feat: add keyboard layout support

This commit is contained in:
2026-08-13 17:57:44 +02:00
parent 86e3ebfe33
commit 821543238d
36 changed files with 1132 additions and 125 deletions
+7
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@@ -396,6 +396,13 @@ namespace montauk::abi {
bool shift;
bool ctrl;
bool alt;
bool capslock;
// Right Alt held, reported separately from alt so keyboard layouts can
// use it as AltGr without swallowing left-Alt shortcuts.
bool altgr;
// Key came from an E0-prefixed scancode (keypad "/" and Enter share a
// scancode with the main-block keys). Layout translation must skip it.
bool extended;
};
struct MouseState {
+8
View File
@@ -13,6 +13,7 @@
#include "gui/mtk/widgets.hpp"
#include "gui/terminal.hpp"
#include <Api/Syscall.hpp>
#include <montauk/keyboard.h>
namespace gui {
@@ -234,6 +235,12 @@ struct DesktopState {
uint64_t thermal_last_poll;
Rect temp_icon_rect;
// Keyboard layouts. The desktop translates hardware scan codes before
// dispatching events, so embedded and external apps see the same layout.
montauk::keyboard::State keyboard;
Rect keyboard_layout_rect;
uint64_t keyboard_last_poll;
int screen_w, screen_h;
uint32_t* background_cache;
int background_cache_pitch;
@@ -269,5 +276,6 @@ void desktop_draw_panel(DesktopState* ds);
void desktop_draw_window(DesktopState* ds, int idx);
void desktop_handle_mouse(DesktopState* ds);
void desktop_handle_keyboard(DesktopState* ds, const montauk::abi::KeyEvent& key);
bool desktop_refresh_keyboard_layouts(DesktopState* ds, bool force);
} // namespace gui
+1 -1
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@@ -395,7 +395,7 @@ inline void text_input_delete_range(char* text, int* len, int start, int end) {
inline bool text_input_char_allowed(char ch, TextInputCharFilter filter = nullptr,
void* userdata = nullptr) {
unsigned char u = (unsigned char)ch;
if (u < 0x20 || u >= 0x7F) return false;
if (u < 0x20 || u == 0x7F) return false;
return filter == nullptr || filter(ch, userdata);
}
+2 -1
View File
@@ -240,7 +240,8 @@ struct TextBox {
cursor--;
text[text_len] = '\0';
}
} else if (key.ascii >= 32 && key.ascii < 127) {
} else if ((unsigned char)key.ascii >= 32
&& (unsigned char)key.ascii != 127) {
// Printable character
if (text_len < 254) {
for (int i = text_len; i > cursor; i--) {
+3
View File
@@ -233,6 +233,9 @@ typedef struct {
uint8_t shift;
uint8_t ctrl;
uint8_t alt;
uint8_t capslock;
uint8_t altgr;
uint8_t extended;
} mtk_key_event;
typedef struct {
+81 -71
View File
@@ -1,7 +1,8 @@
/*
* config.h
* Config file manager for MontaukOS programs
* Loads, modifies, and saves TOML config files from 0:/config/
* Loads, modifies, and saves TOML config files from 0:/config/ and
* 0:/users/<name>/config/, and reads OS data tables from 0:/os/data/
* Copyright (c) 2026 Daniel Hammer
*/
@@ -187,29 +188,13 @@ namespace config {
// ---- File operations ----
// Ensure the config directory exists
inline void ensure_dir() {
montauk::fmkdir(CONFIG_DIR);
}
// Build full path: "0:/config/<name>.toml"
inline void build_path(char* out, int outSz, const char* name) {
int p = 0;
const char* dir = CONFIG_DIR;
while (*dir && p < outSz - 2) out[p++] = *dir++;
out[p++] = '/';
while (*name && p < outSz - 6) out[p++] = *name++;
// Append ".toml"
const char* ext = ".toml";
while (*ext && p < outSz - 1) out[p++] = *ext++;
out[p] = '\0';
}
// Load a config file by name (without extension).
