feat: audio mixer, Audio app, fix Installer crash

This commit is contained in:
2026-05-19 07:48:09 +02:00
parent 77a536bcc3
commit c6ca17984b
26 changed files with 1272 additions and 373 deletions
+9
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@@ -5,6 +5,7 @@
*/
#include "IntelHda.hpp"
#include "Mixer.hpp"
#include <Memory/PageFrameAllocator.hpp>
#include <Memory/HHDM.hpp>
#include <Memory/Paging.hpp>
@@ -840,12 +841,14 @@ namespace Drivers::Audio::IntelHda {
static void HandleInterrupt(uint8_t /*irq*/) {
uint32_t intsts = Read32(REG_INTSTS);
bool bufferCompleted = false;
// Handle stream interrupts (bits 0-29 correspond to stream descriptors)
if (g_stream.Active) {
uint8_t si = g_stream.StreamIndex;
if (intsts & (1u << si)) {
uint8_t sts = ReadSD8(si, SD_STS);
if (sts & SD_STS_BCIS) bufferCompleted = true;
WriteSD8(si, SD_STS, sts);
}
}
@@ -858,6 +861,12 @@ namespace Drivers::Audio::IntelHda {
uint8_t rirbSts = Read8(REG_RIRBSTS);
Write8(REG_RIRBSTS, rirbSts);
}
// Notify the mixer so it can refill the DMA ring with the next mix
// window. Done after clearing status bits so re-entry can't latch.
if (bufferCompleted) {
Mixer::OnHdaBufferComplete();
}
}
// =========================================================================
+517
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@@ -0,0 +1,517 @@
/*
* Mixer.cpp
* Software audio mixer: routes multiple per-process audio streams to a single
* hardware output (Intel HDA), with per-stream volume, mute, and pause.
* Copyright (c) 2026 Daniel Hammer
*/
#include "Mixer.hpp"
#include "IntelHda.hpp"
#include <Memory/PageFrameAllocator.hpp>
#include <Memory/HHDM.hpp>
#include <Sched/Scheduler.hpp>
#include <Terminal/Terminal.hpp>
#include <CppLib/Stream.hpp>
#include <CppLib/Spinlock.hpp>
#include <Libraries/Memory.hpp>
namespace Drivers::Audio::Mixer {
using namespace Kt;
// =========================================================================
// Per-stream state
// =========================================================================
//
// Each virtual stream stores its input as 16-bit stereo at the *input*
// sample rate. The pump consumes input frames at the input rate, linearly
// interpolates between adjacent frames using a Q32 fractional cursor, and
// produces output frames at MIX_RATE.
static constexpr uint32_t INPUT_RING_FRAMES = 16384; // ~341 ms at 48 kHz
static constexpr int INPUT_RING_BYTES = INPUT_RING_FRAMES * 4;
static constexpr int INPUT_RING_PAGES = (INPUT_RING_BYTES + 0xFFF) / 0x1000;
// Cap one pump cycle to keep loop bounded under heavy write bursts.
static constexpr uint32_t MAX_PUMP_FRAMES = 4096; // ~85 ms at 48 kHz
struct VirtualStream {
bool active;
int ownerPid;
char name[64];
uint32_t inputRate;
uint8_t inputChannels; // 1 or 2 (mono is upmixed at conversion time)
uint8_t inputBits; // currently must be 16
uint8_t volume; // 0-100
bool muted;
bool paused;
// Input ring: int16 stereo at inputRate.
int16_t* ring;
uint32_t writeFrame; // monotonically increasing, modulo'd at access
uint32_t readFrame;
uint64_t consumedInputBytes; // total input bytes consumed by pump
// Resample cursor (Q32 fixed point, fractional position within next input frame).
uint64_t posQ32;
uint64_t stepQ32; // (inputRate << 32) / MIX_RATE
};
// =========================================================================
// Module state
// =========================================================================
static kcp::Spinlock g_lock;
static VirtualStream g_streams[MAX_STREAMS] = {};
static bool g_hdaOpened = false;
static int g_hdaHandle = -1;
static int g_masterVolume = 80;
static bool g_masterMute = false;
static int g_activeCount = 0;
// Monotonically increasing serial. Bumped (and waiters woken) on every
// mutation of mixer state. Clients use it to detect changes without
// re-reading the whole snapshot. The address of the serial doubles as the
// wait-object passed to BlockOnObject / WakeObjectWaiters.
static volatile uint64_t g_serial = 0;
// Caller must hold g_lock.
static void BumpSerialLocked() {
g_serial++;
}
// Scratch mix buffer (int32 stereo, to avoid clipping during accumulation).
