feat: add threading to Scheduler, fix desktop background selection freeze issue
This commit is contained in:
@@ -98,6 +98,8 @@ namespace Montauk {
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for (int i = 0; i < Sched::MaxProcesses && count < maxCount; i++) {
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auto* proc = Sched::GetProcessSlot(i);
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if (!proc || proc->state == Sched::ProcessState::Free) continue;
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// Skip sibling-thread slots; only show one entry per process.
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if (proc->primarySlot != i) continue;
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buf[count].pid = (int32_t)proc->pid;
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buf[count].parentPid = (int32_t)proc->parentPid;
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@@ -154,6 +156,25 @@ namespace Montauk {
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return i;
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}
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// ====================================================================
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// Threading
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// ====================================================================
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static int Sys_ThreadSpawn(uint64_t entry, uint64_t arg, uint64_t userStackTop) {
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return Sched::SpawnThread(entry, arg, userStackTop);
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}
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[[noreturn]] static void Sys_ThreadExit(int exitCode) {
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Sched::ExitCurrentThread(exitCode);
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}
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static int Sys_ThreadJoin(int tid, int* outExitCode) {
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return Sched::JoinThread(tid, outExitCode);
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}
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static int Sys_ThreadSelf() {
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return Sched::GetCurrentTid();
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}
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static int Sys_Chdir(const char* path) {
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auto* proc = Sched::GetCurrentProcessPtr();
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if (proc == nullptr || path == nullptr) return -1;
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@@ -340,6 +340,16 @@ namespace Montauk {
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return Sys_AudioList((AudioStreamInfo*)frame->arg1, (int)frame->arg2);
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case SYS_AUDIOWAIT:
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return Sys_AudioWait(frame->arg1, frame->arg2);
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case SYS_THREAD_SPAWN:
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return Sys_ThreadSpawn(frame->arg1, frame->arg2, frame->arg3);
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case SYS_THREAD_EXIT:
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Sys_ThreadExit((int)frame->arg1);
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return 0;
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case SYS_THREAD_JOIN:
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if (frame->arg2 != 0 && !UserMemory::Writable<int>(frame->arg2)) return -1;
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return Sys_ThreadJoin((int)frame->arg1, (int*)frame->arg2);
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case SYS_THREAD_SELF:
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return Sys_ThreadSelf();
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case SYS_BTSCAN:
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if ((int64_t)frame->arg2 < 0) return -1;
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if (!UserMemory::Range(frame->arg1, (uint64_t)frame->arg2 * sizeof(BtScanResult), true)) return -1;
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@@ -243,6 +243,12 @@ namespace Montauk {
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static constexpr uint64_t SYS_AUDIOLIST = 128;
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static constexpr uint64_t SYS_AUDIOWAIT = 129;
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/* Process.hpp -- threading */
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static constexpr uint64_t SYS_THREAD_SPAWN = 130;
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static constexpr uint64_t SYS_THREAD_EXIT = 131;
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static constexpr uint64_t SYS_THREAD_JOIN = 132;
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static constexpr uint64_t SYS_THREAD_SELF = 133;
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static constexpr uint32_t CLIPBOARD_MAX_TEXT_BYTES = 256 * 1024;
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static constexpr uint32_t IPC_SIGNAL_READABLE = 1u << 0;
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@@ -74,6 +74,7 @@ SyscallEntry:
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; JumpToUserMode -- initial transition to ring 3 via IRETQ
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; RDI = user RIP (entry point)
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; RSI = user RSP (top of user stack)
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; RDX = user RDI (first SystemV arg, e.g. thread arg; 0 for new processes)
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; ====================================================================
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global JumpToUserMode
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JumpToUserMode:
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@@ -86,5 +87,11 @@ JumpToUserMode:
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push 0x202 ; RFLAGS (IF=1)
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push 0x23 ; CS = UserCode | RPL3
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push rdi ; RIP = entry point
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mov rdi, rdx ; SystemV arg #1 -> user RDI
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xor rsi, rsi ; zero argv-ish registers for hygiene
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xor rdx, rdx
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xor rcx, rcx
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xor r8, r8
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xor r9, r9
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swapgs ; switch from kernel GS to user GS
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iretq
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+402
-80
@@ -28,8 +28,11 @@
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extern "C" void SchedContextSwitch(uint64_t* oldRsp, uint64_t newRsp, uint64_t newCR3,
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uint8_t* oldFpuArea, uint8_t* newFpuArea);
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// Assembly: jump to user mode via IRETQ
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extern "C" void JumpToUserMode(uint64_t rip, uint64_t rsp);
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// Assembly: jump to user mode via IRETQ.
