y, LOCK_ACCENT); fb.put_pixel(x + i, y + 1, LOCK_ACCENT); } for (int i = 0; i < content_w; i++) { fb.put_pixel(x + i, y + LOCK_FIELD_H - 1, LOCK_ACCENT); fb.put_pixel(x + i, y + LOCK_FIELD_H - 2, LOCK_ACCENT); } for (int i = 0; i < LOCK_FIELD_H; i++) { fb.put_pixel(x, y + i, LOCK_ACCENT); fb.put_pixel(x + 1, y + i, LOCK_ACCENT); } for (int i = 0; i < LOCK_FIELD_H; i++) { fb.put_pixel(x + content_w - 1, y + i, LOCK_ACCENT); fb.put_pixel(x + content_w - 2, y + i, LOCK_ACCENT); } // Masked password text (clipped to field width) char masked[65]; int len = ds->lock_password_len; if (len > 64) len = 64; int max_text_w = content_w - 10 - 10 - 2; // left pad, right pad, cursor // Show only the trailing portion that fits int vis = len; { char tmp[65]; for (int i = 0; i < len; i++) tmp[i] = '*'; tmp[len] = '\0'; while (vis > 0 && text_width(tmp + (len - vis)) > max_text_w) vis--; } for (int i = 0; i < vis; i++) masked[i] = '*'; masked[vis] = '\0'; int ty = y + (LOCK_FIELD_H - sfh) / 2; draw_text(fb, x + 10, ty, masked, LOCK_TEXT); // Cursor int cx = x + 10 + text_width(masked); fb.fill_rect(cx, ty, 2, sfh, LOCK_ACCENT); y += LOCK_FIELD_H + 16; } // Unlock button { fill_rounded_rect(fb, x, y, content_w, LOCK_BTN_H, 6, LOCK_ACCENT); const char* label = "Unlock"; int tw = text_width(label); int ty = y + (LOCK_BTN_H - sfh) / 2; draw_text(fb, x + (content_w - tw) / 2, ty, label, LOCK_BTN_TEXT); y += LOCK_BTN_H; } // Error message if (ds->lock_show_error) { y += 8; int ew = text_width(ds->lock_error); draw_text(fb, card_x + (LOCK_CARD_W - ew) / 2, y, ds->lock_error, LOCK_ERROR); } } // ============================================================================ // Desktop Composition // ============================================================================ void gui::desktop_compose(DesktopState* ds) { Framebuffer& fb = ds->fb; // Desktop background gradient int sw = ds->screen_w; int sh = ds->screen_h; int grad_start = PANEL_HEIGHT; int grad_range = sh - grad_start; if (grad_range < 1) grad_range = 1; uint32_t* buf = fb.buffer(); int pitch = fb.pitch(); for (int y = 0; y < sh; y++) { uint32_t* row = (uint32_t*)((uint8_t*)buf + y * pitch); if (ds->settings.bg_image && ds->settings.bg_wallpaper) { // Wallpaper covers the entire screen; panel draws on top uint32_t* wp = ds->settings.bg_wallpaper + y * ds->settings.bg_wallpaper_w; int cw = sw < ds->settings.bg_wallpaper_w ? sw : ds->settings.bg_wallpaper_w; for (int x = 0; x < cw; x++) row[x] = wp[x]; } else if (y < grad_start) { // Panel area - will be overwritten by panel drawing uint32_t px = ds->settings.panel_color.to_pixel(); for (int x = 0; x < sw; x++) row[x] = px; } else if (ds->settings.bg_gradient) { int t = y - grad_start; Color top = ds->settings.bg_grad_top; Color bot = ds->settings.bg_grad_bottom; uint8_t r = top.r - (top.r - bot.r) * t / grad_range; uint8_t g = top.g - (top.g - bot.g) * t / grad_range; uint8_t b = top.b - (top.b - bot.b) * t / grad_range; uint32_t px = 0xFF000000 | ((uint32_t)r << 16) | ((uint32_t)g << 8) | b; for (int x = 0; x < sw; x++) row[x] = px; } else { uint32_t px = ds->settings.bg_solid.to_pixel(); for (int x = 0; x < sw; x++) row[x] = px; } } // Lock screen: draw overlay and card, then cursor, and return early if (ds->screen_locked) { desktop_draw_lock_screen(ds); draw_cursor(fb, ds->mouse.x, ds->mouse.y); return; } // Draw windows from bottom to top for (int i = 0; i < ds->window_count; i++) { if (ds->windows[i].state != WIN_MINIMIZED && ds->windows[i].state != WIN_CLOSED) { desktop_draw_window(ds, i); } } // Draw panel on top desktop_draw_panel(ds); // Draw app menu if open if (ds->app_menu_open) { desktop_draw_app_menu(ds); } // Draw network popup if open if (ds->net_popup_open) { desktop_draw_net_popup(ds); } // Draw volume popup if open if (ds->vol_popup_open) { desktop_draw_vol_popup(ds); } // Draw right-click context menu if open if (ds->ctx_menu_open) { static constexpr int CTX_MENU_W = 180; static constexpr int CTX_ITEM_H = 36; static constexpr int CTX_ITEM_COUNT = 6; int cmx = ds->ctx_menu_x; int cmy = ds->ctx_menu_y; int cmh = CTX_ITEM_H * CTX_ITEM_COUNT + 8; // Clamp to screen if (cmx + CTX_MENU_W > sw) cmx = sw - CTX_MENU_W; if (cmy + cmh > sh) cmy = sh - cmh; draw_shadow(fb, cmx, cmy, CTX_MENU_W, cmh, 4, colors::SHADOW); fill_rounded_rect(fb, cmx, cmy, CTX_MENU_W, cmh, 8, colors::MENU_BG); draw_rect(fb, cmx, cmy, CTX_MENU_W, cmh, colors::BORDER); struct CtxItem { const char* label; SvgIcon* icon; }; CtxItem ctx_items[CTX_ITEM_COUNT] = { { "Terminal", &ds->icon_terminal }, { "Files", &ds->icon_filemanager }, { "About", &ds->icon_settings }, { "Sleep", &ds->icon_sleep }, { "Reboot", &ds->icon_reboot }, { "Shutdown", &ds->icon_shutdown }, }; int mmx = ds->mouse.x; int mmy = ds->mouse.y; for (int i = 0; i < CTX_ITEM_COUNT; i++) { int iy = cmy + 4 + i * CTX_ITEM_H; Rect item_r = {cmx + 4, iy, CTX_MENU_W - 8, CTX_ITEM_H}; if (item_r.contains(mmx, mmy)) { fill_rounded_rect(fb, item_r.x, item_r.y, item_r.w, item_r.h, 4, colors::MENU_HOVER); } int icon_x = item_r.x + 8; int icon_y = item_r.y + (CTX_ITEM_H - 20) / 2; if (ctx_items[i].icon && ctx_items[i].icon->pixels) { fb.blit_alpha(icon_x, icon_y, ctx_items[i].icon->width, ctx_items[i].icon->height, ctx_items[i].icon->pixels); } int tx = icon_x + 28; int ty = item_r.y + (CTX_ITEM_H - system_font_height()) / 2; draw_text(fb, tx, ty, ctx_items[i].label, colors::TEXT_COLOR); } } // Draw snap preview overlay while dragging to screen edge for (int i = 0; i < ds->window_count; i++) { Window* win = &ds->windows[i]; if (win->dragging) { int dmx = ds->mouse.x; if (dmx <= 0) { fb.fill_rect_alpha(0, PANEL_HEIGHT, sw / 2, sh - PANEL_HEIGHT, Color::from_rgba(0x33, 0x77, 0xCC, 0x30)); } else if (dmx >= sw - 1) { fb.fill_rect_alpha(sw / 2, PANEL_HEIGHT, sw / 2, sh - PANEL_HEIGHT, Color::from_rgba(0x33, 0x77, 0xCC, 0x30)); } break; } } // Determine cursor style based on resize hover or active resize CursorStyle cur_style = CURSOR_ARROW; for (int i = ds->window_count - 1; i >= 0; i--) { Window* win = &ds->windows[i]; if (win->resizing) { cur_style = cursor_for_edge(win->resize_edge); break; } if (win->state == WIN_MINIMIZED || win->state == WIN_CLOSED || win->state == WIN_MAXIMIZED) continue; if (win->frame.contains(ds->mouse.x, ds->mouse.y)) { ResizeEdge edge = hit_test_resize_edge(win->frame, ds->mouse.x, ds->mouse.y); if (edge != RESIZE_NONE) { cur_style = cursor_for_edge(edge); } break; } } // Check if focused external window requests a cursor style if (cur_style == CURSOR_ARROW && ds->focused_window >= 0) { Window* fwin = &ds->windows[ds->focused_window]; if (fwin->external && fwin->ext_cursor > 0) { Rect cr = fwin->content_rect(); if (cr.contains(ds->mouse.x, ds->mouse.y)) { if (fwin->ext_cursor == 1) cur_style = CURSOR_RESIZE_H; else if (fwin->ext_cursor == 2) cur_style = CURSOR_RESIZE_V; } } } // Draw cursor last draw_cursor(fb, ds->mouse.x, ds->mouse.y, cur_style); }