// Sized for MAX_PUMP_FRAMES * 2 channels.
static int32_t g_mixScratch[MAX_PUMP_FRAMES * 2];
static int16_t g_outScratch[MAX_PUMP_FRAMES * 2];
// =========================================================================
// Helpers
// =========================================================================
static inline int16_t SatI16(int32_t v) {
if (v > 32767) return 32767;
if (v < -32768) return -32768;
return (int16_t)v;
}
static int16_t* AllocRing() {
void* p = Memory::g_pfa->ReallocConsecutive(nullptr, INPUT_RING_PAGES);
if (!p) return nullptr;
memset(p, 0, INPUT_RING_PAGES * 0x1000);
return (int16_t*)p;
}
static void FreeRing(int16_t* ring) {
if (!ring) return;
Memory::g_pfa->ReallocConsecutive(ring, 0);
}
static bool EnsureHdaOpen() {
if (g_hdaOpened) return true;
if (!IntelHda::IsInitialized()) return false;
g_hdaHandle = IntelHda::Open(MIX_RATE, MIX_CHANNELS, MIX_BITS);
if (g_hdaHandle < 0) return false;
IntelHda::Control(g_hdaHandle, IntelHda::AUDIO_CTL_SET_VOLUME, g_masterMute ? 0 : g_masterVolume);
g_hdaOpened = true;
return true;
}
// Convert one chunk of raw input bytes from a stream into int16 stereo at
// the stream's native rate, then push into its ring. Caller holds g_lock.
// Returns the number of *input bytes* successfully ingested.
static uint32_t ConvertAndPush(VirtualStream& s, const uint8_t* data, uint32_t size) {
// Only 16-bit input is supported. Caller validates this in Open().
const uint32_t inFrameBytes = (uint32_t)s.inputChannels * 2;
uint32_t inFrames = size / inFrameBytes;
if (inFrames == 0) return 0;
// Clamp to whatever space the ring has left without growing past the
// configured capacity. Excess input is dropped — callers know to write
// again later.
uint32_t inFlight = s.writeFrame - s.readFrame;
uint32_t free = (inFlight >= INPUT_RING_FRAMES) ? 0 : (INPUT_RING_FRAMES - inFlight);
if (inFrames > free) inFrames = free;
if (inFrames == 0) return 0;
const int16_t* src = (const int16_t*)data;
for (uint32_t i = 0; i < inFrames; i++) {
int16_t l, r;
if (s.inputChannels == 1) {
l = r = src[i];
} else {
l = src[i * 2 + 0];
r = src[i * 2 + 1];
}
uint32_t idx = (s.writeFrame + i) % INPUT_RING_FRAMES;
s.ring[idx * 2 + 0] = l;
s.ring[idx * 2 + 1] = r;
}
s.writeFrame += inFrames;
return inFrames * inFrameBytes;
}
// =========================================================================
// Mixer pump
// =========================================================================
//
// Compute the number of frames we can safely write to the HDA DMA buffer
// (free space in the ring, minus a small guard), then for each active
// stream resample and mix it into the scratch buffer. Finally hand the
// result to IntelHda::Write().
static void Pump() {
if (!g_hdaOpened) return;
// Ask IntelHda how much room there is. The driver clamps writes to free
// space, so we feed it a generous buffer and let it consume what it can.
uint32_t frames = MAX_PUMP_FRAMES;
// Always write to HDA, even when no streams are active, so the
// hardware ring stays filled with silence instead of looping the
// last mixed audio. Without this, closing the last app would leave
// its tail playing on repeat.
if (g_activeCount == 0) {
memset(g_outScratch, 0, frames * 2 * sizeof(int16_t));
IntelHda::Write(g_hdaHandle, (const uint8_t*)g_outScratch, frames * 4);
return;
}
// Zero the scratch accumulator.
memset(g_mixScratch, 0, frames * 2 * sizeof(int32_t));
for (int i = 0; i < MAX_STREAMS; i++) {
VirtualStream& s = g_streams[i];
if (!s.active || s.paused || s.muted || s.volume == 0) continue;
// posQ32 is the fractional read cursor; integer part is the index
// of the *next* input frame to consume.
uint64_t pos = s.posQ32;
uint64_t step = s.stepQ32;
uint32_t available = s.writeFrame - s.readFrame;
if (available == 0) continue;
// Per-stream gain in Q15 (post-master mix).