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// `arg` is delivered as the user-mode RDI (SystemV first argument).
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// For freshly spawned processes this is 0; for SpawnThread it is the
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// user-supplied entry argument.
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extern "C" void JumpToUserMode(uint64_t rip, uint64_t rsp, uint64_t arg);
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namespace Sched {
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@@ -145,8 +148,10 @@ namespace Sched {
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// Set up per-CPU TSS RSP0 for hardware interrupts from ring 3
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cpu->tss->rsp0 = proc.kernelStackTop;
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// Jump to user mode (never returns)
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JumpToUserMode(proc.entryPoint, proc.userStackTop);
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// Jump to user mode (never returns).
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// For main threads threadArg is 0 (libc _start ignores RDI);
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// for sibling threads it carries the user-supplied argument.
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JumpToUserMode(proc.entryPoint, proc.userStackTop, proc.threadArg);
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}
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ExitProcess();
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@@ -196,6 +201,10 @@ namespace Sched {
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processTable[i].ioInHandle = -1;
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processTable[i].ioKeyHandle = -1;
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processTable[i].ioWaitsetHandle = -1;
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processTable[i].primarySlot = -1;
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processTable[i].joinerSlot = -1;
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processTable[i].exitCode = 0;
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processTable[i].joinable = true;
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}
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nextPid = 0;
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@@ -347,6 +356,10 @@ namespace Sched {
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for (; i < 63 && vfsPath[i]; i++) proc.name[i] = vfsPath[i];
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proc.name[i] = '\0';
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}
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proc.primarySlot = slot; // main thread owns per-process state
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proc.joinerSlot = -1;
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proc.exitCode = 0;
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proc.joinable = false; // main thread is reaped by BSP, not joined
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proc.savedRsp = (uint64_t)sp;
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proc.stackBase = (uint64_t)kernelStackBase;
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proc.entryPoint = entry;
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@@ -440,6 +453,266 @@ namespace Sched {
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return resultPid;
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}
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// ====================================================================
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// Threading
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//
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// Every thread is a slot in processTable. The main thread's primarySlot
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// points to itself and owns process-level state (PML4, IPC handles,
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// cwd/user/args, redirected I/O). A sibling thread copies pml4Phys from
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// the primary so context-switch is cheap, but per-process getters use
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// primarySlot to reach the canonical state.
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//
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// Sibling-thread lifecycle:
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// * SpawnThread: allocate slot + kernel stack; user provides user stack.
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// * ExitCurrentThread: slot -> Terminated, kernel stack kept alive for
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// the joiner; joiner reads exitCode and frees the kernel stack.
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// * ExitProcess from the main thread sweeps any still-Terminated
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// sibling slots (no joiner ever arrived) and tears the rest down.
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// ====================================================================
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int SpawnThread(uint64_t entry, uint64_t arg, uint64_t userStackTop) {
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auto* cpu = Smp::GetCurrentCpuData();
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if (cpu == nullptr || cpu->currentSlot < 0) return -1;
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if (entry == 0 || userStackTop < 16) return -1;
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int callerSlot = cpu->currentSlot;
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int primarySlot_ = processTable[callerSlot].primarySlot;
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if (primarySlot_ < 0) primarySlot_ = callerSlot;
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uint64_t sharedPml4 = processTable[primarySlot_].pml4Phys;
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int processPid = processTable[primarySlot_].pid;
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if (sharedPml4 == 0) return -1;
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// We do not write to the user stack from kernel mode (that would
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// require validating the user VA against the process page tables).
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// Userspace is responsible for ensuring the thread entry calls
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// SYS_THREAD_EXIT; the libc trampoline does this. The kernel only
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// enforces SystemV alignment by handing the entry RSP = 16n - 8.
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uint64_t userRsp = (userStackTop & ~0xFULL) - 8;
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// Allocate kernel stack.
