feat: expanded ACPI support, initial support for S3 sleep
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@@ -1,6 +1,6 @@
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/*
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* dialogs.cpp
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* Reboot and shutdown confirmation dialogs
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* Reboot, shutdown, and sleep confirmation dialogs
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* Copyright (c) 2026 Daniel Hammer
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*/
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@@ -234,3 +234,131 @@ void open_shutdown_dialog(DesktopState* ds) {
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win->on_key = shutdown_dialog_on_key;
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win->on_close = shutdown_dialog_on_close;
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}
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// ============================================================================
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// Sleep (S3 Suspend) Dialog
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// ============================================================================
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struct SleepDialogState {
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DesktopState* ds;
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int btn_w, btn_h, btn_y, sleep_x, cancel_x;
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bool hover_sleep, hover_cancel;
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};
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static void sleep_dialog_on_draw(Window* win, Framebuffer& fb) {
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SleepDialogState* ss = (SleepDialogState*)win->app_data;
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if (!ss) return;
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Canvas c(win);
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c.fill(colors::WINDOW_BG);
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const char* msg = "Suspend the system?";
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int tw = text_width(msg);
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c.text((c.w - tw) / 2, 30, msg, colors::TEXT_COLOR);
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int btn_w = 100;
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int btn_h = 32;
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int btn_y = c.h - btn_h - 20;
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int gap = 20;
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int total_w = btn_w * 2 + gap;
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int bx = (c.w - total_w) / 2;
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ss->btn_w = btn_w;
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ss->btn_h = btn_h;
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ss->btn_y = btn_y;
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ss->sleep_x = bx;
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ss->cancel_x = bx + btn_w + gap;
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Color sleep_bg = ss->hover_sleep
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? Color::from_rgb(0x44, 0x77, 0xDD)
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: Color::from_rgb(0x33, 0x66, 0xCC);
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c.button(ss->sleep_x, btn_y, btn_w, btn_h, "Sleep", sleep_bg, colors::WHITE, 4);
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Color cancel_bg = ss->hover_cancel
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? Color::from_rgb(0x99, 0x99, 0x99)
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: Color::from_rgb(0x88, 0x88, 0x88);
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c.button(ss->cancel_x, btn_y, btn_w, btn_h, "Cancel", cancel_bg, colors::WHITE, 4);
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}
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static void sleep_dialog_on_mouse(Window* win, MouseEvent& ev) {
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SleepDialogState* ss = (SleepDialogState*)win->app_data;
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if (!ss) return;
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Rect cr = win->content_rect();
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int lx = ev.x - cr.x;
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int ly = ev.y - cr.y;
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Rect sb = {ss->sleep_x, ss->btn_y, ss->btn_w, ss->btn_h};
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Rect cb = {ss->cancel_x, ss->btn_y, ss->btn_w, ss->btn_h};
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ss->hover_sleep = sb.contains(lx, ly);
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ss->hover_cancel = cb.contains(lx, ly);
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if (ev.left_pressed()) {
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if (ss->hover_sleep) {
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montauk::suspend();
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// If suspend returns (resume from S3), close the dialog
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for (int i = 0; i < ss->ds->window_count; i++) {
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if (ss->ds->windows[i].app_data == ss) {
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desktop_close_window(ss->ds, i);
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return;
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}
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}
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}
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if (ss->hover_cancel) {
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for (int i = 0; i < ss->ds->window_count; i++) {
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if (ss->ds->windows[i].app_data == ss) {
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desktop_close_window(ss->ds, i);
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return;
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}
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}
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}
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}
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}
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static void sleep_dialog_on_key(Window* win, const Montauk::KeyEvent& key) {
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SleepDialogState* ss = (SleepDialogState*)win->app_data;
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if (!ss || !key.pressed) return;
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if (key.ascii == '\n' || key.ascii == '\r') {
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montauk::suspend();
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// If suspend returns, close the dialog
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for (int i = 0; i < ss->ds->window_count; i++) {
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if (ss->ds->windows[i].app_data == ss) {
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desktop_close_window(ss->ds, i);
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return;
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}
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}
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}
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if (key.scancode == 0x01) { // Escape
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for (int i = 0; i < ss->ds->window_count; i++) {
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if (ss->ds->windows[i].app_data == ss) {
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desktop_close_window(ss->ds, i);
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return;
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}
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}
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}
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}
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static void sleep_dialog_on_close(Window* win) {
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if (win->app_data) {
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montauk::mfree(win->app_data);
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win->app_data = nullptr;
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}
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}
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void open_sleep_dialog(DesktopState* ds) {
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int wx = (ds->screen_w - 300) / 2;
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int wy = (ds->screen_h - 150) / 2;
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int idx = desktop_create_window(ds, "Sleep", wx, wy, 300, 150);
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if (idx < 0) return;
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Window* win = &ds->windows[idx];
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SleepDialogState* ss = (SleepDialogState*)montauk::malloc(sizeof(SleepDialogState));
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montauk::memset(ss, 0, sizeof(SleepDialogState));
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ss->ds = ds;
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win->app_data = ss;
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win->on_draw = sleep_dialog_on_draw;
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win->on_mouse = sleep_dialog_on_mouse;
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win->on_key = sleep_dialog_on_key;
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win->on_close = sleep_dialog_on_close;
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}
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