int32_t gain = (int32_t)s.volume; // 0..100
for (uint32_t f = 0; f < frames; f++) {
uint64_t intPart = pos >> 32;
if (intPart + 1 >= available) {
break; // would read past end of ring; stop early
}
uint32_t i0 = (s.readFrame + (uint32_t)intPart) % INPUT_RING_FRAMES;
uint32_t i1 = (s.readFrame + (uint32_t)intPart + 1) % INPUT_RING_FRAMES;
int32_t l0 = s.ring[i0 * 2 + 0];
int32_t r0 = s.ring[i0 * 2 + 1];
int32_t l1 = s.ring[i1 * 2 + 0];
int32_t r1 = s.ring[i1 * 2 + 1];
// 16-bit fraction is the high half of the Q32 fractional part.
int32_t frac = (int32_t)((pos & 0xFFFFFFFFull) >> 16); // 0..65535
int32_t inv = 65536 - frac;
int32_t l = (l0 * inv + l1 * frac) >> 16;
int32_t r = (r0 * inv + r1 * frac) >> 16;
// Apply per-stream volume.
l = (l * gain) / 100;
r = (r * gain) / 100;
g_mixScratch[f * 2 + 0] += l;
g_mixScratch[f * 2 + 1] += r;
pos += step;
}
// Advance the ring read cursor by the integer part of `pos`, and
// keep only the leftover fractional bit for next pump.
uint32_t consumedFrames = (uint32_t)(pos >> 32);
if (consumedFrames > available - 1) consumedFrames = available - 1;
s.readFrame += consumedFrames;
s.posQ32 = pos - ((uint64_t)consumedFrames << 32);
s.consumedInputBytes += (uint64_t)consumedFrames *
(uint64_t)((s.inputChannels == 1) ? 2 : 4);
}
// Saturate, apply master volume + mute, and emit s16 stereo.
int32_t masterGain = g_masterMute ? 0 : g_masterVolume; // 0..100
for (uint32_t f = 0; f < frames; f++) {
int32_t l = (g_mixScratch[f * 2 + 0] * masterGain) / 100;
int32_t r = (g_mixScratch[f * 2 + 1] * masterGain) / 100;
g_outScratch[f * 2 + 0] = SatI16(l);
g_outScratch[f * 2 + 1] = SatI16(r);
}
// Hand off to HDA. IntelHda::Write returns the number of bytes
// actually accepted (limited by free space in the DMA ring).
IntelHda::Write(g_hdaHandle, (const uint8_t*)g_outScratch, frames * 4);
}
// =========================================================================
// Public API
// =========================================================================
int Open(uint32_t sampleRate, uint8_t channels, uint8_t bitsPerSample,
int ownerPid, const char* ownerName) {
if (channels < 1 || channels > 2) return -1;
if (bitsPerSample != 16) return -1;
if (sampleRate < 8000 || sampleRate > 192000) return -1;
g_lock.Acquire();
if (!EnsureHdaOpen()) {
g_lock.Release();
return -1;
}
int slot = -1;
for (int i = 0; i < MAX_STREAMS; i++) {
if (!g_streams[i].active) { slot = i; break; }
}
if (slot < 0) {
g_lock.Release();
return -1;
}
VirtualStream& s = g_streams[slot];
int16_t* ring = AllocRing();
if (!ring) {
g_lock.Release();
return -1;
}
s.active = true;
s.ownerPid = ownerPid;
int n = 0;
if (ownerName) {
for (; n < 63 && ownerName[n]; n++) s.name[n] = ownerName[n];
}
s.name[n] = '\0';
s.inputRate = sampleRate;
s.inputChannels = channels;
s.inputBits = bitsPerSample;
s.volume = 100;
s.muted = false;
s.paused = false;
s.ring = ring;
s.writeFrame = 0;
s.readFrame = 0;
s.consumedInputBytes = 0;
s.posQ32 = 0;
// step = inputRate / MIX_RATE in Q32.
s.stepQ32 = ((uint64_t)sampleRate << 32) / MIX_RATE;
g_activeCount++;
BumpSerialLocked();
g_lock.Release();
Sched::WakeObjectWaiters((void*)&g_serial);
return slot;
}
void Close(int handle) {
if (handle < 0 || handle >= MAX_STREAMS) return;
g_lock.Acquire();
VirtualStream& s = g_streams[handle];
bool changed = false;
if (s.active) {
FreeRing(s.ring);
s.ring = nullptr;
s.active = false;
s.ownerPid = 0;
s.name[0] = '\0';
if (g_activeCount > 0) g_activeCount--;
BumpSerialLocked();
changed = true;
}
g_lock.Release();
if (changed) Sched::WakeObjectWaiters((void*)&g_serial);
}
int Write(int handle, const uint8_t* data, uint32_t size) {
if (handle < 0 || handle >= MAX_STREAMS || !data || size == 0) return -1;
g_lock.Acquire();
VirtualStream& s = g_streams[handle];
if (!s.active) { g_lock.Release(); return -1; }
uint32_t written = ConvertAndPush(s, data, size);
// Run a pump cycle so the HDA buffer stays fed.