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void* stackMem = Memory::g_pfa->ReallocConsecutive(nullptr, StackPages);
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if (stackMem == nullptr) return -1;
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memset(stackMem, 0, StackSize);
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uint8_t* kernelStackBase = (uint8_t*)stackMem;
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uint64_t kernelStackTop = (uint64_t)kernelStackBase + StackSize;
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// Initial kernel frame -- SchedContextSwitch "returns" into ProcessStartup.
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uint64_t* sp = (uint64_t*)kernelStackTop;
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*(--sp) = (uint64_t)ProcessStartup;
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*(--sp) = 0; *(--sp) = 0; *(--sp) = 0;
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*(--sp) = 0; *(--sp) = 0; *(--sp) = 0;
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schedLock.Acquire();
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int slot = -1;
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for (int i = 0; i < MaxProcesses; i++) {
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if (processTable[i].state == ProcessState::Free) { slot = i; break; }
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}
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if (slot < 0) {
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schedLock.Release();
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Memory::g_pfa->Free(stackMem, StackPages);
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return -1;
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}
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Process& thr = processTable[slot];
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thr.pid = nextPid++;
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thr.state = ProcessState::Ready;
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readyCount++;
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thr.runningOnCpu = -1;
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thr.killPending = false;
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thr.reapReady = false;
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thr.startPending = false;
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thr.waitingForPid = -1;
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thr.sleepUntilTick = 0;
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thr.waitingOnObject = nullptr;
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thr.primarySlot = primarySlot_;
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thr.joinerSlot = -1;
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thr.exitCode = 0;
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thr.joinable = true;
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thr.threadArg = arg;
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thr.savedRsp = (uint64_t)sp;
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thr.stackBase = (uint64_t)kernelStackBase;
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thr.entryPoint = entry;
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thr.userStackTop = userRsp;
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thr.kernelStackTop = kernelStackTop;
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thr.pml4Phys = sharedPml4; // shared with primary, NOT owned
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thr.sliceRemaining = TimeSliceMs;
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thr.cpuTimeMs = 0;
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thr.heapNext = 0;
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thr.readdirCursor = 0;
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thr.parentPid = processPid;
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thr.redirected = false;
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thr.outBuf = nullptr; thr.outHead = 0; thr.outTail = 0;
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thr.inBuf = nullptr; thr.inHead = 0; thr.inTail = 0;
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thr.keyHead = 0; thr.keyTail = 0;
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thr.termCols = 0; thr.termRows = 0;
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thr.ioOutHandle = -1; thr.ioInHandle = -1;
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thr.ioKeyHandle = -1; thr.ioWaitsetHandle = -1;
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thr.args[0] = '\0'; thr.user[0] = '\0'; thr.cwd[0] = '\0';
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// Derive a debug name from the primary's name.
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{
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const char* base = processTable[primarySlot_].name;
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int i = 0;
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for (; i < 58 && base[i]; i++) thr.name[i] = base[i];
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thr.name[i++] = ':';
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thr.name[i++] = 't';
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thr.name[i] = '\0';
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}
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memset(thr.fpuState, 0, 512);
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*(uint16_t*)&thr.fpuState[0] = 0x037F;
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*(uint32_t*)&thr.fpuState[24] = 0x1F80;
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int tid = thr.pid;
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schedLock.Release();
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KickOneIdleCpu(cpu->cpuIndex);
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return tid;
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}
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// Switch away from a slot we have just marked non-runnable while holding
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// schedLock. Mirrors SwitchAwayFromBlockedCurrentLocked but does NOT
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// assume the caller will be resumed -- used by ExitCurrentThread.