// Returns an initialized Doc (empty if file doesn't exist).
inline toml::Doc load(const char* name) {
char path[128];
build_path(path, sizeof(path), name);
// ---- Shared file I/O (absolute path in, Doc out) ----
// Only the path builders below know where each class of file lives. These
// two do the actual work for system config, per-user config and OS data.
// Read and parse a TOML file at an absolute path.
// Returns an initialized Doc (empty if the file is missing or empty).
inline toml::Doc load_path(const char* path) {
int handle = montauk::open(path);
if (handle < 0) {
toml::Doc doc;
@@ -235,15 +220,9 @@ namespace config {
return doc;
}
// Save a Doc to disk as a TOML file.
// Creates the file if it doesn't exist.
// Returns 0 on success, negative on error.
inline int save(const char* name, toml::Doc* doc) {
ensure_dir();
char path[128];
build_path(path, sizeof(path), name);
// Serialize a Doc and write it to an absolute path. The caller creates the
// parent directory. Returns 0 on success, negative on error.
inline int save_path(const char* path, toml::Doc* doc) {
char* text = serialize(doc);
int textLen = montauk::slen(text);
@@ -262,6 +241,42 @@ namespace config {
return ret < 0 ? ret : 0;
}
inline void ensure_dir() {
montauk::fmkdir(CONFIG_DIR);
}
// Build full path: "0:/config/<name>.toml"
inline void build_path(char* out, int outSz, const char* name) {
int p = 0;
const char* dir = CONFIG_DIR;
while (*dir && p < outSz - 2) out[p++] = *dir++;
out[p++] = '/';
while (*name && p < outSz - 6) out[p++] = *name++;
// Append ".toml"
const char* ext = ".toml";
while (*ext && p < outSz - 1) out[p++] = *ext++;
out[p] = '\0';
}
// Load a config file by name (without extension).
// Returns an initialized Doc (empty if file doesn't exist).
inline toml::Doc load(const char* name) {
char path[128];
build_path(path, sizeof(path), name);
return load_path(path);
}
// Save a Doc to disk as a TOML file.
// Creates the file if it doesn't exist.
// Returns 0 on success, negative on error.
inline int save(const char* name, toml::Doc* doc) {
ensure_dir();
char path[128];
build_path(path, sizeof(path), name);
return save_path(path, doc);
}
// ---- Per-user config ----
// Build path: "0:/users/<username>/config/<name>.toml"
@@ -298,30 +313,7 @@ namespace config {
inline toml::Doc load_user(const char* username, const char* name) {
char path[192];
build_user_path(path, sizeof(path), username, name);
int handle = montauk::open(path);
if (handle < 0) {
toml::Doc doc;
doc.init();
return doc;
}
uint64_t size = montauk::getsize(handle);
if (size == 0) {
montauk::close(handle);
toml::Doc doc;
doc.init();
return doc;
}
char* text = (char*)montauk::malloc(size + 1);
montauk::read(handle, (uint8_t*)text, 0, size);
montauk::close(handle);
text[size] = '\0';
toml::Doc doc = toml::parse(text);
montauk::mfree(text);
return doc;
return load_path(path);
}
// Save a per-user config file
@@ -330,21 +322,7 @@ namespace config {
char path[192];
build_user_path(path, sizeof(path), username, name);
char* text = serialize(doc);
int textLen = montauk::slen(text);
montauk::fdelete(path);
int handle = montauk::fcreate(path);
if (handle < 0) {
montauk::mfree(text);
return -1;
}
int ret = montauk::fwrite(handle, (const uint8_t*)text, 0, textLen);
montauk::close(handle);
montauk::mfree(text);
return ret < 0 ? ret : 0;
return save_path(path, doc);
}
// Delete a config file. Returns 0 on success.
