feat: add keyboard layout support
This commit is contained in:
@@ -396,6 +396,13 @@ namespace montauk::abi {
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bool shift;
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bool ctrl;
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bool alt;
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bool capslock;
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// Right Alt held, reported separately from alt so keyboard layouts can
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// use it as AltGr without swallowing left-Alt shortcuts.
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bool altgr;
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// Key came from an E0-prefixed scancode (keypad "/" and Enter share a
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// scancode with the main-block keys). Layout translation must skip it.
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bool extended;
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};
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struct MouseState {
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@@ -13,6 +13,7 @@
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#include "gui/mtk/widgets.hpp"
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#include "gui/terminal.hpp"
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#include <Api/Syscall.hpp>
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#include <montauk/keyboard.h>
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namespace gui {
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@@ -234,6 +235,12 @@ struct DesktopState {
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uint64_t thermal_last_poll;
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Rect temp_icon_rect;
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// Keyboard layouts. The desktop translates hardware scan codes before
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// dispatching events, so embedded and external apps see the same layout.
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montauk::keyboard::State keyboard;
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Rect keyboard_layout_rect;
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uint64_t keyboard_last_poll;
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int screen_w, screen_h;
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uint32_t* background_cache;
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int background_cache_pitch;
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@@ -269,5 +276,6 @@ void desktop_draw_panel(DesktopState* ds);
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void desktop_draw_window(DesktopState* ds, int idx);
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void desktop_handle_mouse(DesktopState* ds);
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void desktop_handle_keyboard(DesktopState* ds, const montauk::abi::KeyEvent& key);
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bool desktop_refresh_keyboard_layouts(DesktopState* ds, bool force);
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} // namespace gui
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@@ -395,7 +395,7 @@ inline void text_input_delete_range(char* text, int* len, int start, int end) {
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inline bool text_input_char_allowed(char ch, TextInputCharFilter filter = nullptr,
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void* userdata = nullptr) {
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unsigned char u = (unsigned char)ch;
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if (u < 0x20 || u >= 0x7F) return false;
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if (u < 0x20 || u == 0x7F) return false;
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return filter == nullptr || filter(ch, userdata);
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}
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@@ -240,7 +240,8 @@ struct TextBox {
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cursor--;
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text[text_len] = '\0';
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}
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} else if (key.ascii >= 32 && key.ascii < 127) {
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} else if ((unsigned char)key.ascii >= 32
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&& (unsigned char)key.ascii != 127) {
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// Printable character
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if (text_len < 254) {
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for (int i = text_len; i > cursor; i--) {
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@@ -233,6 +233,9 @@ typedef struct {
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uint8_t shift;
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uint8_t ctrl;
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uint8_t alt;
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uint8_t capslock;
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uint8_t altgr;
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uint8_t extended;
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} mtk_key_event;
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typedef struct {
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@@ -1,7 +1,8 @@
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/*
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* config.h
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* Config file manager for MontaukOS programs
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* Loads, modifies, and saves TOML config files from 0:/config/
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* Loads, modifies, and saves TOML config files from 0:/config/ and
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* 0:/users/<name>/config/, and reads OS data tables from 0:/os/data/
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* Copyright (c) 2026 Daniel Hammer
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*/
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@@ -187,29 +188,13 @@ namespace config {
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// ---- File operations ----
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// Ensure the config directory exists
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inline void ensure_dir() {
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montauk::fmkdir(CONFIG_DIR);
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}
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// Build full path: "0:/config/<name>.toml"
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inline void build_path(char* out, int outSz, const char* name) {
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int p = 0;
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const char* dir = CONFIG_DIR;
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while (*dir && p < outSz - 2) out[p++] = *dir++;
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out[p++] = '/';
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while (*name && p < outSz - 6) out[p++] = *name++;
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// Append ".toml"
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const char* ext = ".toml";
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while (*ext && p < outSz - 1) out[p++] = *ext++;
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out[p] = '\0';
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}
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// Load a config file by name (without extension).
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// Returns an initialized Doc (empty if file doesn't exist).
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inline toml::Doc load(const char* name) {
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char path[128];
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build_path(path, sizeof(path), name);
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// ---- Shared file I/O (absolute path in, Doc out) ----
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// Only the path builders below know where each class of file lives. These
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// two do the actual work for system config, per-user config and OS data.
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// Read and parse a TOML file at an absolute path.
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// Returns an initialized Doc (empty if the file is missing or empty).
