cleanup: rename Graphics:Cursor => Graphics::Framebuffer
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@@ -21,7 +21,7 @@
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#include <Timekeeping/ApicTimer.hpp>
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#include <Drivers/Graphics/IntelGPU.hpp>
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#include <Drivers/PS2/PS2Controller.hpp>
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#include <Graphics/Cursor.hpp>
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#include <Graphics/Framebuffer.hpp>
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#include <Libraries/Memory.hpp>
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#include <Hal/MSR.hpp>
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#include <Hal/SmpBoot.hpp>
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@@ -401,8 +401,8 @@ namespace Hal {
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// Debug: green rectangle on framebuffer
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{
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uint32_t* fb = ::Graphics::Cursor::GetFramebufferBase();
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uint64_t pitch = ::Graphics::Cursor::GetFramebufferPitch();
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uint32_t* fb = ::Graphics::Framebuffer::GetBase();
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uint64_t pitch = ::Graphics::Framebuffer::GetPitch();
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if (fb && pitch > 0) {
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for (int y = 0; y < 32; y++) {
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uint32_t* row = (uint32_t*)((uint8_t*)fb + y * pitch);
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