@@ -426,4 +404,36 @@ namespace config {
}
} // namespace config
// ---- Read-only OS data tables ----
// Reference data that ships with the OS and is never written back: keyboard
// layouts, time zone tables and the like. This lives under 0:/os because it is
// OS payload, not configuration -- 0:/config is for state a user or admin
// edits. There is deliberately no save() here, so the read-only nature of the
// directory is enforced by the API rather than by convention.
namespace data {
static constexpr const char* DATA_DIR = "0:/os/data";
// Build full path: "0:/os/data/<name>.toml"
inline void build_path(char* out, int outSz, const char* name) {
int p = 0;
const char* dir = DATA_DIR;
while (*dir && p < outSz - 2) out[p++] = *dir++;
out[p++] = '/';
while (*name && p < outSz - 6) out[p++] = *name++;
const char* ext = ".toml";
while (*ext && p < outSz - 1) out[p++] = *ext++;
out[p] = '\0';
}
// Load an OS data table by name (without extension).
// Returns an initialized Doc (empty if the file is missing).
inline toml::Doc load(const char* name) {
char path[128];
build_path(path, sizeof(path), name);
return config::load_path(path);
}
} // namespace data
} // namespace montauk
+326
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@@ -0,0 +1,326 @@
/*
* keyboard.h
* Keyboard layout registry, per-user selection, and scan-code translation
* Copyright (c) 2026 Daniel Hammer
*/
#pragma once
#include <montauk/config.h>
#include <montauk/string.h>
namespace montauk::keyboard {
inline constexpr int MAX_LAYOUTS = 8;
inline constexpr int MAX_KEYS = 64;
// One overridden key. Characters are Windows-1252 bytes to match the
// single-byte GUI text stack; 0 means "no override, keep the kernel's value".
struct KeyMap {
uint8_t scancode;
uint8_t base;
uint8_t shift;
uint8_t altgr;
};
struct Layout {
char id[8];
char name[48];
char short_name[8];
KeyMap keys[MAX_KEYS];
int key_count; // 0 = passthrough (the kernel's US table)
};
struct Registry {
Layout items[MAX_LAYOUTS];
int count;
};
struct State {
Registry registry;
bool enabled[MAX_LAYOUTS];
int active;
};
inline void build_key(char* out, int cap, const char* prefix,
const char* id, const char* suffix = nullptr) {
int pos = 0;
const char* parts[3] = {prefix, id, suffix};
for (int part = 0; part < 3; part++) {
const char* text = parts[part];
if (!text) continue;
while (*text && pos < cap - 1) out[pos++] = *text++;
}
out[pos] = '\0';
}
// Read an array of byte values from the layout table.
// Returns the element count, or -1 if the key is missing or malformed.
inline int read_bytes(const toml::Doc& doc, const char* key,
uint8_t* out, int cap) {
toml::Value* arr = doc.get_array(key);
if (!arr) return -1;
if (arr->array.count > cap) return -1;
for (int i = 0; i < arr->array.count; i++) {
toml::Value* value = arr->array.items[i];
if (!value || value->type != toml::Type::Int) return -1;
if (value->ival < 0 || value->ival > 0xFF) return -1;
out[i] = (uint8_t)value->ival;
}
return arr->array.count;
}
// Parse one [layouts.<id>] table. Returns false if the layout declares key
// overrides but they are inconsistent, in which case the caller skips it: a
// malformed table must never produce a half-applied layout.
inline bool load_layout(Layout* out, const char* id, const toml::Doc& doc) {
if (!out) return false;
*out = {};
montauk::strncpy(out->id, id, sizeof(out->id));
char key[64];
build_key(key, sizeof(key), "layouts.", id, ".name");
montauk::strncpy(out->name, doc.get_string(key, id), sizeof(out->name));
build_key(key, sizeof(key), "layouts.", id, ".short_name");
montauk::strncpy(out->short_name, doc.get_string(key, id),
sizeof(out->short_name));
uint8_t scancodes[MAX_KEYS];
uint8_t base[MAX_KEYS];
uint8_t shift[MAX_KEYS];
uint8_t altgr[MAX_KEYS] = {};
build_key(key, sizeof(key), "layouts.", id, ".scancodes");
int count = read_bytes(doc, key, scancodes, MAX_KEYS);
if (count < 0) {
// No override table at all: a passthrough layout such as "en".
