feat: add ethernet & TCP/IP stack
This commit is contained in:
@@ -0,0 +1,686 @@
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/*
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* Tcp.cpp
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* Transmission Control Protocol
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* Copyright (c) 2025 Daniel Hammer
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*/
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#include "Tcp.hpp"
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#include <Net/Ipv4.hpp>
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#include <Net/ByteOrder.hpp>
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#include <Net/NetConfig.hpp>
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#include <Libraries/Memory.hpp>
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#include <Terminal/Terminal.hpp>
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#include <CppLib/Stream.hpp>
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#include <CppLib/Spinlock.hpp>
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#include <Timekeeping/ApicTimer.hpp>
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using namespace Kt;
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namespace Net::Tcp {
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// Receive buffer size per connection
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static constexpr uint16_t RECV_BUFFER_SIZE = 4096;
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static constexpr uint16_t WINDOW_SIZE = 4096;
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static constexpr uint32_t MAX_CONNECTIONS = 16;
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static constexpr uint64_t RETRANSMIT_TIMEOUT_MS = 1000;
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static constexpr int MAX_RETRANSMITS = 5;
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static constexpr uint64_t TIME_WAIT_MS = 2000;
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struct Connection {
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State CurrentState;
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uint32_t LocalIp;
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uint16_t LocalPort;
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uint32_t RemoteIp;
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uint16_t RemotePort;
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// Sequence numbers
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uint32_t SendNext; // Next sequence number to send
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uint32_t SendUnack; // Oldest unacknowledged sequence number
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uint32_t RecvNext; // Next expected sequence number from remote
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// Receive buffer (ring buffer)
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uint8_t RecvBuffer[RECV_BUFFER_SIZE];
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uint16_t RecvHead; // Read position
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uint16_t RecvTail; // Write position
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uint16_t RecvCount; // Bytes in buffer
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// Retransmission tracking
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uint8_t RetransmitBuffer[1500];
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uint16_t RetransmitLen;
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uint64_t RetransmitTime;
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int RetransmitCount;
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// For Listen/Accept
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bool PendingAccept;
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uint32_t PendingRemoteIp;
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uint16_t PendingRemotePort;
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uint32_t PendingSeq;
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bool Active;
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kcp::Spinlock Lock;
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};
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static Connection g_connections[MAX_CONNECTIONS] = {};
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static kcp::Spinlock g_connectionsLock;
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// Simple ISN generator using timer
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static uint32_t GenerateISN() {
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return (uint32_t)(Timekeeping::GetMilliseconds() * 2654435761u);
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}
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static Connection* FindConnection(uint32_t remoteIp, uint16_t remotePort,
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uint16_t localPort) {
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for (uint32_t i = 0; i < MAX_CONNECTIONS; i++) {
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Connection* c = &g_connections[i];
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if (c->Active &&
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c->LocalPort == localPort &&
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c->RemoteIp == remoteIp &&
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c->RemotePort == remotePort &&
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c->CurrentState != State::Listen) {
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return c;
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}
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}
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return nullptr;
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}
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static Connection* FindListener(uint16_t localPort) {
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for (uint32_t i = 0; i < MAX_CONNECTIONS; i++) {
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Connection* c = &g_connections[i];
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if (c->Active && c->LocalPort == localPort && c->CurrentState == State::Listen) {
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return c;
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}
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}
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return nullptr;
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}
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static Connection* AllocateConnection() {
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for (uint32_t i = 0; i < MAX_CONNECTIONS; i++) {
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if (!g_connections[i].Active) {
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Connection* c = &g_connections[i];
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memset(c, 0, sizeof(Connection));
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c->Active = true;
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c->CurrentState = State::Closed;
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return c;
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}
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}
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return nullptr;
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}
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static bool SendSegment(Connection* conn, uint8_t flags,
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const uint8_t* payload, uint16_t payloadLen) {
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uint8_t packet[1500];
