feat: add sound to Doom, fix window server regression
This commit is contained in:
@@ -106,19 +106,15 @@ namespace WinServer {
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WindowSlot& slot = g_slots[windowId];
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if (!slot.used || slot.ownerPid != callerPid) return -1;
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// Unmap pixel pages from desktop's address space
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if (slot.desktopVa != 0 && slot.desktopPid != 0) {
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auto* desktopProc = Sched::GetProcessByPid(slot.desktopPid);
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if (desktopProc) {
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for (int p = 0; p < slot.pixelNumPages; p++) {
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Memory::VMM::Paging::UnmapUserIn(
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desktopProc->pml4Phys,
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slot.desktopVa + (uint64_t)p * 0x1000);
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}
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}
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}
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// Do NOT unmap snapshot pages from the desktop here -- the desktop
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// may be running on another CPU with stale TLB entries. Unmapping
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// causes a page fault when the TLB entry is evicted. Just free the
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// physical pages (PTEs stay present, pointing to freed memory --
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// the desktop reads garbage for at most one frame before its next
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// Enumerate sees the window is gone). FreeUserHalf reclaims the
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// desktop's page table entries when the desktop eventually exits.
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// Unmap pixel pages from the owner's address space so that
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// Unmap LIVE pixel pages from the owner's address space so that
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// FreeUserHalf() won't double-free them when the process exits.
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{
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auto* ownerProc = Sched::GetProcessByPid(slot.ownerPid);
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@@ -366,25 +362,17 @@ namespace WinServer {
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Kt::KernelLogStream(Kt::INFO, "WinServer") << "Cleaning up window "
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<< i << " for exited PID " << pid;
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// Unmap pixel pages from desktop's address space to prevent stale access
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if (g_slots[i].desktopVa != 0 && g_slots[i].desktopPid != 0) {
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auto* desktopProc = Sched::GetProcessByPid(g_slots[i].desktopPid);
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if (desktopProc) {
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for (int p = 0; p < g_slots[i].pixelNumPages; p++) {
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Memory::VMM::Paging::UnmapUserIn(
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desktopProc->pml4Phys,
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g_slots[i].desktopVa + (uint64_t)p * 0x1000);
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}
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}
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}
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// Do NOT unmap snapshot pages from the desktop here -- the
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// desktop may be on another CPU with stale TLB entries.
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// Just free the physical pages below (PTEs stay present,
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// desktop reads garbage for one frame, then its next
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// Enumerate sees the window is gone).
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// Do NOT free live pixel pages here -- they are still mapped
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// in the owner's page tables and FreeUserHalf() (called right
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// after CleanupProcess) will free them.
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// DO free snapshot pages -- they are NOT in the owner's page
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// tables (they were mapped into the desktop, and we just
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// unmapped them above). If we don't free them here, they leak.
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// Free snapshot pages (not in the owner's page tables).
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for (int p = 0; p < g_slots[i].pixelNumPages; p++) {
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if (g_slots[i].snapshotPhysPages[p] != 0) {
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Memory::g_pfa->Free((void*)Memory::HHDM(g_slots[i].snapshotPhysPages[p]));
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@@ -51,7 +51,9 @@ CFLAGS := \
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-mcmodel=small \
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-DNORMALUNIX \
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-DLINUX \
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-DFEATURE_SOUND \
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-isystem $(LIBC_INC) \
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-I . \
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-I $(PROG_INC) \
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-I $(DOOM_SRC) \
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-isystem $(shell $(CC) -print-file-name=include)
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@@ -154,7 +156,7 @@ DOOM_SRCS := \
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z_zone.c
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# Local source files
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LOCAL_SRCS := doomgeneric_montauk.c
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LOCAL_SRCS := doomgeneric_montauk.c i_sound_montauk.c
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# ---- Object files ----
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@@ -0,0 +1,4 @@
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/* Dummy SDL_mixer.h - not needed for MontaukOS sound backend */
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#ifndef SDL_MIXER_H
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#define SDL_MIXER_H
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#endif
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@@ -0,0 +1,362 @@
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/*
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* i_sound_montauk.c
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* DOOM sound effects and music modules for MontaukOS
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* Implements software mixing of 16 SFX channels into the HDA audio device.