out->key_count = 0;
return true;
}
build_key(key, sizeof(key), "layouts.", id, ".base");
if (read_bytes(doc, key, base, MAX_KEYS) != count) return false;
build_key(key, sizeof(key), "layouts.", id, ".shift");
if (read_bytes(doc, key, shift, MAX_KEYS) != count) return false;
build_key(key, sizeof(key), "layouts.", id, ".altgr");
int altgr_count = read_bytes(doc, key, altgr, MAX_KEYS);
if (altgr_count >= 0 && altgr_count != count) return false;
for (int i = 0; i < count; i++) {
out->keys[i].scancode = scancodes[i];
out->keys[i].base = base[i];
out->keys[i].shift = shift[i];
out->keys[i].altgr = altgr[i];
}
out->key_count = count;
return true;
}
// The compiled-in base layout. The kernel's scancode table is already US
// English, so this overrides nothing; it exists so the registry is never
// empty and input keeps working even with no data file on disk.
inline void add_base_layout(Registry* registry) {
if (!registry || registry->count >= MAX_LAYOUTS) return;
Layout& layout = registry->items[registry->count++];
layout = {};
montauk::strcpy(layout.id, "en");
montauk::strcpy(layout.name, "English (US)");
montauk::strcpy(layout.short_name, "en");
layout.key_count = 0;
}
inline int find_layout(const Registry& registry, const char* id) {
for (int i = 0; i < registry.count; i++)
if (montauk::streq(registry.items[i].id, id)) return i;
return -1;
}
inline Registry load_registry() {
Registry registry = {};
toml::Doc doc = montauk::data::load("keyboard-layouts");
toml::Value* order = doc.get_array("registry.layouts");
if (order) {
for (int i = 0; i < order->array.count; i++) {
toml::Value* value = order->array.items[i];
if (!value || value->type != toml::Type::String || !value->str)
continue;
if (registry.count >= MAX_LAYOUTS) break;
if (find_layout(registry, value->str) >= 0) continue;
Layout candidate;
if (!load_layout(&candidate, value->str, doc)) continue;
registry.items[registry.count++] = candidate;
}
}
doc.destroy();
// Guarantee a working layout even if the data file is missing, malformed,
// or simply omits "en".
if (find_layout(registry, "en") < 0) {
if (registry.count >= MAX_LAYOUTS) registry.count = MAX_LAYOUTS - 1;
for (int i = registry.count; i > 0; i--)
registry.items[i] = registry.items[i - 1];
registry.count++;
Registry base = {};
add_base_layout(&base);
registry.items[0] = base.items[0];
}
return registry;
}
// Re-read only the user's selection, leaving the registry alone. The registry
// is read-only OS data that cannot change while the machine is running, so
// callers polling for layout changes should use this rather than load_user:
// it reads one small file instead of re-parsing the whole layout table.
inline void refresh_selection(State* state, const char* username) {
if (!state) return;
for (int i = 0; i < state->registry.count; i++) state->enabled[i] = false;
toml::Doc doc = config::load_user(username, "keyboard");
for (int i = 0; i < state->registry.count; i++) {
char key[48];
build_key(key, sizeof(key), "layouts.", state->registry.items[i].id);
state->enabled[i] = doc.get_bool(key, i == 0);
}
const char* active_id = doc.get_string("selection.active", "en");
state->active = find_layout(state->registry, active_id);
doc.destroy();
if (state->registry.count == 0) return;
if (state->active < 0 || !state->enabled[state->active]) {
state->active = 0;
while (state->active < state->registry.count
&& !state->enabled[state->active])
state->active++;
}
if (state->active >= state->registry.count) {
state->active = 0;
state->enabled[0] = true;
}
}
inline State load_user(const char* username) {
State state = {};
state.registry = load_registry();
refresh_selection(&state, username);
return state;
}
inline bool save_user(const char* username, const State& state) {
toml::Doc doc;
doc.init();
for (int i = 0; i < state.registry.count; i++) {
char key[48];
build_key(key, sizeof(key), "layouts.", state.registry.items[i].id);
config::set_bool(&doc, key, state.enabled[i]);
}
int active = state.active >= 0 && state.active < state.registry.count
? state.active : 0;
config::set_string(&doc, "selection.active", state.registry.items[active].id);
int result = config::save_user(username, "keyboard", &doc);
doc.destroy();
return result == 0;
}
// NOTE: layouts are per-user by design. The login screen runs before there is
// a user, so it stays US-English until it grows its own layout switcher; there
// is deliberately no machine-wide "current layout" for it to read, because a
// wrong guess there is unrecoverable (you cannot type your password to fix it).