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inline toml::Doc load_path(const char* path) {
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int handle = montauk::open(path);
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if (handle < 0) {
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toml::Doc doc;
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@@ -235,15 +220,9 @@ namespace config {
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return doc;
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}
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// Save a Doc to disk as a TOML file.
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// Creates the file if it doesn't exist.
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// Returns 0 on success, negative on error.
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inline int save(const char* name, toml::Doc* doc) {
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ensure_dir();
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char path[128];
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build_path(path, sizeof(path), name);
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// Serialize a Doc and write it to an absolute path. The caller creates the
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// parent directory. Returns 0 on success, negative on error.
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inline int save_path(const char* path, toml::Doc* doc) {
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char* text = serialize(doc);
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int textLen = montauk::slen(text);
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@@ -262,6 +241,42 @@ namespace config {
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return ret < 0 ? ret : 0;
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}
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inline void ensure_dir() {
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montauk::fmkdir(CONFIG_DIR);
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}
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// Build full path: "0:/config/<name>.toml"
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inline void build_path(char* out, int outSz, const char* name) {
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int p = 0;
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const char* dir = CONFIG_DIR;
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while (*dir && p < outSz - 2) out[p++] = *dir++;
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out[p++] = '/';
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while (*name && p < outSz - 6) out[p++] = *name++;
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// Append ".toml"
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const char* ext = ".toml";
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while (*ext && p < outSz - 1) out[p++] = *ext++;
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out[p] = '\0';
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}
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// Load a config file by name (without extension).
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// Returns an initialized Doc (empty if file doesn't exist).
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inline toml::Doc load(const char* name) {
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char path[128];
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build_path(path, sizeof(path), name);
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return load_path(path);
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}
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// Save a Doc to disk as a TOML file.
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// Creates the file if it doesn't exist.
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// Returns 0 on success, negative on error.
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inline int save(const char* name, toml::Doc* doc) {
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ensure_dir();
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char path[128];
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build_path(path, sizeof(path), name);
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return save_path(path, doc);
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}
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// ---- Per-user config ----
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// Build path: "0:/users/<username>/config/<name>.toml"
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@@ -298,30 +313,7 @@ namespace config {
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inline toml::Doc load_user(const char* username, const char* name) {
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char path[192];
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build_user_path(path, sizeof(path), username, name);
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int handle = montauk::open(path);
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if (handle < 0) {
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toml::Doc doc;
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doc.init();
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return doc;
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}
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uint64_t size = montauk::getsize(handle);
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if (size == 0) {
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montauk::close(handle);
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toml::Doc doc;
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doc.init();
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return doc;
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}
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char* text = (char*)montauk::malloc(size + 1);
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montauk::read(handle, (uint8_t*)text, 0, size);
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montauk::close(handle);
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text[size] = '\0';
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toml::Doc doc = toml::parse(text);
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montauk::mfree(text);
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return doc;
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return load_path(path);
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}
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// Save a per-user config file
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@@ -330,21 +322,7 @@ namespace config {
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char path[192];
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build_user_path(path, sizeof(path), username, name);
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char* text = serialize(doc);
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int textLen = montauk::slen(text);
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montauk::fdelete(path);
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int handle = montauk::fcreate(path);
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if (handle < 0) {
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montauk::mfree(text);
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return -1;
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}
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int ret = montauk::fwrite(handle, (const uint8_t*)text, 0, textLen);
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montauk::close(handle);
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montauk::mfree(text);
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return ret < 0 ? ret : 0;
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return save_path(path, doc);
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}
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// Delete a config file. Returns 0 on success.
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@@ -426,4 +404,36 @@ namespace config {
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}
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} // namespace config
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// ---- Read-only OS data tables ----
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// Reference data that ships with the OS and is never written back: keyboard
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// layouts, time zone tables and the like. This lives under 0:/os because it is
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// OS payload, not configuration -- 0:/config is for state a user or admin
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// edits. There is deliberately no save() here, so the read-only nature of the
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// directory is enforced by the API rather than by convention.
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namespace data {
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static constexpr const char* DATA_DIR = "0:/os/data";
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// Build full path: "0:/os/data/<name>.toml"
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inline void build_path(char* out, int outSz, const char* name) {
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int p = 0;
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const char* dir = DATA_DIR;
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while (*dir && p < outSz - 2) out[p++] = *dir++;
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out[p++] = '/';
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while (*name && p < outSz - 6) out[p++] = *name++;
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const char* ext = ".toml";
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while (*ext && p < outSz - 1) out[p++] = *ext++;
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out[p] = '\0';
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}
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// Load an OS data table by name (without extension).
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// Returns an initialized Doc (empty if the file is missing).