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* Copyright (c) 2026 Daniel Hammer
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*/
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#include "config.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "deh_str.h"
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#include "i_sound.h"
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#include "i_system.h"
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#include "i_swap.h"
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#include "m_argv.h"
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#include "m_misc.h"
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#include "w_wad.h"
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#include "z_zone.h"
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#include "doomtype.h"
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/* ========================================================================
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Raw syscall interface for audio
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======================================================================== */
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static inline long _snd_syscall1(long nr, long a1) {
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long ret;
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__asm__ volatile(
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"mov %[a1], %%rdi\n\t"
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"syscall"
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: "=a"(ret)
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: "a"(nr), [a1] "r"(a1)
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: "rcx", "r11", "rdi", "rsi", "rdx", "r8", "r9", "r10", "memory");
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return ret;
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}
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static inline long _snd_syscall3(long nr, long a1, long a2, long a3) {
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long ret;
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__asm__ volatile(
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"mov %[a1], %%rdi\n\t"
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"mov %[a2], %%rsi\n\t"
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"mov %[a3], %%rdx\n\t"
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"syscall"
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: "=a"(ret)
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: "a"(nr), [a1] "r"(a1), [a2] "r"(a2), [a3] "r"(a3)
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: "rcx", "r11", "rdi", "rsi", "rdx", "r8", "r9", "r10", "memory");
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return ret;
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}
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#define SYS_AUDIOOPEN 80
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#define SYS_AUDIOCLOSE 81
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#define SYS_AUDIOWRITE 82
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/* ========================================================================
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Audio mixing engine
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======================================================================== */
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/* Required by i_sound.c config binding */
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int use_libsamplerate = 0;
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float libsamplerate_scale = 0.65f;
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#define NUM_CHANNELS 16
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#define MIX_RATE 44100
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#define MIX_CHANNELS 2
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#define MIX_BITS 16
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/* Samples per mix frame (~35 fps, slightly oversized for timing jitter) */
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#define MIX_SAMPLES 1260
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#define MIX_BUF_BYTES (MIX_SAMPLES * MIX_CHANNELS * (MIX_BITS / 8))
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/* Channel state */
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struct snd_channel {
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const uint8_t *data; /* 8-bit unsigned PCM samples */
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uint32_t length; /* number of samples */
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uint32_t pos; /* playback position (16.16 fixed-point) */
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uint32_t step; /* step per output sample (16.16 fixed-point) */
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int vol_left; /* left volume (0-127) */
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int vol_right; /* right volume (0-127) */
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sfxinfo_t *sfxinfo; /* NULL = inactive */
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};
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static struct snd_channel channels[NUM_CHANNELS];
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static int audio_handle = -1;
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static boolean sound_initialized = false;
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static boolean use_sfx_prefix;
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/* Static mix buffer (stereo interleaved int16_t) */
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static int16_t mix_buf[MIX_SAMPLES * MIX_CHANNELS];
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/* ========================================================================
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Sound effect loading (DMX format from WAD lumps)
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======================================================================== */
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static void GetSfxLumpName(sfxinfo_t *sfx, char *buf, size_t buf_len) {
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if (sfx->link != NULL)
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sfx = sfx->link;
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if (use_sfx_prefix)
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M_snprintf(buf, buf_len, "ds%s", DEH_String(sfx->name));
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else
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M_StringCopy(buf, DEH_String(sfx->name), buf_len);
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}
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/* Parse a DMX sound lump. Returns the raw 8-bit PCM data and fills in
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samplerate and length. Returns NULL on failure. */
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static const uint8_t *ParseDmxSound(int lumpnum, int *out_rate, uint32_t *out_len) {
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unsigned int lumplen = W_LumpLength(lumpnum);
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const uint8_t *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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if (lumplen < 8 || data[0] != 0x03 || data[1] != 0x00)
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return NULL;
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int samplerate = (data[3] << 8) | data[2];
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uint32_t length = (data[7] << 24) | (data[6] << 16) | (data[5] << 8) | data[4];
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if (length > lumplen - 8 || length <= 48)
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return NULL;
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/* DMX skips first 16 and last 16 bytes of sample data */
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*out_rate = samplerate;
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*out_len = length - 32;