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static void SwitchAwayFromExitingThreadLocked(int slot, Process& thr) {
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auto* cpu = Smp::GetCurrentCpuData();
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int next = -1;
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for (int i = 0; i < MaxProcesses; i++) {
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if (processTable[i].state == ProcessState::Ready) { next = i; break; }
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}
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if (next >= 0) {
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cpu->currentSlot = next;
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processTable[next].state = ProcessState::Running;
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readyCount--;
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processTable[next].runningOnCpu = cpu->cpuIndex;
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processTable[next].sliceRemaining = TimeSliceMs;
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cpu->kernelRsp = processTable[next].kernelStackTop;
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cpu->tss->rsp0 = processTable[next].kernelStackTop;
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if (readyCount > 0) {
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KickOneIdleCpu(cpu->cpuIndex);
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}
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SchedContextSwitch(&thr.savedRsp, processTable[next].savedRsp,
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processTable[next].pml4Phys,
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thr.fpuState, processTable[next].fpuState);
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} else {
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cpu->currentSlot = -1;
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SchedContextSwitch(&thr.savedRsp, cpu->idleSavedRsp,
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GetKernelCR3(),
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thr.fpuState, nullptr);
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}
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schedLock.Release();
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(void)slot;
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}
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[[noreturn]] void ExitCurrentThread(int exitCode) {
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auto* cpu = Smp::GetCurrentCpuData();
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int slot = cpu->currentSlot;
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if (slot < 0) {
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for (;;) asm volatile("hlt");
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}
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Process& thr = processTable[slot];
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int primarySlot_ = thr.primarySlot;
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if (primarySlot_ < 0 || primarySlot_ == slot) {
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// This is the main thread (or an orphan): full process exit.
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thr.exitCode = exitCode;
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ExitProcess();
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__builtin_unreachable();
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}
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thr.killPending = false;
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thr.startPending = false;
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thr.exitCode = exitCode;
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schedLock.Acquire();
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thr.state = ProcessState::Terminated;
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thr.runningOnCpu = -1;
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thr.waitingForPid = -1;
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thr.sleepUntilTick = 0;
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thr.waitingOnObject = nullptr;
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// Wake any joiner blocked on this slot.
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void* joinObj = &processTable[slot];
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for (int i = 0; i < MaxProcesses; i++) {
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if (processTable[i].state == ProcessState::Blocked &&
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processTable[i].waitingOnObject == joinObj) {
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processTable[i].state = ProcessState::Ready;
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readyCount++;
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processTable[i].waitingOnObject = nullptr;
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processTable[i].sleepUntilTick = 0;
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processTable[i].waitingForPid = -1;
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}
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}
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SwitchAwayFromExitingThreadLocked(slot, thr);
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// Unreachable: the slot is Terminated, nobody resumes us.
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for (;;) asm volatile("hlt");
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}
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int JoinThread(int tid, int* outExitCode) {
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auto* cpu = Smp::GetCurrentCpuData();
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if (cpu == nullptr || cpu->currentSlot < 0) return -1;
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int callerSlot = cpu->currentSlot;
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int callerPrimary = processTable[callerSlot].primarySlot;
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if (callerPrimary < 0) callerPrimary = callerSlot;
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if (tid <= 0) return -1;
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// Locate the sibling slot under lock.
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schedLock.Acquire();
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int target = -1;
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for (int i = 0; i < MaxProcesses; i++) {
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if (i == callerSlot) continue;
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if (processTable[i].pid != tid) continue;
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if (processTable[i].primarySlot != callerPrimary) continue;
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auto s = processTable[i].state;
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if (s == ProcessState::Free) continue;
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target = i;
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break;
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}
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if (target < 0) {
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schedLock.Release();
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return -1;
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}
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// Fast path: target already Terminated -- harvest immediately.
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if (processTable[target].state == ProcessState::Terminated) {
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int code = processTable[target].exitCode;
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void* stackBase = (void*)processTable[target].stackBase;
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processTable[target].stackBase = 0;
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processTable[target].pml4Phys = 0;
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processTable[target].joinerSlot = -1;
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processTable[target].primarySlot = -1;
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processTable[target].state = ProcessState::Free;
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schedLock.Release();
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if (stackBase) Memory::g_pfa->Free(stackBase, StackPages);
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if (outExitCode) *outExitCode = code;
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return 0;
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}
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// Block until the sibling terminates and wakes us.
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processTable[target].joinerSlot = callerSlot;
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processTable[callerSlot].state = ProcessState::Blocked;
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processTable[callerSlot].waitingOnObject = &processTable[target];
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processTable[callerSlot].waitingForPid = -1;
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processTable[callerSlot].sleepUntilTick = 0;
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processTable[callerSlot].runningOnCpu = -1;
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SwitchAwayFromBlockedCurrentLocked();
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// Resumed -- harvest the sibling.
