feat: HTML man pages
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<meta name="description" content="MontaukOS manual page: framebuffer(2) - direct framebuffer access">
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<title>framebuffer(2) - MontaukOS Manual</title>
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Open+Sans:wght@400;600&display=swap" rel="stylesheet">
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<style>
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body {
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font-family: 'Open Sans', Arial, sans-serif;
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max-width: 960px;
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margin: 0 auto;
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padding: 1em;
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line-height: 1.5;
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display: flex;
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gap: 2em;
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}
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p { margin: 0 0 0.5em; }
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h2 { margin: 0.5em 0; }
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.sidebar {
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width: 160px;
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flex-shrink: 0;
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}
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.sidebar ul {
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list-style: none;
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padding: 0;
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}
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.sidebar li {
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margin: 0.5em 0;
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}
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.sidebar a {
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color: #0066CC;
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text-decoration: none;
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font-weight: 600;
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}
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.sidebar a:hover {
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color: #004499;
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text-decoration: underline;
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}
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.sidebar .current {
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color: #004499;
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}
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.sidebar hr {
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border: none;
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border-top: 1px solid #999;
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margin: 0.75em 0;
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}
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.main {
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flex: 1;
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min-width: 0;
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}
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a { color: #0000EE; }
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a:visited { color: #0066CC; }
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hr { border-style: solid; border-width: 1px 0 0 0; border-color: #999; }
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pre { background: #f0f0f0; padding: 0.5em; overflow-x: auto; }
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code { background: #f0f0f0; padding: 0 0.15em; }
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pre code { padding: 0; }
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.center { text-align: center; }
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.box {
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border: 1px solid #999;
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padding: 0.5em;
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margin: 0.5em 0;
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}
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</style>
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</head>
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<body>
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<div class="sidebar">
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<ul>
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<li><a href="../../index.html">Home</a></li>
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<li><a href="../index.html">Documentation</a></li>
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</ul>
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<hr>
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<ul>
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<li><a href="index.html" class="current">Man Pages</a></li>
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</ul>
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</div>
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<div class="main">
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<div class="center">
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<h1>framebuffer(2)</h1>
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</div>
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<hr>
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<pre><code><strong>NAME</strong>
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fb_info, fb_map - direct framebuffer access
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<strong>SYNOPSIS</strong>
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<strong> void montauk::fb_info(montauk::abi::FbInfo* info);</strong>
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<strong> void* montauk::fb_map();</strong>
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<strong>DESCRIPTION</strong>
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These syscalls allow userspace programs to access the linear
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framebuffer directly for graphical output.
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<strong>fb_info</strong>
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Fills in an FbInfo structure with the framebuffer geometry:
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montauk::abi::FbInfo fb;
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montauk::fb_info(&fb);
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// fb.width, fb.height, fb.pitch, fb.bpp
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The pitch is the number of bytes per scanline (may be larger
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than width * 4 due to alignment). bpp is always 32.
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<strong>fb_map</strong>
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Maps the physical framebuffer into the process address space at
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a fixed virtual address (0x50000000) and returns that address.
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uint32_t* pixels = (uint32_t*)montauk::fb_map();
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Each pixel is a 32-bit value in 0xAARRGGBB format (blue in the
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low byte). Writing to this memory directly updates the screen.
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<strong>PIXEL FORMAT</strong>
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Bits 31-24: Alpha (unused, typically 0xFF)
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Bits 23-16: Red
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Bits 15-8: Green
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Bits 7-0: Blue
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Example: red = 0x00FF0000, green = 0x0000FF00, blue = 0x000000FF
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<strong>EXAMPLE</strong>
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Fill the screen with blue:
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montauk::abi::FbInfo fb;
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montauk::fb_info(&fb);
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uint32_t* pixels = (uint32_t*)montauk::fb_map();
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for (uint64_t y = 0; y < fb.height; y++) {
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uint32_t* row = (uint32_t*)((uint8_t*)pixels + y * fb.pitch);
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for (uint64_t x = 0; x < fb.width; x++) {
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row[x] = 0x000000FF;
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}
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}
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<strong>NOTES</strong>
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After mapping, the cursor overlay is not composited. Programs
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that use the framebuffer take full control of screen output.
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Only one mapping per process is supported. Calling fb_map()
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multiple times returns the same address.
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<strong>SEE ALSO</strong>
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syscalls(2), malloc(3)</code></pre>
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<hr>
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<div class="center">
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<a href="../index.html">Back to Documentation Index</a>
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</div>
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</div>
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</body>
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</html>
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