feat: new Window Server helpers and app migrations
This commit is contained in:
+77
-136
@@ -8,6 +8,7 @@
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#include <montauk/string.h>
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#include <montauk/heap.h>
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#include <gui/gui.hpp>
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#include <gui/standalone.hpp>
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#include <gui/truetype.hpp>
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extern "C" {
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@@ -27,21 +28,17 @@ static constexpr int FONT_SIZE = 16;
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static constexpr int FONT_SIZE_LG = 28;
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static constexpr int SLIDER_X = 24;
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static constexpr int SLIDER_W = WIN_W - 48;
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static constexpr int SLIDER_Y = 78;
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static constexpr int SLIDER_H = 8;
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static constexpr int KNOB_R = 10;
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static constexpr int BTN_W = 48;
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static constexpr int BTN_H = 28;
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static constexpr int BTN_Y = 118;
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static constexpr int BTN_RAD = 6;
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static constexpr Color BG_COLOR = Color::from_rgb(0xFF, 0xFF, 0xFF);
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static constexpr Color TEXT_COLOR = Color::from_rgb(0x22, 0x22, 0x22);
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static constexpr Color DIM_TEXT = Color::from_rgb(0x66, 0x66, 0x66);
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static constexpr Color ACCENT = Color::from_rgb(0x36, 0x7B, 0xF0);
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static constexpr Color ACCENT_HOVER = Color::from_rgb(0x2A, 0x62, 0xC8);
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static constexpr Color TRACK_BG = Color::from_rgb(0xDD, 0xDD, 0xDD);
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static constexpr Color WHITE = Color::from_rgb(0xFF, 0xFF, 0xFF);
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static constexpr Color MUTE_COLOR = Color::from_rgb(0xCC, 0x33, 0x33);
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@@ -51,95 +48,13 @@ static constexpr Color MUTE_COLOR = Color::from_rgb(0xCC, 0x33, 0x33);
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// ============================================================================
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static TrueTypeFont* g_font = nullptr;
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static int g_win_w = WIN_W;
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static int g_win_h = WIN_H;
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static int g_volume = 80;
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static bool g_muted = false;
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static int g_pre_mute_vol = 80;
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static bool g_dragging = false;
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// ============================================================================
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// Pixel helpers (same pattern as disks app)
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// ============================================================================
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static void px_fill(uint32_t* px, int bw, int bh,
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int x, int y, int w, int h, Color c) {
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uint32_t v = c.to_pixel();
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int x0 = x < 0 ? 0 : x, y0 = y < 0 ? 0 : y;
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int x1 = x + w > bw ? bw : x + w;
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int y1 = y + h > bh ? bh : y + h;
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for (int row = y0; row < y1; row++)
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for (int col = x0; col < x1; col++)
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px[row * bw + col] = v;
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}
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static void px_hline(uint32_t* px, int bw, int bh, int x, int y, int w, Color c) {
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if (y < 0 || y >= bh) return;
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uint32_t v = c.to_pixel();
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int x0 = x < 0 ? 0 : x;
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int x1 = x + w > bw ? bw : x + w;
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for (int col = x0; col < x1; col++)
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px[y * bw + col] = v;
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}
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static void px_fill_rounded(uint32_t* px, int bw, int bh,
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int x, int y, int w, int h, int r, Color c) {
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uint32_t v = c.to_pixel();
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for (int row = 0; row < h; row++) {
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int dy = y + row;
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if (dy < 0 || dy >= bh) continue;
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for (int col = 0; col < w; col++) {
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int dx = x + col;
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if (dx < 0 || dx >= bw) continue;
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bool skip = false;
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int cx, cy;
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if (col < r && row < r) { cx = r - col - 1; cy = r - row - 1; if (cx*cx + cy*cy >= r*r) skip = true; }
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else if (col >= w - r && row < r) { cx = col - (w - r); cy = r - row - 1; if (cx*cx + cy*cy >= r*r) skip = true; }
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else if (col < r && row >= h - r) { cx = r - col - 1; cy = row - (h - r); if (cx*cx + cy*cy >= r*r) skip = true; }
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else if (col >= w - r && row >= h - r) { cx = col - (w - r); cy = row - (h - r); if (cx*cx + cy*cy >= r*r) skip = true; }
