feat: add experimental game engine & demo game, fix ACPI events

This commit is contained in:
2026-03-18 14:26:50 +01:00
parent ffffb6a0c5
commit b5d2cc515c
42 changed files with 2237 additions and 12 deletions
+116
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# Makefile for rpgdemo (Montauk Quest - 2D RPG demo) on MontaukOS
# Copyright (c) 2026 Daniel Hammer
MAKEFLAGS += -rR
.SUFFIXES:
# ---- Toolchain ----
TOOLCHAIN_PREFIX := $(shell cd ../../.. && pwd)/toolchain/local/bin/x86_64-elf-
ifneq ($(wildcard $(TOOLCHAIN_PREFIX)gcc),)
CXX := $(TOOLCHAIN_PREFIX)g++
else
CXX := g++
endif
# ---- Paths ----
PROG_INC := ../../include
LINK_LD := ../../link.ld
BINDIR := ../../bin
OBJDIR := obj
LIBDIR := ../../lib
# Game asset source directory
ASSET_SRC := ../../gameengine/Cute_Fantasy_Free
# ---- Compiler flags ----
CXXFLAGS := \
-std=gnu++20 \
-g -O2 -pipe \
-Wall \
-Wextra \
-Wno-unused-parameter \
-Wno-unused-function \
-Wno-missing-field-initializers \
-nostdinc \
-ffreestanding \
-fno-stack-protector \
-fno-stack-check \
-fno-PIC \
-fno-rtti \
-fno-exceptions \
-ffunction-sections \
-fdata-sections \
-fno-tree-loop-distribute-patterns \
-m64 \
-march=x86-64 \
-msse \
-msse2 \
-mno-red-zone \
-mcmodel=small \
-I $(PROG_INC) \
-I . \
-isystem $(PROG_INC)/libc \
-isystem ../../../kernel/freestnd-c-hdrs/x86_64/include \
-isystem ../../../kernel/freestnd-cxx-hdrs/x86_64/include
# ---- Linker flags ----
LDFLAGS := \
-nostdlib \
-static \
-Wl,--build-id=none \
-Wl,--gc-sections \
-Wl,-m,elf_x86_64 \
-z max-page-size=0x1000 \
-T $(LINK_LD)
# ---- Source files ----
SRCS := main.cpp stb_impl.cpp
OBJS := $(addprefix $(OBJDIR)/,$(SRCS:.cpp=.o))
# ---- Target ----
TARGET := $(BINDIR)/apps/rpgdemo/rpgdemo.elf
APP_DIR := $(BINDIR)/apps/rpgdemo
.PHONY: all clean assets
all: $(TARGET) assets
$(TARGET): $(OBJS) $(LINK_LD) Makefile
mkdir -p $(APP_DIR)
$(CXX) $(CXXFLAGS) $(LDFLAGS) $(OBJS) $(LIBDIR)/libc/liblibc.a -o $@
$(OBJDIR)/%.o: %.cpp Makefile
mkdir -p $(OBJDIR)
$(CXX) $(CXXFLAGS) -c $< -o $@
# Copy game assets into the app bundle
assets:
mkdir -p $(APP_DIR)
cp $(ASSET_SRC)/Player/Player.png $(APP_DIR)/Player.png
cp $(ASSET_SRC)/Player/Player_Actions.png $(APP_DIR)/Player_Actions.png
cp $(ASSET_SRC)/Enemies/Skeleton.png $(APP_DIR)/Skeleton.png
cp $(ASSET_SRC)/Enemies/Slime_Green.png $(APP_DIR)/Slime_Green.png
cp $(ASSET_SRC)/Tiles/Grass_Middle.png $(APP_DIR)/Grass_Middle.png
cp $(ASSET_SRC)/Tiles/Path_Middle.png $(APP_DIR)/Path_Middle.png
cp $(ASSET_SRC)/Tiles/Water_Middle.png $(APP_DIR)/Water_Middle.png
cp $(ASSET_SRC)/Tiles/Cliff_Tile.png $(APP_DIR)/Cliff_Tile.png
cp "$(ASSET_SRC)/Outdoor decoration/Oak_Tree.png" $(APP_DIR)/Oak_Tree.png
cp "$(ASSET_SRC)/Outdoor decoration/Oak_Tree_Small.png" $(APP_DIR)/Oak_Tree_Small.png