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Header* hdr = (Header*)packet;
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hdr->SrcPort = Htons(conn->LocalPort);
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hdr->DstPort = Htons(conn->RemotePort);
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hdr->SeqNum = Htonl(conn->SendNext);
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hdr->AckNum = Htonl(conn->RecvNext);
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hdr->DataOffset = (HEADER_SIZE / 4) << 4;
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hdr->Flags = flags;
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hdr->Window = Htons(WINDOW_SIZE);
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hdr->Checksum = 0;
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hdr->UrgentPtr = 0;
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uint16_t totalLen = HEADER_SIZE + payloadLen;
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if (payload != nullptr && payloadLen > 0) {
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memcpy(packet + HEADER_SIZE, payload, payloadLen);
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}
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// Calculate checksum with pseudo-header
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hdr->Checksum = Ipv4::PseudoHeaderChecksum(
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conn->LocalIp, conn->RemoteIp, Ipv4::PROTO_TCP,
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totalLen, packet, totalLen);
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return Ipv4::Send(conn->RemoteIp, Ipv4::PROTO_TCP, packet, totalLen);
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}
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// Send a RST to an unexpected packet
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static void SendReset(uint32_t destIp, uint16_t destPort, uint16_t srcPort,
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uint32_t seqNum, uint32_t ackNum) {
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uint8_t packet[HEADER_SIZE];
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Header* hdr = (Header*)packet;
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hdr->SrcPort = Htons(srcPort);
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hdr->DstPort = Htons(destPort);
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hdr->SeqNum = Htonl(seqNum);
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hdr->AckNum = Htonl(ackNum);
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hdr->DataOffset = (HEADER_SIZE / 4) << 4;
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hdr->Flags = FLAG_RST | FLAG_ACK;
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hdr->Window = 0;
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hdr->Checksum = 0;
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hdr->UrgentPtr = 0;
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uint32_t localIp = Net::GetIpAddress();
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hdr->Checksum = Ipv4::PseudoHeaderChecksum(
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localIp, destIp, Ipv4::PROTO_TCP, HEADER_SIZE, packet, HEADER_SIZE);
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Ipv4::Send(destIp, Ipv4::PROTO_TCP, packet, HEADER_SIZE);
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}
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static void RecvBufferWrite(Connection* conn, const uint8_t* data, uint16_t len) {
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for (uint16_t i = 0; i < len && conn->RecvCount < RECV_BUFFER_SIZE; i++) {
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conn->RecvBuffer[conn->RecvTail] = data[i];
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conn->RecvTail = (conn->RecvTail + 1) % RECV_BUFFER_SIZE;
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conn->RecvCount++;
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}
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}
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void Initialize() {
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for (uint32_t i = 0; i < MAX_CONNECTIONS; i++) {
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g_connections[i].Active = false;
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}
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KernelLogStream(OK, "Net") << "TCP initialized";
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}
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void OnPacketReceived(uint32_t srcIp, uint32_t dstIp, const uint8_t* data, uint16_t length) {
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if (length < HEADER_SIZE) {
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return;
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}
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const Header* hdr = (const Header*)data;
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// Verify checksum
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uint16_t check = Ipv4::PseudoHeaderChecksum(srcIp, dstIp, Ipv4::PROTO_TCP,
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length, data, length);
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if (check != 0) {
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return;
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}
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uint16_t srcPort = Ntohs(hdr->SrcPort);
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uint16_t dstPort = Ntohs(hdr->DstPort);
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uint32_t seqNum = Ntohl(hdr->SeqNum);
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uint32_t ackNum = Ntohl(hdr->AckNum);
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uint8_t flags = hdr->Flags;
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uint8_t dataOff = (hdr->DataOffset >> 4) * 4;
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if (dataOff < HEADER_SIZE || dataOff > length) {
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return;
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}
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const uint8_t* payload = data + dataOff;
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uint16_t payloadLen = length - dataOff;
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// Find existing connection
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Connection* conn = FindConnection(srcIp, srcPort, dstPort);
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if (conn == nullptr) {
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// Check for a listening socket
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if (flags & FLAG_SYN) {
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Connection* listener = FindListener(dstPort);
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if (listener != nullptr) {
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// Signal the listener about this incoming connection
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listener->Lock.Acquire();
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listener->PendingAccept = true;
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listener->PendingRemoteIp = srcIp;
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listener->PendingRemotePort = srcPort;
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listener->PendingSeq = seqNum;
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listener->Lock.Release();
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return;
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}
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}