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schedLock.Acquire();
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int code = processTable[target].exitCode;
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void* stackBase = (void*)processTable[target].stackBase;
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processTable[target].stackBase = 0;
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processTable[target].pml4Phys = 0;
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processTable[target].joinerSlot = -1;
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processTable[target].primarySlot = -1;
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processTable[target].state = ProcessState::Free;
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schedLock.Release();
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if (stackBase) Memory::g_pfa->Free(stackBase, StackPages);
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if (outExitCode) *outExitCode = code;
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return 0;
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}
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int StartProcess(int pid) {
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if (pid < 0) return -1;
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@@ -688,12 +961,30 @@ namespace Sched {
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}
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int GetCurrentPid() {
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auto* cpu = Smp::GetCurrentCpuData();
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int slot = cpu->currentSlot;
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if (slot < 0) return -1;
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int primary = processTable[slot].primarySlot;
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if (primary < 0) primary = slot;
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return processTable[primary].pid;
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}
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int GetCurrentTid() {
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auto* cpu = Smp::GetCurrentCpuData();
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int slot = cpu->currentSlot;
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return (slot >= 0) ? processTable[slot].pid : -1;
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}
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Process* GetCurrentProcessPtr() {
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auto* cpu = Smp::GetCurrentCpuData();
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int slot = cpu->currentSlot;
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if (slot < 0) return nullptr;
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int primary = processTable[slot].primarySlot;
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if (primary < 0) primary = slot;
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return &processTable[primary];
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}
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||||
|
||||
Process* GetCurrentThreadPtr() {
|
||||
auto* cpu = Smp::GetCurrentCpuData();
|
||||
int slot = cpu->currentSlot;
|
||||
if (slot < 0) return nullptr;
|
||||
@@ -708,10 +999,86 @@ namespace Sched {
|
||||
return;
|
||||
}
|
||||
|
||||
// If we're a sibling thread, this is a per-thread exit, not a
|
||||
// process exit. ExitCurrentThread does the right thing and never
|
||||
// returns.
|
||||
{
|
||||
int primary = processTable[slot].primarySlot;
|
||||
if (primary >= 0 && primary != slot) {
|
||||
ExitCurrentThread(0);
|
||||
}
|
||||
}
|
||||
|
||||
Process& proc = processTable[slot];
|
||||
proc.killPending = false;
|
||||
proc.startPending = false;
|
||||
int exitingPid = proc.pid;
|
||||
int primarySlot_ = slot;
|
||||
|
||||
// Drain sibling threads: any thread sharing our PML4 must stop using
|
||||
// it before we call FreeUserHalf. Ready/Blocked siblings can be
|
||||
// terminated immediately; siblings running on other CPUs are tagged
|
||||
// killPending and we spin until their tick handler routes them
|
||||
// through ExitCurrentThread.
|
||||
for (;;) {
|
||||
bool anyRunning = false;
|
||||
schedLock.Acquire();
|
||||
for (int i = 0; i < MaxProcesses; i++) {
|
||||
if (i == primarySlot_) continue;
|
||||
if (processTable[i].primarySlot != primarySlot_) continue;
|
||||
auto st = processTable[i].state;
|
||||
if (st == ProcessState::Free || st == ProcessState::Terminated) {
|
||||
continue;
|
||||
}
|
||||
if (st == ProcessState::Running) {
|
||||
processTable[i].killPending = true;
|
||||
anyRunning = true;
|
||||
continue;
|
||||
}
|
||||
// Ready or Blocked -- terminate inline, wake any joiner.
|
||||
if (st == ProcessState::Ready) readyCount--;
|
||||
processTable[i].state = ProcessState::Terminated;
|
||||
processTable[i].killPending = false;
|
||||
processTable[i].runningOnCpu = -1;
|
||||
processTable[i].waitingForPid = -1;
|
||||
processTable[i].sleepUntilTick = 0;
|
||||
processTable[i].waitingOnObject = nullptr;
|
||||
|
||||
void* obj = &processTable[i];
|
||||
for (int j = 0; j < MaxProcesses; j++) {
|
||||
if (processTable[j].state == ProcessState::Blocked &&
|
||||
processTable[j].waitingOnObject == obj) {
|
||||
processTable[j].state = ProcessState::Ready;
|
||||
readyCount++;
|
||||
processTable[j].waitingOnObject = nullptr;
|
||||
processTable[j].sleepUntilTick = 0;
|
||||
processTable[j].waitingForPid = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
schedLock.Release();
|
||||
if (!anyRunning) break;
|
||||
// Wait for the sibling CPU(s) to observe killPending on their
|
||||
// next timer tick. Briefly busy-wait; this path is rare.