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if (!skip) px[dy * bw + dx] = v;
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}
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}
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}
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static void px_circle(uint32_t* px, int bw, int bh,
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int cx, int cy, int r, Color c) {
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uint32_t v = c.to_pixel();
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for (int dy = -r; dy <= r; dy++) {
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int py = cy + dy;
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if (py < 0 || py >= bh) continue;
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for (int dx = -r; dx <= r; dx++) {
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int ppx = cx + dx;
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if (ppx < 0 || ppx >= bw) continue;
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if (dx * dx + dy * dy <= r * r)
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px[py * bw + ppx] = v;
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}
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}
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}
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static void px_text(uint32_t* px, int bw, int bh,
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int x, int y, const char* text, Color c, int size = FONT_SIZE) {
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if (g_font)
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g_font->draw_to_buffer(px, bw, bh, x, y, text, c, size);
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}
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static int text_w(const char* text, int size = FONT_SIZE) {
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return g_font ? g_font->measure_text(text, size) : 0;
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}
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static int font_h(int size = FONT_SIZE) {
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if (!g_font) return 16;
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auto* cache = g_font->get_cache(size);
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return cache->ascent - cache->descent;
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}
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static void px_button(uint32_t* px, int bw, int bh,
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int x, int y, int w, int h,
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const char* label, Color bg, Color fg, int r) {
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px_fill_rounded(px, bw, bh, x, y, w, h, r, bg);
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int tw = text_w(label);
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int fh = font_h();
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px_text(px, bw, bh, x + (w - tw) / 2, y + (h - fh) / 2, label, fg);
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}
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// ============================================================================
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// Volume helpers
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// ============================================================================
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@@ -156,62 +71,80 @@ static void refresh_volume() {
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if (v >= 0) g_volume = v;
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}
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// ============================================================================
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// Layout helpers
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// ============================================================================
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static int slider_w() {
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return g_win_w - 48;
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}
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static int button_y() {
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return g_win_h - BTN_H - 18;
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}
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static void get_button_rects(Rect* minus_btn, Rect* plus_btn, Rect* mute_btn) {
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int total_btn_w = BTN_W * 2 + 60 + 12 * 2;
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int bx = (g_win_w - total_btn_w) / 2;
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int by = button_y();
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if (minus_btn) *minus_btn = {bx, by, BTN_W, BTN_H};
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bx += BTN_W + 12;
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if (plus_btn) *plus_btn = {bx, by, BTN_W, BTN_H};
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bx += BTN_W + 12;
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if (mute_btn) *mute_btn = {bx, by, 60, BTN_H};
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}
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// ============================================================================
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// Render
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// ============================================================================
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static void render(uint32_t* pixels) {
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int fh_lg = font_h(FONT_SIZE_LG);
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static void render(Canvas& canvas) {
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int fh_lg = text_height(g_font, FONT_SIZE_LG);
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int slider_fill_w = slider_w();
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// Background
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px_fill(pixels, WIN_W, WIN_H, 0, 0, WIN_W, WIN_H, BG_COLOR);
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canvas.fill(BG_COLOR);
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// Volume percentage (large, centered)
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char vol_str[8];
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snprintf(vol_str, sizeof(vol_str), "%d%%", g_muted ? 0 : g_volume);
