feat: add experimental game engine & demo game, fix ACPI events
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@@ -79,8 +79,7 @@ namespace Hal {
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KernelLogStream(INFO, "ACPI") << "Sleep button pressed";
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}
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// Send EOI
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LocalApic::SendEOI();
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// Note: EOI is sent by HalIrqDispatch after this handler returns.
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}
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// ============================================================================
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@@ -88,7 +87,13 @@ namespace Hal {
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// Initialize
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// ============================================================================
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void Initialize(const FADT::ParsedFADT& fadt) {
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void Initialize(ACPI::CommonSDTHeader* xsdt) {
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FADT::ParsedFADT fadt{};
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if (!FADT::Parse(xsdt, fadt) || !fadt.Valid) {
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KernelLogStream(ERROR, "ACPI") << "Failed to parse FADT - ACPI events unavailable";
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return;
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}
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g_pm1aEventBlock = fadt.PM1aEventBlock;
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g_pm1bEventBlock = fadt.PM1bEventBlock;
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g_pm1EventLength = fadt.PM1EventLength;
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