inline int next_enabled(const State& state, int current) {
if (state.registry.count <= 0) return 0;
for (int step = 1; step <= state.registry.count; step++) {
int candidate = (current + step) % state.registry.count;
if (state.enabled[candidate]) return candidate;
}
return current;
}
// Caps Lock is derived rather than declared per key: it applies only where
// base and shift are a Windows-1252 lower/upper letter pair. That covers the
// accented letters (aa 0xE5 / AA 0xC5) without wrongly upper-casing keys such
// as 2 / " where the shifted value is unrelated punctuation.
inline constexpr bool is_letter_pair(uint8_t base, uint8_t shift) {
if (base == 0 || shift == 0) return false;
if (base < 0x61) return false;
if (base > 0x7A && base < 0xE0) return false;
if (base == 0xF7) return false; // division sign sits inside the range
return shift == (uint8_t)(base - 0x20);
}
static_assert(is_letter_pair(0xE5, 0xC5)); // aa / AA
static_assert(is_letter_pair(0xF8, 0xD8)); // oe / OE
static_assert(is_letter_pair(0xE6, 0xC6)); // ae / AE
static_assert(is_letter_pair('a', 'A'));
static_assert(!is_letter_pair('2', '"'));
static_assert(!is_letter_pair(0xF7, 0xD7)); // divide / multiply
inline void translate(const State& state, abi::KeyEvent* key) {
if (!key) return;
if (state.active < 0 || state.active >= state.registry.count) return;
const Layout& layout = state.registry.items[state.active];
// Extended keys carry a main-block scancode with the E0 prefix stripped
// (keypad "/" arrives as 0x35, the same as the main "/"), so translating
// them would turn keypad "/" into whatever the layout puts on that key.
if (key->extended) return;
uint8_t scancode = key->scancode & 0x7F;
for (int i = 0; i < layout.key_count; i++) {
const KeyMap& mapping = layout.keys[i];
if (mapping.scancode != scancode) continue;
uint8_t out;
if (key->altgr) {
out = mapping.altgr;
} else {
bool upper = key->shift;
if (is_letter_pair(mapping.base, mapping.shift))
upper = key->shift != key->capslock;
out = upper ? mapping.shift : mapping.base;
}
if (out != 0) {
key->ascii = (char)out;
// An AltGr key that produced a character is text, not a shortcut.
// Apps gate insertion on !alt (and alt is LeftAlt||RightAlt), so
// leaving it set would silently swallow every AltGr character.
if (key->altgr) key->alt = false;
}
return;
}
}
// ---- Direct keyboard readers ----
// The desktop translates events before routing them to windows, but programs
// that read the kernel buffer themselves (terminal, login) never pass through
// it and would otherwise always get the US layout. They translate through this
// instead. The registry is parsed once; only the small per-user selection file
// is re-read, at most once a second, so switching layout in the panel reaches
// them shortly afterwards without re-parsing the whole layout table.
struct DirectInput {
State state;
bool loaded;
uint64_t last_poll;
};
inline DirectInput& direct_input() {
static DirectInput input; // zero-initialised POD, so no guard variable
return input;
}
inline void translate_direct(abi::KeyEvent* key, const char* username) {
DirectInput& input = direct_input();
uint64_t now = montauk::get_milliseconds();
if (!input.loaded) {
input.state = load_user(username);
input.loaded = true;
input.last_poll = now;
} else if (now - input.last_poll >= 1000) {
refresh_selection(&input.state, username);
input.last_poll = now;
}
translate(input.state, key);
}
} // namespace montauk::keyboard