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int vw = text_w(vol_str, FONT_SIZE_LG);
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int vw = text_width(g_font, vol_str, FONT_SIZE_LG);
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Color vol_color = g_muted ? MUTE_COLOR : ACCENT;
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px_text(pixels, WIN_W, WIN_H, (WIN_W - vw) / 2, 20, vol_str, vol_color, FONT_SIZE_LG);
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draw_text(canvas, g_font, (g_win_w - vw) / 2, 20, vol_str, vol_color, FONT_SIZE_LG);
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// "Muted" label
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if (g_muted) {
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const char* muted_label = "Muted";
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int mw = text_w(muted_label);
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px_text(pixels, WIN_W, WIN_H, (WIN_W - mw) / 2,
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20 + fh_lg + 4, muted_label, MUTE_COLOR);
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int mw = text_width(g_font, muted_label, FONT_SIZE);
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draw_text(canvas, g_font, (g_win_w - mw) / 2,
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20 + fh_lg + 4, muted_label, MUTE_COLOR, FONT_SIZE);
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}
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// Slider track
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px_fill_rounded(pixels, WIN_W, WIN_H, SLIDER_X, SLIDER_Y, SLIDER_W, SLIDER_H, 4, TRACK_BG);
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canvas.fill_rounded_rect(SLIDER_X, SLIDER_Y, slider_fill_w, SLIDER_H, 4, TRACK_BG);
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// Filled portion
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int display_vol = g_muted ? 0 : g_volume;
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int fill_w = (display_vol * SLIDER_W) / 100;
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int fill_w = ((g_muted ? 0 : g_volume) * slider_fill_w) / 100;
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if (fill_w > 0)
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px_fill_rounded(pixels, WIN_W, WIN_H, SLIDER_X, SLIDER_Y, fill_w, SLIDER_H, 4, ACCENT);
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canvas.fill_rounded_rect(SLIDER_X, SLIDER_Y, fill_w, SLIDER_H, 4, ACCENT);
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// Knob
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int knob_x = SLIDER_X + fill_w;
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int knob_y = SLIDER_Y + SLIDER_H / 2;
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px_circle(pixels, WIN_W, WIN_H, knob_x, knob_y, KNOB_R, ACCENT);
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px_circle(pixels, WIN_W, WIN_H, knob_x, knob_y, KNOB_R - 3, WHITE);
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fill_circle(canvas, knob_x, knob_y, KNOB_R, ACCENT);
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fill_circle(canvas, knob_x, knob_y, KNOB_R - 3, WHITE);
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// Buttons: [-] and [+] and [Mute]
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int total_btn_w = BTN_W * 2 + 60 + 12 * 2; // minus, plus, mute + gaps
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int bx = (WIN_W - total_btn_w) / 2;
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px_button(pixels, WIN_W, WIN_H, bx, BTN_Y, BTN_W, BTN_H,
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"-", Color::from_rgb(0xE0, 0xE0, 0xE0), TEXT_COLOR, BTN_RAD);
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bx += BTN_W + 12;
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px_button(pixels, WIN_W, WIN_H, bx, BTN_Y, BTN_W, BTN_H,
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"+", Color::from_rgb(0xE0, 0xE0, 0xE0), TEXT_COLOR, BTN_RAD);
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bx += BTN_W + 12;
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Rect minus_btn, plus_btn, mute_btn;
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get_button_rects(&minus_btn, &plus_btn, &mute_btn);
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draw_button(canvas, g_font, minus_btn.x, minus_btn.y, minus_btn.w, minus_btn.h,
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"-", Color::from_rgb(0xE0, 0xE0, 0xE0), TEXT_COLOR, BTN_RAD, FONT_SIZE);
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draw_button(canvas, g_font, plus_btn.x, plus_btn.y, plus_btn.w, plus_btn.h,
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"+", Color::from_rgb(0xE0, 0xE0, 0xE0), TEXT_COLOR, BTN_RAD, FONT_SIZE);
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Color mute_bg = g_muted ? MUTE_COLOR : Color::from_rgb(0xE0, 0xE0, 0xE0);
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Color mute_fg = g_muted ? WHITE : TEXT_COLOR;
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px_button(pixels, WIN_W, WIN_H, bx, BTN_Y, 60, BTN_H,
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"Mute", mute_bg, mute_fg, BTN_RAD);
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draw_button(canvas, g_font, mute_btn.x, mute_btn.y, mute_btn.w, mute_btn.h,
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"Mute", mute_bg, mute_fg, BTN_RAD, FONT_SIZE);
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}
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// ============================================================================
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@@ -219,7 +152,7 @@ static void render(uint32_t* pixels) {
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// ============================================================================
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static int vol_from_slider_x(int mx) {
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int v = ((mx - SLIDER_X) * 100) / SLIDER_W;
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int v = ((mx - SLIDER_X) * 100) / slider_w();
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if (v < 0) v = 0;
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if (v > 100) v = 100;
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return v;
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@@ -228,7 +161,7 @@ static int vol_from_slider_x(int mx) {
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static bool handle_click(int mx, int my) {
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// Slider area (generous vertical hit zone)
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if (my >= SLIDER_Y - KNOB_R && my <= SLIDER_Y + SLIDER_H + KNOB_R &&