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return data + 16;
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}
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/* ========================================================================
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Volume/separation helpers
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======================================================================== */
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static void SetChannelVolSep(int ch, int vol, int sep) {
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/* vol: 0-127, sep: 0-254 (0=full left, 127=center, 254=full right) */
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channels[ch].vol_left = ((254 - sep) * vol) / 127;
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channels[ch].vol_right = (sep * vol) / 127;
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}
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/* ========================================================================
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Software mixer - mix all active channels into mix_buf
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======================================================================== */
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static void MixChannels(int num_samples) {
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/* Clear mix buffer */
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memset(mix_buf, 0, (size_t)(num_samples * MIX_CHANNELS) * sizeof(int16_t));
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for (int ch = 0; ch < NUM_CHANNELS; ch++) {
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struct snd_channel *c = &channels[ch];
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if (c->sfxinfo == NULL)
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continue;
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int16_t *out = mix_buf;
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for (int i = 0; i < num_samples; i++) {
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uint32_t ipos = c->pos >> 16;
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if (ipos >= c->length) {
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/* Sound finished */
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c->sfxinfo = NULL;
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break;
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}
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/* Convert 8-bit unsigned (0-255, 128=silence) to signed (-128..127)
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then scale to 16-bit range */
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int sample = ((int)c->data[ipos] - 128) << 8;
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/* Apply volume and accumulate (additive mixing) */
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int left = out[i * 2 + 0] + ((sample * c->vol_left) >> 7);
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int right = out[i * 2 + 1] + ((sample * c->vol_right) >> 7);
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/* Clamp to int16_t range */
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if (left > 32767) left = 32767;
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else if (left < -32768) left = -32768;
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if (right > 32767) right = 32767;
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else if (right < -32768) right = -32768;
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out[i * 2 + 0] = (int16_t)left;
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out[i * 2 + 1] = (int16_t)right;
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c->pos += c->step;
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}
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}
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}
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/* ========================================================================
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sound_module_t implementation
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======================================================================== */
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static boolean I_Montauk_InitSound(boolean _use_sfx_prefix) {
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use_sfx_prefix = _use_sfx_prefix;
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for (int i = 0; i < NUM_CHANNELS; i++) {
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memset(&channels[i], 0, sizeof(channels[i]));
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}
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audio_handle = (int)_snd_syscall3(SYS_AUDIOOPEN,
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(long)MIX_RATE, (long)MIX_CHANNELS, (long)MIX_BITS);
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if (audio_handle < 0) {
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return false;
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}
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sound_initialized = true;
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return true;
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}
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static void I_Montauk_ShutdownSound(void) {
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if (!sound_initialized)
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return;
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for (int i = 0; i < NUM_CHANNELS; i++)
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channels[i].sfxinfo = NULL;
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if (audio_handle >= 0) {
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_snd_syscall1(SYS_AUDIOCLOSE, (long)audio_handle);
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audio_handle = -1;
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}
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sound_initialized = false;
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}
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static int I_Montauk_GetSfxLumpNum(sfxinfo_t *sfx) {
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char namebuf[9];
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GetSfxLumpName(sfx, namebuf, sizeof(namebuf));
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return W_GetNumForName(namebuf);
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}
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static void I_Montauk_UpdateSound(void) {
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if (!sound_initialized || audio_handle < 0)
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return;
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/* Mix one frame of audio and submit to the device */
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MixChannels(MIX_SAMPLES);
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const uint8_t *ptr = (const uint8_t *)mix_buf;
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int remaining = MIX_BUF_BYTES;
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/* Write as much as the device accepts (non-blocking) */
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while (remaining > 0) {
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int written = (int)_snd_syscall3(SYS_AUDIOWRITE,
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(long)audio_handle, (long)ptr, (long)remaining);
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if (written <= 0)
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break;
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ptr += written;
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remaining -= written;
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}
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}
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static void I_Montauk_UpdateSoundParams(int channel, int vol, int sep) {
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if (!sound_initialized || channel < 0 || channel >= NUM_CHANNELS)
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return;