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inline toml::Doc load(const char* name) {
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char path[128];
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build_path(path, sizeof(path), name);
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return config::load_path(path);
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}
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} // namespace data
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} // namespace montauk
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@@ -0,0 +1,326 @@
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/*
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* keyboard.h
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* Keyboard layout registry, per-user selection, and scan-code translation
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* Copyright (c) 2026 Daniel Hammer
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*/
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#pragma once
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#include <montauk/config.h>
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#include <montauk/string.h>
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namespace montauk::keyboard {
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inline constexpr int MAX_LAYOUTS = 8;
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inline constexpr int MAX_KEYS = 64;
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// One overridden key. Characters are Windows-1252 bytes to match the
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// single-byte GUI text stack; 0 means "no override, keep the kernel's value".
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struct KeyMap {
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uint8_t scancode;
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uint8_t base;
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uint8_t shift;
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uint8_t altgr;
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};
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struct Layout {
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char id[8];
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char name[48];
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char short_name[8];
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KeyMap keys[MAX_KEYS];
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int key_count; // 0 = passthrough (the kernel's US table)
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};
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struct Registry {
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Layout items[MAX_LAYOUTS];
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int count;
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};
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struct State {
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Registry registry;
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bool enabled[MAX_LAYOUTS];
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int active;
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};
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inline void build_key(char* out, int cap, const char* prefix,
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const char* id, const char* suffix = nullptr) {
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int pos = 0;
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const char* parts[3] = {prefix, id, suffix};
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for (int part = 0; part < 3; part++) {
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const char* text = parts[part];
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if (!text) continue;
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while (*text && pos < cap - 1) out[pos++] = *text++;
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}
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out[pos] = '\0';
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}
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// Read an array of byte values from the layout table.
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// Returns the element count, or -1 if the key is missing or malformed.
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inline int read_bytes(const toml::Doc& doc, const char* key,
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uint8_t* out, int cap) {
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toml::Value* arr = doc.get_array(key);
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if (!arr) return -1;
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if (arr->array.count > cap) return -1;
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for (int i = 0; i < arr->array.count; i++) {
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toml::Value* value = arr->array.items[i];
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if (!value || value->type != toml::Type::Int) return -1;
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if (value->ival < 0 || value->ival > 0xFF) return -1;
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out[i] = (uint8_t)value->ival;
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}
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return arr->array.count;
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}
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// Parse one [layouts.<id>] table. Returns false if the layout declares key
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// overrides but they are inconsistent, in which case the caller skips it: a
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// malformed table must never produce a half-applied layout.
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inline bool load_layout(Layout* out, const char* id, const toml::Doc& doc) {
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if (!out) return false;
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*out = {};
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montauk::strncpy(out->id, id, sizeof(out->id));
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char key[64];
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build_key(key, sizeof(key), "layouts.", id, ".name");
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montauk::strncpy(out->name, doc.get_string(key, id), sizeof(out->name));
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build_key(key, sizeof(key), "layouts.", id, ".short_name");
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montauk::strncpy(out->short_name, doc.get_string(key, id),
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sizeof(out->short_name));
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uint8_t scancodes[MAX_KEYS];
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uint8_t base[MAX_KEYS];
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uint8_t shift[MAX_KEYS];
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uint8_t altgr[MAX_KEYS] = {};
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build_key(key, sizeof(key), "layouts.", id, ".scancodes");
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int count = read_bytes(doc, key, scancodes, MAX_KEYS);
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if (count < 0) {
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// No override table at all: a passthrough layout such as "en".
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out->key_count = 0;
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return true;
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}
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build_key(key, sizeof(key), "layouts.", id, ".base");
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if (read_bytes(doc, key, base, MAX_KEYS) != count) return false;
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build_key(key, sizeof(key), "layouts.", id, ".shift");
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if (read_bytes(doc, key, shift, MAX_KEYS) != count) return false;
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build_key(key, sizeof(key), "layouts.", id, ".altgr");
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int altgr_count = read_bytes(doc, key, altgr, MAX_KEYS);
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if (altgr_count >= 0 && altgr_count != count) return false;
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for (int i = 0; i < count; i++) {
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out->keys[i].scancode = scancodes[i];
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out->keys[i].base = base[i];
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out->keys[i].shift = shift[i];
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out->keys[i].altgr = altgr[i];
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}
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out->key_count = count;
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return true;
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}
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// The compiled-in base layout. The kernel's scancode table is already US
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// English, so this overrides nothing; it exists so the registry is never
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// empty and input keeps working even with no data file on disk.