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mx >= SLIDER_X - KNOB_R && mx <= SLIDER_X + SLIDER_W + KNOB_R) {
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mx >= SLIDER_X - KNOB_R && mx <= SLIDER_X + slider_w() + KNOB_R) {
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g_muted = false;
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apply_volume(vol_from_slider_x(mx));
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g_dragging = true;
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@@ -236,28 +169,27 @@ static bool handle_click(int mx, int my) {
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}
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// Buttons
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int total_btn_w = BTN_W * 2 + 60 + 12 * 2;
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int bx = (WIN_W - total_btn_w) / 2;
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Rect minus_btn, plus_btn, mute_btn;
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get_button_rects(&minus_btn, &plus_btn, &mute_btn);
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if (my >= BTN_Y && my < BTN_Y + BTN_H) {
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int by = button_y();
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if (my >= by && my < by + BTN_H) {
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// [-] button
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if (mx >= bx && mx < bx + BTN_W) {
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if (minus_btn.contains(mx, my)) {
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g_muted = false;
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apply_volume(g_volume - 5);
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return true;
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}
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bx += BTN_W + 12;
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// [+] button
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if (mx >= bx && mx < bx + BTN_W) {
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if (plus_btn.contains(mx, my)) {
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g_muted = false;
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apply_volume(g_volume + 5);
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return true;
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}
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bx += BTN_W + 12;
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// [Mute] button
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if (mx >= bx && mx < bx + 60) {
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if (mute_btn.contains(mx, my)) {
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if (g_muted) {
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g_muted = false;
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apply_volume(g_pre_mute_vol);
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@@ -291,19 +223,22 @@ extern "C" void _start() {
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refresh_volume();
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// Create window
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Montauk::WinCreateResult wres;
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if (montauk::win_create("Volume", WIN_W, WIN_H, &wres) < 0 || wres.id < 0)
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WsWindow win;
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if (!win.create("Volume", WIN_W, WIN_H))
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montauk::exit(1);
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int win_id = wres.id;
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uint32_t* pixels = (uint32_t*)(uintptr_t)wres.pixelVa;
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g_win_w = win.width;
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g_win_h = win.height;
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render(pixels);
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montauk::win_present(win_id);
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{
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Canvas canvas = win.canvas();
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render(canvas);
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}
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win.present();
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while (true) {
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while (win.id >= 0 && !win.closed) {
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Montauk::WinEvent ev;
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int r = montauk::win_poll(win_id, &ev);
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int r = win.poll(&ev);
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if (r < 0) break;
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if (r == 0) { montauk::sleep_ms(16); continue; }
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@@ -311,6 +246,11 @@ extern "C" void _start() {
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bool redraw = false;
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if (ev.type == 3) break; // close
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if (ev.type == 2) {
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g_win_w = win.width;
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g_win_h = win.height;
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redraw = true;
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}
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// Keyboard
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if (ev.type == 0 && ev.key.pressed) {
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@@ -358,11 +298,12 @@ extern "C" void _start() {
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}
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if (redraw) {
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render(pixels);
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montauk::win_present(win_id);
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Canvas canvas = win.canvas();
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render(canvas);
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win.present();
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}
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}
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montauk::win_destroy(win_id);
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win.destroy();
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montauk::exit(0);
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}
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