|
||||
for (int spin = 0; spin < 1024; spin++) {
|
||||
asm volatile("pause");
|
||||
}
|
||||
}
|
||||
|
||||
// All siblings are quiescent. Reap any terminated sibling slots
|
||||
// (the process is gone, no joiner will arrive).
|
||||
for (int i = 0; i < MaxProcesses; i++) {
|
||||
if (i == primarySlot_) continue;
|
||||
if (processTable[i].primarySlot != primarySlot_) continue;
|
||||
if (processTable[i].state != ProcessState::Terminated) continue;
|
||||
void* stackBase = (void*)processTable[i].stackBase;
|
||||
processTable[i].stackBase = 0;
|
||||
processTable[i].pml4Phys = 0;
|
||||
processTable[i].primarySlot = -1;
|
||||
processTable[i].joinerSlot = -1;
|
||||
processTable[i].state = ProcessState::Free;
|
||||
if (stackBase) Memory::g_pfa->Free(stackBase, StackPages);
|
||||
}
|
||||
|
||||
// Clean up any windows owned by this process
|
||||
WinServer::CleanupProcess(exitingPid);
|
||||
@@ -817,98 +1184,53 @@ namespace Sched {
|
||||
|
||||
schedLock.Acquire();
|
||||
|
||||
// Find the process by PID
|
||||
int slot = -1;
|
||||
// pid identifies a process (main thread). Sibling-thread TIDs are
|
||||
// not killable through this entry point.
|
||||
int primarySlot_ = -1;
|
||||
for (int i = 0; i < MaxProcesses; i++) {
|
||||
if (processTable[i].pid == pid) {
|
||||
auto s = processTable[i].state;
|
||||
if (s == ProcessState::Ready || s == ProcessState::Running ||
|
||||
s == ProcessState::Blocked) {
|
||||
slot = i;
|
||||
}
|
||||
break;
|
||||
if (processTable[i].pid != pid) continue;
|
||||
if (processTable[i].primarySlot != i) continue;
|
||||
auto s = processTable[i].state;
|
||||
if (s == ProcessState::Ready || s == ProcessState::Running ||
|
||||
s == ProcessState::Blocked) {
|
||||
primarySlot_ = i;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (slot < 0) {
|
||||
if (primarySlot_ < 0) {
|
||||
schedLock.Release();
|
||||
return -1;
|
||||
}
|
||||
|
||||
Process& proc = processTable[slot];
|
||||
|
||||
if (proc.runningOnCpu >= 0) {
|
||||
// Process is currently running on another CPU. We cannot
|
||||
// safely free its resources (kernel stack, PML4, user pages)
|
||||
// because that CPU is actively using them. Set a kill-pending
|
||||
// flag; the target CPU's Tick() will call ExitProcess().
|
||||
proc.killPending = true;
|
||||
schedLock.Release();
|
||||
return 0;
|
||||
// Flag the main thread so its next tick (or scheduler dispatch)
|
||||
// routes through ExitProcess, which sweeps every sibling thread
|
||||
// and tears down the address space. If the main thread is parked
|
||||
// on a blocking syscall we promote it to Ready so the scheduler
|
||||
// picks it up promptly.
|
||||
Process& primary = processTable[primarySlot_];
|
||||
primary.killPending = true;
|
||||
if (primary.state == ProcessState::Blocked) {
|
||||
primary.state = ProcessState::Ready;
|
||||
readyCount++;
|
||||
primary.waitingForPid = -1;
|
||||
primary.waitingOnObject = nullptr;
|
||||
primary.sleepUntilTick = 0;
|
||||
}
|
||||
|
||||
// Process is Ready or Blocked (not running on any CPU).
|
||||
// Mark it non-runnable so the scheduler won't pick it up, but do not
|
||||
// expose it to the BSP reaper until teardown is complete.
