feat: add experimental game engine & demo game, fix ACPI events
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# Makefile for rpgdemo (Montauk Quest - 2D RPG demo) on MontaukOS
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# Copyright (c) 2026 Daniel Hammer
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MAKEFLAGS += -rR
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.SUFFIXES:
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# ---- Toolchain ----
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TOOLCHAIN_PREFIX := $(shell cd ../../.. && pwd)/toolchain/local/bin/x86_64-elf-
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ifneq ($(wildcard $(TOOLCHAIN_PREFIX)gcc),)
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CXX := $(TOOLCHAIN_PREFIX)g++
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else
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CXX := g++
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endif
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# ---- Paths ----
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PROG_INC := ../../include
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LINK_LD := ../../link.ld
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BINDIR := ../../bin
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OBJDIR := obj
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LIBDIR := ../../lib
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# Game asset source directory
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ASSET_SRC := ../../gameengine/Cute_Fantasy_Free
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# ---- Compiler flags ----
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CXXFLAGS := \
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-std=gnu++20 \
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-g -O2 -pipe \
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-Wall \
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-Wextra \
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-Wno-unused-parameter \
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-Wno-unused-function \
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-Wno-missing-field-initializers \
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-nostdinc \
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-ffreestanding \
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-fno-stack-protector \
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-fno-stack-check \
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-fno-PIC \
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-fno-rtti \
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-fno-exceptions \
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-ffunction-sections \
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-fdata-sections \
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-fno-tree-loop-distribute-patterns \
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-m64 \
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-march=x86-64 \
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-msse \
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-msse2 \
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-mno-red-zone \
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-mcmodel=small \
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-I $(PROG_INC) \
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-I . \
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-isystem $(PROG_INC)/libc \
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-isystem ../../../kernel/freestnd-c-hdrs/x86_64/include \
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-isystem ../../../kernel/freestnd-cxx-hdrs/x86_64/include
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# ---- Linker flags ----
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LDFLAGS := \
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-nostdlib \
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-static \
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-Wl,--build-id=none \
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-Wl,--gc-sections \
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-Wl,-m,elf_x86_64 \
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-z max-page-size=0x1000 \
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-T $(LINK_LD)
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# ---- Source files ----
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SRCS := main.cpp stb_impl.cpp
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OBJS := $(addprefix $(OBJDIR)/,$(SRCS:.cpp=.o))
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# ---- Target ----
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TARGET := $(BINDIR)/apps/rpgdemo/rpgdemo.elf
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APP_DIR := $(BINDIR)/apps/rpgdemo
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.PHONY: all clean assets
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all: $(TARGET) assets
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$(TARGET): $(OBJS) $(LINK_LD) Makefile
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mkdir -p $(APP_DIR)
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$(CXX) $(CXXFLAGS) $(LDFLAGS) $(OBJS) $(LIBDIR)/libc/liblibc.a -o $@
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$(OBJDIR)/%.o: %.cpp Makefile
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mkdir -p $(OBJDIR)
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$(CXX) $(CXXFLAGS) -c $< -o $@
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# Copy game assets into the app bundle
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assets:
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mkdir -p $(APP_DIR)
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cp $(ASSET_SRC)/Player/Player.png $(APP_DIR)/Player.png
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cp $(ASSET_SRC)/Player/Player_Actions.png $(APP_DIR)/Player_Actions.png
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cp $(ASSET_SRC)/Enemies/Skeleton.png $(APP_DIR)/Skeleton.png
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cp $(ASSET_SRC)/Enemies/Slime_Green.png $(APP_DIR)/Slime_Green.png
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cp $(ASSET_SRC)/Tiles/Grass_Middle.png $(APP_DIR)/Grass_Middle.png
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cp $(ASSET_SRC)/Tiles/Path_Middle.png $(APP_DIR)/Path_Middle.png
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cp $(ASSET_SRC)/Tiles/Water_Middle.png $(APP_DIR)/Water_Middle.png
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cp $(ASSET_SRC)/Tiles/Cliff_Tile.png $(APP_DIR)/Cliff_Tile.png
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cp "$(ASSET_SRC)/Outdoor decoration/Oak_Tree.png" $(APP_DIR)/Oak_Tree.png
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cp "$(ASSET_SRC)/Outdoor decoration/Oak_Tree_Small.png" $(APP_DIR)/Oak_Tree_Small.png
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cp "$(ASSET_SRC)/Outdoor decoration/House_1_Wood_Base_Blue.png" $(APP_DIR)/House.png
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cp "$(ASSET_SRC)/Outdoor decoration/Chest.png" $(APP_DIR)/Chest.png
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cp "$(ASSET_SRC)/Outdoor decoration/Fences.png" $(APP_DIR)/Fences.png
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cp "$(ASSET_SRC)/Outdoor decoration/Bridge_Wood.png" $(APP_DIR)/Bridge_Wood.png
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cp "$(ASSET_SRC)/Outdoor decoration/Outdoor_Decor_Free.png" $(APP_DIR)/Outdoor_Decor.png
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cp $(ASSET_SRC)/Animals/Chicken/Chicken.png $(APP_DIR)/Chicken.png
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cp $(ASSET_SRC)/Animals/Cow/Cow.png $(APP_DIR)/Cow.png
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cp $(ASSET_SRC)/Animals/Pig/Pig.png $(APP_DIR)/Pig.png
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cp $(ASSET_SRC)/Animals/Sheep/Sheep.png $(APP_DIR)/Sheep.png
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clean:
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rm -rf $(OBJDIR) $(TARGET)
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