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inline void add_base_layout(Registry* registry) {
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if (!registry || registry->count >= MAX_LAYOUTS) return;
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Layout& layout = registry->items[registry->count++];
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layout = {};
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montauk::strcpy(layout.id, "en");
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montauk::strcpy(layout.name, "English (US)");
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montauk::strcpy(layout.short_name, "en");
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layout.key_count = 0;
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}
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inline int find_layout(const Registry& registry, const char* id) {
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for (int i = 0; i < registry.count; i++)
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if (montauk::streq(registry.items[i].id, id)) return i;
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return -1;
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}
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inline Registry load_registry() {
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Registry registry = {};
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toml::Doc doc = montauk::data::load("keyboard-layouts");
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toml::Value* order = doc.get_array("registry.layouts");
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if (order) {
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for (int i = 0; i < order->array.count; i++) {
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toml::Value* value = order->array.items[i];
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if (!value || value->type != toml::Type::String || !value->str)
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continue;
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if (registry.count >= MAX_LAYOUTS) break;
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if (find_layout(registry, value->str) >= 0) continue;
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Layout candidate;
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if (!load_layout(&candidate, value->str, doc)) continue;
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registry.items[registry.count++] = candidate;
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}
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}
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doc.destroy();
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// Guarantee a working layout even if the data file is missing, malformed,
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// or simply omits "en".
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if (find_layout(registry, "en") < 0) {
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if (registry.count >= MAX_LAYOUTS) registry.count = MAX_LAYOUTS - 1;
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for (int i = registry.count; i > 0; i--)
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registry.items[i] = registry.items[i - 1];
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registry.count++;
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Registry base = {};
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add_base_layout(&base);
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registry.items[0] = base.items[0];
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}
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return registry;
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}
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// Re-read only the user's selection, leaving the registry alone. The registry
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// is read-only OS data that cannot change while the machine is running, so
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// callers polling for layout changes should use this rather than load_user:
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// it reads one small file instead of re-parsing the whole layout table.
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inline void refresh_selection(State* state, const char* username) {
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if (!state) return;
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for (int i = 0; i < state->registry.count; i++) state->enabled[i] = false;
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toml::Doc doc = config::load_user(username, "keyboard");
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for (int i = 0; i < state->registry.count; i++) {
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char key[48];
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build_key(key, sizeof(key), "layouts.", state->registry.items[i].id);
|
||||
state->enabled[i] = doc.get_bool(key, i == 0);
|
||||
}
|
||||
const char* active_id = doc.get_string("selection.active", "en");
|
||||
state->active = find_layout(state->registry, active_id);
|
||||
doc.destroy();
|
||||
|
||||
if (state->registry.count == 0) return;
|
||||
if (state->active < 0 || !state->enabled[state->active]) {
|
||||
state->active = 0;
|
||||
while (state->active < state->registry.count
|
||||
&& !state->enabled[state->active])
|
||||
state->active++;
|
||||
}
|
||||
if (state->active >= state->registry.count) {
|
||||
state->active = 0;
|
||||
state->enabled[0] = true;
|
||||
}
|
||||
}
|
||||
|
||||
inline State load_user(const char* username) {
|
||||
State state = {};
|
||||
state.registry = load_registry();
|
||||
refresh_selection(&state, username);
|
||||
return state;
|
||||
}
|
||||
|
||||
inline bool save_user(const char* username, const State& state) {
|
||||
toml::Doc doc;
|
||||
doc.init();
|
||||
for (int i = 0; i < state.registry.count; i++) {
|
||||
char key[48];
|
||||
build_key(key, sizeof(key), "layouts.", state.registry.items[i].id);
|
||||
config::set_bool(&doc, key, state.enabled[i]);
|
||||
}
|
||||
int active = state.active >= 0 && state.active < state.registry.count
|
||||
? state.active : 0;
|
||||
config::set_string(&doc, "selection.active", state.registry.items[active].id);
|
||||
int result = config::save_user(username, "keyboard", &doc);
|
||||
doc.destroy();
|
||||
return result == 0;
|
||||
}
|
||||
|
||||
// NOTE: layouts are per-user by design. The login screen runs before there is
|
||||
// a user, so it stays US-English until it grows its own layout switcher; there
|
||||
// is deliberately no machine-wide "current layout" for it to read, because a
|
||||
// wrong guess there is unrecoverable (you cannot type your password to fix it).