|
||||
int killedPid = proc.pid;
|
||||
if (proc.state == ProcessState::Ready)
|
||||
readyCount--;
|
||||
proc.state = ProcessState::Terminated;
|
||||
proc.killPending = false;
|
||||
proc.startPending = false;
|
||||
proc.reapReady = false;
|
||||
proc.waitingForPid = -1;
|
||||
proc.sleepUntilTick = 0;
|
||||
proc.waitingOnObject = nullptr;
|
||||
|
||||
// Wake any processes blocked on this PID
|
||||
// Also stamp running siblings so they exit promptly; ExitProcess on
|
||||
// the main thread will additionally wait for them anyway.
|
||||
for (int i = 0; i < MaxProcesses; i++) {
|
||||
if (processTable[i].state == ProcessState::Blocked &&
|
||||
processTable[i].waitingForPid == killedPid) {
|
||||
processTable[i].state = ProcessState::Ready;
|
||||
readyCount++;
|
||||
processTable[i].waitingForPid = -1;
|
||||
processTable[i].waitingOnObject = nullptr;
|
||||
processTable[i].sleepUntilTick = 0;
|
||||
if (i == primarySlot_) continue;
|
||||
if (processTable[i].primarySlot != primarySlot_) continue;
|
||||
auto s = processTable[i].state;
|
||||
if (s == ProcessState::Running) {
|
||||
processTable[i].killPending = true;
|
||||
}
|
||||
}
|
||||
|
||||
schedLock.Release();
|
||||
KickOneIdleCpu(Smp::GetCurrentCpuData() ? Smp::GetCurrentCpuData()->cpuIndex : -1);
|
||||
|
||||
// Safe to clean up resources now -- process is not running anywhere.
|
||||
WinServer::CleanupProcess(killedPid);
|
||||
Drivers::Audio::Mixer::CleanupProcess(killedPid);
|
||||
Ipc::CleanupProcessSlot(slot, killedPid, proc.pml4Phys);
|
||||
Montauk::CleanupHeapForSlot(slot, proc.pml4Phys);
|
||||
Montauk::CleanupLibTable(slot);
|
||||
|
||||
proc.redirected = false;
|
||||
proc.parentPid = -1;
|
||||
proc.outBuf = nullptr;
|
||||
proc.outHead = 0;
|
||||
proc.outTail = 0;
|
||||
proc.inBuf = nullptr;
|
||||
proc.inHead = 0;
|
||||
proc.inTail = 0;
|
||||
proc.keyHead = 0;
|
||||
proc.keyTail = 0;
|
||||
proc.termCols = 0;
|
||||
proc.termRows = 0;
|
||||
proc.ioOutHandle = -1;
|
||||
proc.ioInHandle = -1;
|
||||
proc.ioKeyHandle = -1;
|
||||
proc.ioWaitsetHandle = -1;
|
||||
|
||||
Ipc::ProcessExitedInSlot(slot, killedPid);
|
||||
|
||||
Memory::VMM::Paging::FreeUserHalf(proc.pml4Phys);
|
||||
|
||||
schedLock.Acquire();
|
||||
proc.reapReady = true;
|
||||
schedLock.Release();
|
||||
|
||||
// Kernel stack and PML4 freed by ReclaimTerminated on BSP tick.
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,12 +10,18 @@
|
||||
|
||||
namespace Sched {
|
||||
|
||||
// Process and thread slots share the same table: the main thread of a
|
||||
// process owns the per-process resources (PML4, IPC handles, args/cwd/user,
|
||||
// redirected I/O), while sibling threads occupy additional slots whose
|
||||
// `primarySlot` points back to the main thread. The scheduler treats
|
||||
// every slot uniformly -- the primary/sibling distinction matters only
|
||||
// for resource ownership on exit.