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if (channels[channel].sfxinfo == NULL)
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return;
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SetChannelVolSep(channel, vol, sep);
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}
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static int I_Montauk_StartSound(sfxinfo_t *sfxinfo, int channel, int vol, int sep) {
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if (!sound_initialized || channel < 0 || channel >= NUM_CHANNELS)
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return -1;
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/* Stop any sound already on this channel */
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channels[channel].sfxinfo = NULL;
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/* Load and parse the sound lump */
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if (sfxinfo->lumpnum == -1)
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return -1;
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int samplerate;
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uint32_t length;
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const uint8_t *data = ParseDmxSound(sfxinfo->lumpnum, &samplerate, &length);
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if (data == NULL)
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return -1;
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/* Set up the channel */
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channels[channel].data = data;
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channels[channel].length = length;
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channels[channel].pos = 0;
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/* Resampling step: source_rate / MIX_RATE in 16.16 fixed-point */
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channels[channel].step = ((uint32_t)samplerate << 16) / MIX_RATE;
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SetChannelVolSep(channel, vol, sep);
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channels[channel].sfxinfo = sfxinfo;
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return channel;
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}
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static void I_Montauk_StopSound(int channel) {
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if (!sound_initialized || channel < 0 || channel >= NUM_CHANNELS)
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return;
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channels[channel].sfxinfo = NULL;
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}
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static boolean I_Montauk_SoundIsPlaying(int channel) {
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if (!sound_initialized || channel < 0 || channel >= NUM_CHANNELS)
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return false;
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return channels[channel].sfxinfo != NULL;
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}
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static void I_Montauk_PrecacheSounds(sfxinfo_t *sounds, int num_sounds) {
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/* No-op: we load on demand */
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(void)sounds;
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(void)num_sounds;
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}
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static snddevice_t sound_montauk_devices[] = {
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SNDDEVICE_SB,
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SNDDEVICE_PAS,
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SNDDEVICE_GUS,
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SNDDEVICE_WAVEBLASTER,
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SNDDEVICE_SOUNDCANVAS,
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SNDDEVICE_AWE32,
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};
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sound_module_t DG_sound_module = {
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sound_montauk_devices,
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arrlen(sound_montauk_devices),
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I_Montauk_InitSound,
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I_Montauk_ShutdownSound,
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I_Montauk_GetSfxLumpNum,
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I_Montauk_UpdateSound,
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I_Montauk_UpdateSoundParams,
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I_Montauk_StartSound,
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I_Montauk_StopSound,
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I_Montauk_SoundIsPlaying,
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I_Montauk_PrecacheSounds,
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};
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/* ========================================================================
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music_module_t implementation (stub - no MIDI synthesis)
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======================================================================== */
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static boolean I_Montauk_InitMusic(void) { return true; }
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static void I_Montauk_ShutdownMusic(void) {}
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static void I_Montauk_SetMusicVolume(int vol) { (void)vol; }
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static void I_Montauk_PauseMusic(void) {}
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static void I_Montauk_ResumeMusic(void) {}
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static void *I_Montauk_RegisterSong(void *data, int len) { (void)data; (void)len; return (void *)1; }
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static void I_Montauk_UnRegisterSong(void *h) { (void)h; }
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static void I_Montauk_PlaySong(void *h, boolean loop) { (void)h; (void)loop; }
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static void I_Montauk_StopSong(void) {}
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static boolean I_Montauk_MusicIsPlaying(void) { return false; }
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static void I_Montauk_PollMusic(void) {}
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static snddevice_t music_montauk_devices[] = {
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SNDDEVICE_SB,
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SNDDEVICE_ADLIB,
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SNDDEVICE_GUS,
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};
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music_module_t DG_music_module = {
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music_montauk_devices,
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arrlen(music_montauk_devices),
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I_Montauk_InitMusic,
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I_Montauk_ShutdownMusic,
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I_Montauk_SetMusicVolume,
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I_Montauk_PauseMusic,
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I_Montauk_ResumeMusic,
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I_Montauk_RegisterSong,
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I_Montauk_UnRegisterSong,
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I_Montauk_PlaySong,
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I_Montauk_StopSong,
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I_Montauk_MusicIsPlaying,
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I_Montauk_PollMusic,
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};
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Reference in New Issue
Block a user