Pump();
g_lock.Release();
return (int)written;
}
int Control(int handle, int cmd, int value) {
// Master-scope commands ignore the handle.
switch (cmd) {
case Montauk::AUDIO_CTL_SET_MASTER_VOLUME:
SetMasterVolume(value);
return 0;
case Montauk::AUDIO_CTL_GET_MASTER_VOLUME:
return GetMasterVolume();
case Montauk::AUDIO_CTL_SET_MASTER_MUTE:
SetMasterMute(value != 0);
return 0;
case Montauk::AUDIO_CTL_GET_MASTER_MUTE:
return GetMasterMute() ? 1 : 0;
}
if (handle < 0 || handle >= MAX_STREAMS) return -1;
g_lock.Acquire();
VirtualStream& s = g_streams[handle];
if (!s.active) { g_lock.Release(); return -1; }
int rv = -1;
bool changed = false;
switch (cmd) {
case Montauk::AUDIO_CTL_SET_VOLUME: {
int v = value; if (v < 0) v = 0; if (v > 100) v = 100;
if (s.volume != (uint8_t)v) { s.volume = (uint8_t)v; changed = true; }
rv = 0;
break;
}
case Montauk::AUDIO_CTL_GET_VOLUME:
rv = s.volume;
break;
case Montauk::AUDIO_CTL_GET_POS:
rv = (int)(s.consumedInputBytes & 0x7FFFFFFF);
break;
case Montauk::AUDIO_CTL_PAUSE:
if (s.paused != (value != 0)) { s.paused = (value != 0); changed = true; }
rv = 0;
break;
case Montauk::AUDIO_CTL_SET_MUTE:
if (s.muted != (value != 0)) { s.muted = (value != 0); changed = true; }
rv = 0;
break;
case Montauk::AUDIO_CTL_GET_MUTE:
rv = s.muted ? 1 : 0;
break;
default:
rv = -1;
break;
}
if (changed) BumpSerialLocked();
g_lock.Release();
if (changed) Sched::WakeObjectWaiters((void*)&g_serial);
return rv;
}
int List(Montauk::AudioStreamInfo* buf, int maxCount) {
if (!buf || maxCount <= 0) return 0;
g_lock.Acquire();
int count = 0;
for (int i = 0; i < MAX_STREAMS && count < maxCount; i++) {
VirtualStream& s = g_streams[i];
if (!s.active) continue;
buf[count].handle = i;
buf[count].ownerPid = s.ownerPid;
int j = 0;
for (; j < 63 && s.name[j]; j++) buf[count].name[j] = s.name[j];
buf[count].name[j] = '\0';
buf[count].sampleRate = s.inputRate;
buf[count].channels = s.inputChannels;
buf[count].bitsPerSample = s.inputBits;
buf[count].volume = s.volume;
buf[count].muted = s.muted ? 1 : 0;
buf[count].paused = s.paused ? 1 : 0;
for (int k = 0; k < 7; k++) buf[count]._pad[k] = 0;
count++;
}
g_lock.Release();
return count;
}
void CleanupProcess(int pid) {
g_lock.Acquire();
bool changed = false;
for (int i = 0; i < MAX_STREAMS; i++) {
VirtualStream& s = g_streams[i];
if (s.active && s.ownerPid == pid) {
FreeRing(s.ring);
s.ring = nullptr;
s.active = false;
s.ownerPid = 0;
s.name[0] = '\0';
if (g_activeCount > 0) g_activeCount--;
changed = true;
}
}
if (changed) BumpSerialLocked();
g_lock.Release();
if (changed) Sched::WakeObjectWaiters((void*)&g_serial);
}
void SetMasterVolume(int percent) {
if (percent < 0) percent = 0;
if (percent > 100) percent = 100;
g_lock.Acquire();
bool changed = (g_masterVolume != percent);
g_masterVolume = percent;
if (g_hdaOpened) {
IntelHda::Control(g_hdaHandle, IntelHda::AUDIO_CTL_SET_VOLUME,
g_masterMute ? 0 : g_masterVolume);
}
if (changed) BumpSerialLocked();
g_lock.Release();
if (changed) Sched::WakeObjectWaiters((void*)&g_serial);
}
int GetMasterVolume() {
return g_masterVolume;
}
void SetMasterMute(bool muted) {
g_lock.Acquire();
bool changed = (g_masterMute != muted);
g_masterMute = muted;
if (g_hdaOpened) {
IntelHda::Control(g_hdaHandle, IntelHda::AUDIO_CTL_SET_VOLUME,
g_masterMute ? 0 : g_masterVolume);
}
if (changed) BumpSerialLocked();
g_lock.Release();
if (changed) Sched::WakeObjectWaiters((void*)&g_serial);
}
bool GetMasterMute() {
return g_masterMute;
}
void OnHdaBufferComplete() {
// Called from the HDA buffer-completion interrupt. Mixer state and
// HDA register access are both serialized through g_lock (which
// disables interrupts on acquire), so this is safe to call from IRQ.