|
||||
static constexpr int MaxProcesses = 256;
|
||||
static constexpr uint64_t StackPages = 4; // 16 KiB kernel stack per process
|
||||
static constexpr uint64_t StackPages = 4; // 16 KiB kernel stack per thread
|
||||
static constexpr uint64_t StackSize = StackPages * 0x1000;
|
||||
static constexpr uint64_t UserStackPages = 8; // 32 KiB user stack
|
||||
static constexpr uint64_t UserStackPages = 8; // 32 KiB user stack (main thread)
|
||||
static constexpr uint64_t UserStackSize = UserStackPages * 0x1000;
|
||||
static constexpr uint64_t UserStackTop = 0x7FFFFFF000ULL; // User stack top VA
|
||||
static constexpr uint64_t UserStackTop = 0x7FFFFFF000ULL; // Main-thread user stack top VA
|
||||
static constexpr uint64_t UserHeapBase = 0x40000000ULL; // User heap start VA
|
||||
static constexpr uint32_t UserReadDirSlots = 64; // rotating scratch pages for SYS_READDIR
|
||||
static constexpr uint64_t UserReadDirBase =
|
||||
@@ -57,6 +63,16 @@ namespace Sched {
|
||||
bool reapReady = false; // Set once teardown is complete and BSP may free slot resources
|
||||
bool startPending = false; // Spawned but not yet made runnable
|
||||
|
||||
// Threading. Every slot is a schedulable thread. The "main thread" of a
|
||||
// process has primarySlot == own slot and owns per-process resources
|
||||
// (pml4Phys, IPC handles, libs, heap, redirected I/O, cwd/user/args).
|
||||
// Sibling threads share those resources via primarySlot.
|
||||
int primarySlot = -1; // Index into processTable; -1 if Free
|
||||
int joinerSlot = -1; // Slot blocked in JoinThread on this slot
|
||||
int exitCode = 0; // Returned to joiner / accumulated for the process
|
||||
bool joinable = true; // Sibling thread keeps Terminated state for the joiner
|
||||
uint64_t threadArg = 0; // Argument passed into entryPoint on first dispatch
|
||||
|
||||
// I/O redirection for GUI terminal
|
||||
bool redirected = false;
|
||||
int parentPid = -1;
|
||||
@@ -97,15 +113,46 @@ namespace Sched {
|
||||
// tick interval. The BSP runs at 1 ms; APs may use a coarser interval.
|
||||
void Tick(uint32_t elapsedMs = 1);
|
||||
|
||||
// Get the PID of the currently running process (-1 if idle)
|
||||
// Get the PID of the currently running process (-1 if idle).
|
||||
// For sibling threads this returns the primary slot's PID -- i.e. the
|
||||
// process-level identifier, which is what userspace sees.
|
||||
int GetCurrentPid();
|
||||
|
||||
// Get a pointer to the currently running process (nullptr if idle)
|
||||
// Get the per-thread id of the currently running thread (-1 if idle).
|
||||
// For the main thread this equals GetCurrentPid().
|
||||
int GetCurrentTid();
|
||||
|
||||
// Get a pointer to the currently running process (primary slot, nullptr if idle).
|
||||
// Always returns the slot that owns per-process state -- never a sibling thread.
|
||||
Process* GetCurrentProcessPtr();
|
||||
|
||||
// Called by terminated processes to mark themselves done
|
||||
// Get a pointer to the currently running thread's slot (may be a sibling).
|
||||
Process* GetCurrentThreadPtr();
|
||||
|
||||
// Called by terminated processes to mark themselves done.
|
||||
// Tears down the entire process (kills all sibling threads, frees address space).
|
||||
void ExitProcess();
|
||||
|
||||
// ====================================================================
|
||||
// Threading
|
||||
// ====================================================================
|
||||
|
||||
// Spawn a sibling thread inside the current process.
|
||||
// `entry` is a user-mode RIP, `arg` is delivered to entry in %rdi, and
|
||||
// `userStackTop` points to the top-of-stack the caller (libc) allocated
|
||||
// out of the user heap. Returns the new TID, or -1 on failure.
|
||||
int SpawnThread(uint64_t entry, uint64_t arg, uint64_t userStackTop);
|
||||
|
||||
// Terminate the currently executing thread. If this is the main thread,
|
||||
// the entire process exits (equivalent to ExitProcess).
|
||||
[[noreturn]] void ExitCurrentThread(int exitCode);
|
||||
|
||||
// Block the current thread until `tid` (a sibling of the same process)
|
||||
// terminates. On success, writes the exit code via outExitCode (may be
|
||||
// null) and frees the joined thread's slot. Returns 0 on success, -1 if
|
||||
// tid is invalid or not joinable by the caller.
|
||||
int JoinThread(int tid, int* outExitCode);
|
||||
|
||||
// Check if a process is still alive (Ready, Running, or Blocked)
|
||||
bool IsAlive(int pid);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user