feat: expanded ACPI support, initial support for S3 sleep

This commit is contained in:
2026-03-15 00:55:19 +01:00
parent 39b0424085
commit 4c7efa3203
39 changed files with 4403 additions and 59 deletions
+199
View File
@@ -0,0 +1,199 @@
/*
* AmlNamespace.hpp
* AML object types and ACPI namespace tree
* Copyright (c) 2026 Daniel Hammer
*/
#pragma once
#include <cstdint>
#include <Libraries/Memory.hpp>
namespace Hal {
namespace AML {
// ── AML Object Types ────────────────────────────────────────────
enum class ObjectType : uint8_t {
None = 0,
Integer,
String,
Buffer,
Package,
Device,
Method,
OperationRegion,
Field,
Mutex,
Processor,
ThermalZone,
PowerResource,
BufferField,
};
// ── Region address spaces (OperationRegion) ─────────────────────
enum class RegionSpace : uint8_t {
SystemMemory = 0x00,
SystemIO = 0x01,
PciConfig = 0x02,
EmbeddedControl = 0x03,
SMBus = 0x04,
CMOS = 0x05,
PciBarTarget = 0x06,
};
// ── Constants ───────────────────────────────────────────────────
static constexpr int MaxNameSegLen = 4;
static constexpr int MaxPathDepth = 16;
static constexpr int MaxChildren = 32;
static constexpr int MaxStringLen = 64;
static constexpr int MaxBufferLen = 256;
static constexpr int MaxPackageElements = 16;
static constexpr int MaxMethodArgs = 7;
static constexpr int MaxMethodLocals = 8;
static constexpr int MaxNamespaceNodes = 256;
// ── AML Object ──────────────────────────────────────────────────
// Tagged union representing any AML value. Kept small for kernel use.
struct Object {
ObjectType Type = ObjectType::None;
union {
uint64_t Integer;
struct {
char Data[MaxStringLen];
uint16_t Length;
} String;
struct {
uint8_t Data[MaxBufferLen];
uint32_t Length;
} Buffer;
struct {
uint8_t ArgCount; // bits 0-2 of method flags
bool Serialized; // bit 3
uint32_t AmlOffset; // offset into DSDT AML where the method body starts
uint32_t AmlLength; // length of the method body
} Method;
struct {
RegionSpace Space;
uint64_t Offset;
uint64_t Length;
} Region;
struct {
uint32_t RegionNodeIndex; // index of the parent OperationRegion node
uint32_t BitOffset;
uint32_t BitLength;
uint8_t AccessType; // 0=Any, 1=Byte, 2=Word, 3=DWord, 4=QWord, 5=Buffer
} Field;
struct {
uint8_t ProcId;
uint32_t PblkAddr;
uint8_t PblkLen;
} Processor;
};
Object() : Type(ObjectType::None), Integer(0) {}
};
// ── Namespace Node ──────────────────────────────────────────────
// Each node has a 4-char name segment and an associated object.
struct NamespaceNode {
char Name[MaxNameSegLen + 1]; // null-terminated 4-char segment
Object Obj;
int32_t ParentIndex; // -1 for root
int32_t ChildIndices[MaxChildren];
int32_t ChildCount;
void Clear() {
Name[0] = 0;
Obj = Object{};
ParentIndex = -1;
ChildCount = 0;
for (int i = 0; i < MaxChildren; i++)
ChildIndices[i] = -1;
}
};
// ── Namespace ───────────────────────────────────────────────────
// Flat array of nodes forming a tree via parent/child indices.
class Namespace {
public:
Namespace();
// Create or find a node at the given absolute path (e.g. "\\_SB_.PCI0").
// Returns the node index, or -1 on failure.
int32_t CreateNode(const char* absolutePath);
// Find a node by absolute path. Returns index or -1.
int32_t FindNode(const char* absolutePath) const;
// Find a node relative to a scope. Tries:
// 1. scopePath + name
// 2. Walk up parent scopes
// 3. Root scope
int32_t ResolveName(const char* name, int32_t scopeNodeIndex) const;
// Get a node by index.
NamespaceNode* GetNode(int32_t index);
const NamespaceNode* GetNode(int32_t index) const;
// Get the root node index (always 0).
int32_t RootIndex() const { return 0; }
// Build the absolute path of a node into outBuf. Returns outBuf.
char* GetNodePath(int32_t index, char* outBuf, int maxLen) const;
// Get the number of nodes in the namespace.
int32_t NodeCount() const { return m_nodeCount; }
// Iterate children of a node matching a given object type.
// callback returns true to continue, false to stop.
// Returns the index of the node that stopped iteration, or -1.
template<typename Fn>
int32_t ForEachChild(int32_t parentIndex, ObjectType type, Fn callback) const {
auto* parent = GetNode(parentIndex);
if (!parent) return -1;
for (int32_t i = 0; i < parent->ChildCount; i++) {
int32_t ci = parent->ChildIndices[i];
auto* child = GetNode(ci);
if (!child) continue;
if (type != ObjectType::None && child->Obj.Type != type) continue;
if (!callback(ci, child)) return ci;
}
return -1;
}
// Recursively find all descendants of a given type.
template<typename Fn>
void WalkDescendants(int32_t nodeIndex, ObjectType type, Fn callback) const {
auto* node = GetNode(nodeIndex);
if (!node) return;
for (int32_t i = 0; i < node->ChildCount; i++) {
int32_t ci = node->ChildIndices[i];
auto* child = GetNode(ci);
if (!child) continue;
if (type == ObjectType::None || child->Obj.Type == type)
callback(ci, child);
WalkDescendants(ci, type, callback);
}
}
private:
int32_t AllocNode();
int32_t FindChildByName(int32_t parentIndex, const char* seg) const;
// Parse an absolute path into segments. Returns number of segments.
static int ParsePath(const char* path, char segments[][MaxNameSegLen + 1], int maxSegments);
static bool SegmentEqual(const char* a, const char* b);
static void PadSegment(const char* src, char* dst); // pad to 4 chars with '_'
NamespaceNode m_nodes[MaxNamespaceNodes];
int32_t m_nodeCount;
};
};
};