g_lock.Acquire();
Pump();
g_lock.Release();
}
uint64_t GetSerial() {
return g_serial;
}
// BlockOnObjectIf callback: returns true (i.e. "do block") only if the
// current serial still matches the caller's snapshot. Avoids the classic
// wakeup-before-block race: state could change between the caller's first
// read of g_serial and the scheduler dropping the process to Blocked.
struct WaitCtx { uint64_t expected; };
static bool WaitShouldBlock(void* ctx) {
return g_serial == ((WaitCtx*)ctx)->expected;
}
uint64_t Wait(uint64_t prevSerial, uint64_t timeoutMs) {
// Fast path: state already moved on, no need to enter the scheduler.
if (g_serial != prevSerial) return g_serial;
if (timeoutMs == 0) return g_serial;
WaitCtx ctx{prevSerial};
Sched::BlockOnObjectIf((void*)&g_serial, timeoutMs,
WaitShouldBlock, &ctx);
return g_serial;
}
};
+58
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@@ -0,0 +1,58 @@
/*
* Mixer.hpp
* Software audio mixer: routes multiple per-process audio streams to a single
* hardware output (Intel HDA), with per-stream volume, mute, and pause.
* Copyright (c) 2026 Daniel Hammer
*/
#pragma once
#include <cstdint>
#include <Api/Syscall.hpp>
namespace Drivers::Audio::Mixer {
// Maximum simultaneous virtual streams. Each open audio handle owned by a
// process consumes one slot. Slot index doubles as the user-visible handle.
constexpr int MAX_STREAMS = 8;
// Fixed hardware mix format. Streams opened at other rates / channel
// counts / bit depths are converted at write time.
constexpr uint32_t MIX_RATE = 48000;
constexpr uint8_t MIX_CHANNELS = 2;
constexpr uint8_t MIX_BITS = 16;
// Lazy-init: opens the underlying HDA stream on first virtual Open().
int Open(uint32_t sampleRate, uint8_t channels, uint8_t bitsPerSample,
int ownerPid, const char* ownerName);
void Close(int handle);
int Write(int handle, const uint8_t* data, uint32_t size);
int Control(int handle, int cmd, int value);
// Enumerate all currently-active streams.
int List(Montauk::AudioStreamInfo* buf, int maxCount);
// Close every stream owned by `pid`. Called from the scheduler on process
// exit / kill so leaked handles do not occupy mixer slots.
void CleanupProcess(int pid);
// Master-volume control (applies post-mix, before HW DAC).
void SetMasterVolume(int percent);
int GetMasterVolume();
void SetMasterMute(bool muted);
bool GetMasterMute();
// Called from the HDA BCIS interrupt: a buffer segment finished playing,
// refill the HW ring so audio doesn't loop stale data.
void OnHdaBufferComplete();
// Event-driven sync for clients (panel popup, Audio app, level meters).
//
// A monotonically increasing serial is bumped on every state change
// (open/close, per-stream and master volume/mute, pause). Wait() blocks
// until the serial differs from `prevSerial` or `timeoutMs` elapses, and
// returns the current serial. timeoutMs == 0 returns immediately
// (non-blocking poll). Callers should refresh their local snapshot
// whenever the serial changes.
uint64_t GetSerial();
uint64_t Wait(uint64_t prevSerial, uint64_t timeoutMs);
};