cp "$(ASSET_SRC)/Outdoor decoration/House_1_Wood_Base_Blue.png" $(APP_DIR)/House.png
cp "$(ASSET_SRC)/Outdoor decoration/Chest.png" $(APP_DIR)/Chest.png
cp "$(ASSET_SRC)/Outdoor decoration/Fences.png" $(APP_DIR)/Fences.png
cp "$(ASSET_SRC)/Outdoor decoration/Bridge_Wood.png" $(APP_DIR)/Bridge_Wood.png
cp "$(ASSET_SRC)/Outdoor decoration/Outdoor_Decor_Free.png" $(APP_DIR)/Outdoor_Decor.png
cp $(ASSET_SRC)/Animals/Chicken/Chicken.png $(APP_DIR)/Chicken.png
cp $(ASSET_SRC)/Animals/Cow/Cow.png $(APP_DIR)/Cow.png
cp $(ASSET_SRC)/Animals/Pig/Pig.png $(APP_DIR)/Pig.png
cp $(ASSET_SRC)/Animals/Sheep/Sheep.png $(APP_DIR)/Sheep.png
clean:
rm -rf $(OBJDIR) $(TARGET)
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[app]
name = "Montauk Quest"
binary = "rpgdemo.elf"
icon = "icon.svg"
[menu]
category = "Games"
visible = true
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/*
* stb_impl.cpp
* Single compilation unit for stb_image (PNG) and stb_truetype
* for MontaukOS freestanding environment
* Copyright (c) 2026 Daniel Hammer
*/
#include <cstdint>
#include <cstddef>
#include <montauk/heap.h>
#include <montauk/string.h>
#include <gui/stb_math.h>
extern "C" {
#include <stdlib.h>
#include <string.h>
}
// ============================================================================
// stb_image - PNG decoder
// ============================================================================
#define STBI_ONLY_PNG
#define STBI_NO_JPEG
#define STBI_NO_BMP
#define STBI_NO_PSD
#define STBI_NO_TGA
#define STBI_NO_GIF
#define STBI_NO_HDR
#define STBI_NO_PIC
#define STBI_NO_PNM
#define STBI_NO_LINEAR
#define STBI_NO_STDIO
#define STBI_NO_THREAD_LOCALS
#define STBI_MALLOC(sz) malloc(sz)
#define STBI_FREE(p) free(p)
#define STBI_REALLOC(p, newsz) realloc(p, newsz)
#define STBI_ASSERT(x) ((void)(x))
#define STB_IMAGE_IMPLEMENTATION
#include <gui/stb_image.h>
// ============================================================================
// stb_truetype - TrueType font renderer
// ============================================================================
#define STBTT_ifloor(x) ((int) stb_floor(x))
#define STBTT_iceil(x) ((int) stb_ceil(x))
#define STBTT_sqrt(x) stb_sqrt(x)
#define STBTT_pow(x,y) stb_pow(x,y)
#define STBTT_fmod(x,y) stb_fmod(x,y)
#define STBTT_cos(x) stb_cos(x)
#define STBTT_acos(x) stb_acos(x)
#define STBTT_fabs(x) stb_fabs(x)
#define STBTT_malloc(x,u) ((void)(u), montauk::malloc(x))
#define STBTT_free(x,u) ((void)(u), montauk::mfree(x))
#define STBTT_memcpy(d,s,n) montauk::memcpy(d,s,n)
#define STBTT_memset(d,v,n) montauk::memset(d,v,n)
#define STBTT_strlen(x) montauk::slen(x)
#define STBTT_assert(x) ((void)(x))
#define STB_TRUETYPE_IMPLEMENTATION
#include <gui/stb_truetype.h>