|
||||
|
||||
inline int next_enabled(const State& state, int current) {
|
||||
if (state.registry.count <= 0) return 0;
|
||||
for (int step = 1; step <= state.registry.count; step++) {
|
||||
int candidate = (current + step) % state.registry.count;
|
||||
if (state.enabled[candidate]) return candidate;
|
||||
}
|
||||
return current;
|
||||
}
|
||||
|
||||
// Caps Lock is derived rather than declared per key: it applies only where
|
||||
// base and shift are a Windows-1252 lower/upper letter pair. That covers the
|
||||
// accented letters (aa 0xE5 / AA 0xC5) without wrongly upper-casing keys such
|
||||
// as 2 / " where the shifted value is unrelated punctuation.
|
||||
inline constexpr bool is_letter_pair(uint8_t base, uint8_t shift) {
|
||||
if (base == 0 || shift == 0) return false;
|
||||
if (base < 0x61) return false;
|
||||
if (base > 0x7A && base < 0xE0) return false;
|
||||
if (base == 0xF7) return false; // division sign sits inside the range
|
||||
return shift == (uint8_t)(base - 0x20);
|
||||
}
|
||||
|
||||
static_assert(is_letter_pair(0xE5, 0xC5)); // aa / AA
|
||||
static_assert(is_letter_pair(0xF8, 0xD8)); // oe / OE
|
||||
static_assert(is_letter_pair(0xE6, 0xC6)); // ae / AE
|
||||
static_assert(is_letter_pair('a', 'A'));
|
||||
static_assert(!is_letter_pair('2', '"'));
|
||||
static_assert(!is_letter_pair(0xF7, 0xD7)); // divide / multiply
|
||||
|
||||
inline void translate(const State& state, abi::KeyEvent* key) {
|
||||
if (!key) return;
|
||||
if (state.active < 0 || state.active >= state.registry.count) return;
|
||||
const Layout& layout = state.registry.items[state.active];
|
||||
|
||||
// Extended keys carry a main-block scancode with the E0 prefix stripped
|
||||
// (keypad "/" arrives as 0x35, the same as the main "/"), so translating
|
||||
// them would turn keypad "/" into whatever the layout puts on that key.
|
||||
if (key->extended) return;
|
||||
|
||||
uint8_t scancode = key->scancode & 0x7F;
|
||||
for (int i = 0; i < layout.key_count; i++) {
|
||||
const KeyMap& mapping = layout.keys[i];
|
||||
if (mapping.scancode != scancode) continue;
|
||||
|
||||
uint8_t out;
|
||||
if (key->altgr) {
|
||||
out = mapping.altgr;
|
||||
} else {
|
||||
bool upper = key->shift;
|
||||
if (is_letter_pair(mapping.base, mapping.shift))
|
||||
upper = key->shift != key->capslock;
|
||||
out = upper ? mapping.shift : mapping.base;
|
||||
}
|
||||
if (out != 0) {
|
||||
key->ascii = (char)out;
|
||||
// An AltGr key that produced a character is text, not a shortcut.
|
||||
// Apps gate insertion on !alt (and alt is LeftAlt||RightAlt), so
|
||||
// leaving it set would silently swallow every AltGr character.
|
||||
if (key->altgr) key->alt = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// ---- Direct keyboard readers ----
|
||||
// The desktop translates events before routing them to windows, but programs
|
||||
// that read the kernel buffer themselves (terminal, login) never pass through
|
||||
// it and would otherwise always get the US layout. They translate through this
|
||||
// instead. The registry is parsed once; only the small per-user selection file
|
||||
// is re-read, at most once a second, so switching layout in the panel reaches
|
||||
// them shortly afterwards without re-parsing the whole layout table.
|
||||
|
||||
struct DirectInput {
|
||||
State state;
|
||||
bool loaded;
|
||||
uint64_t last_poll;
|
||||
};
|
||||
|
||||
inline DirectInput& direct_input() {
|
||||
static DirectInput input; // zero-initialised POD, so no guard variable
|
||||
return input;
|
||||
}
|
||||
|
||||
inline void translate_direct(abi::KeyEvent* key, const char* username) {
|
||||
DirectInput& input = direct_input();
|
||||
uint64_t now = montauk::get_milliseconds();
|
||||
if (!input.loaded) {
|
||||
input.state = load_user(username);
|
||||
input.loaded = true;
|
||||
input.last_poll = now;
|
||||
} else if (now - input.last_poll >= 1000) {
|
||||
refresh_selection(&input.state, username);
|
||||
input.last_poll = now;
|
||||
}
|
||||
translate(input.state, key);
|
||||
}
|
||||
|
||||
} // namespace montauk::keyboard
|
||||
Reference in New Issue
Block a user