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// No matching connection or listener -- send RST
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if (!(flags & FLAG_RST)) {
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if (flags & FLAG_ACK) {
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SendReset(srcIp, srcPort, dstPort, ackNum, 0);
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} else {
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uint32_t rstAck = seqNum + payloadLen;
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if (flags & FLAG_SYN) rstAck++;
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if (flags & FLAG_FIN) rstAck++;
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SendReset(srcIp, srcPort, dstPort, 0, rstAck);
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}
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}
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return;
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}
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conn->Lock.Acquire();
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// RST handling
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if (flags & FLAG_RST) {
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conn->CurrentState = State::Closed;
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conn->Active = false;
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conn->Lock.Release();
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return;
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}
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switch (conn->CurrentState) {
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case State::SynSent: {
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// Expecting SYN-ACK
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if ((flags & (FLAG_SYN | FLAG_ACK)) == (FLAG_SYN | FLAG_ACK)) {
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if (ackNum == conn->SendNext) {
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conn->RecvNext = seqNum + 1;
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conn->SendUnack = ackNum;
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conn->CurrentState = State::Established;
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// Send ACK
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SendSegment(conn, FLAG_ACK, nullptr, 0);
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KernelLogStream(INFO, "Net") << "TCP connection established to port "
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<< base::dec << (uint64_t)conn->RemotePort;
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}
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}
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break;
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}
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case State::SynReceived: {
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// Expecting ACK to complete handshake
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if (flags & FLAG_ACK) {
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if (ackNum == conn->SendNext) {
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conn->SendUnack = ackNum;
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conn->CurrentState = State::Established;
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}
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}
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break;
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}
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case State::Established: {
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// Handle incoming data
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if (flags & FLAG_ACK) {
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conn->SendUnack = ackNum;
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}
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if (payloadLen > 0 && seqNum == conn->RecvNext) {
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RecvBufferWrite(conn, payload, payloadLen);
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conn->RecvNext += payloadLen;
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// Send ACK
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SendSegment(conn, FLAG_ACK, nullptr, 0);
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}
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if (flags & FLAG_FIN) {
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conn->RecvNext = seqNum + payloadLen + 1;
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conn->CurrentState = State::CloseWait;
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// Send ACK for the FIN
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SendSegment(conn, FLAG_ACK, nullptr, 0);
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}
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break;
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}
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case State::FinWait1: {
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if (flags & FLAG_ACK) {
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conn->SendUnack = ackNum;
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if (flags & FLAG_FIN) {
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conn->RecvNext = seqNum + 1;
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conn->CurrentState = State::TimeWait;
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SendSegment(conn, FLAG_ACK, nullptr, 0);
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} else {
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conn->CurrentState = State::FinWait2;
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}
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} else if (flags & FLAG_FIN) {
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conn->RecvNext = seqNum + 1;
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conn->CurrentState = State::TimeWait;
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SendSegment(conn, FLAG_ACK, nullptr, 0);
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}
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break;
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}
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case State::FinWait2: {
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if (flags & FLAG_FIN) {
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conn->RecvNext = seqNum + 1;
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conn->CurrentState = State::TimeWait;
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SendSegment(conn, FLAG_ACK, nullptr, 0);
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}
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break;
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}
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case State::LastAck: {
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if (flags & FLAG_ACK) {
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conn->CurrentState = State::Closed;
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conn->Active = false;
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}
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break;
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}
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case State::TimeWait: {
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// Ignore, will time out
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break;
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}
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default:
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break;
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}
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conn->Lock.Release();
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}
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Connection* Listen(uint16_t port) {
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g_connectionsLock.Acquire();
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Connection* conn = AllocateConnection();
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g_connectionsLock.Release();
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if (conn == nullptr) {
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return nullptr;
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}
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conn->LocalIp = Net::GetIpAddress();
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conn->LocalPort = port;
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conn->CurrentState = State::Listen;
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conn->PendingAccept = false;
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KernelLogStream(INFO, "Net") << "TCP listening on port " << base::dec << (uint64_t)port;
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return conn;
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}
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Connection* Accept(Connection* listener) {
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if (listener == nullptr || listener->CurrentState != State::Listen) {
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return nullptr;
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}
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// Block until a SYN arrives
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while (true) {
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listener->Lock.Acquire();
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if (listener->PendingAccept) {
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listener->PendingAccept = false;
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uint32_t remoteIp = listener->PendingRemoteIp;
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uint16_t remotePort = listener->PendingRemotePort;
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uint32_t remoteSeq = listener->PendingSeq;
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listener->Lock.Release();
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// Allocate a new connection for this client
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g_connectionsLock.Acquire();
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Connection* conn = AllocateConnection();
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g_connectionsLock.Release();
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if (conn == nullptr) {
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return nullptr;
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}
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conn->LocalIp = Net::GetIpAddress();
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conn->LocalPort = listener->LocalPort;
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conn->RemoteIp = remoteIp;
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conn->RemotePort = remotePort;
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conn->RecvNext = remoteSeq + 1;
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uint32_t isn = GenerateISN();
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conn->SendNext = isn;
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conn->SendUnack = isn;
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conn->CurrentState = State::SynReceived;
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// Send SYN-ACK
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conn->SendNext = isn + 1;
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{
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// Manually build the SYN-ACK with ISN as seqnum
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uint8_t packet[HEADER_SIZE];
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Header* hdr = (Header*)packet;
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hdr->SrcPort = Htons(conn->LocalPort);
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hdr->DstPort = Htons(conn->RemotePort);
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hdr->SeqNum = Htonl(isn);
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hdr->AckNum = Htonl(conn->RecvNext);
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hdr->DataOffset = (HEADER_SIZE / 4) << 4;
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hdr->Flags = FLAG_SYN | FLAG_ACK;
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hdr->Window = Htons(WINDOW_SIZE);
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hdr->Checksum = 0;
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hdr->UrgentPtr = 0;
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hdr->Checksum = Ipv4::PseudoHeaderChecksum(
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conn->LocalIp, conn->RemoteIp, Ipv4::PROTO_TCP,
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HEADER_SIZE, packet, HEADER_SIZE);
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Ipv4::Send(conn->RemoteIp, Ipv4::PROTO_TCP, packet, HEADER_SIZE);
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}
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// Wait for ACK to complete the handshake
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for (int i = 0; i < 100; i++) {
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if (conn->CurrentState == State::Established) {
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return conn;
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}
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Timekeeping::Sleep(50);
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}
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// Timed out waiting for ACK
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conn->Active = false;
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return nullptr;
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}
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listener->Lock.Release();
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Timekeeping::Sleep(10);
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}
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}
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Connection* Connect(uint32_t destIp, uint16_t destPort, uint16_t srcPort) {
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g_connectionsLock.Acquire();
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Connection* conn = AllocateConnection();
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g_connectionsLock.Release();
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if (conn == nullptr) {
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return nullptr;
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}
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conn->LocalIp = Net::GetIpAddress();
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conn->LocalPort = srcPort;
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conn->RemoteIp = destIp;
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conn->RemotePort = destPort;
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uint32_t isn = GenerateISN();
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conn->SendNext = isn + 1;
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conn->SendUnack = isn;
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conn->CurrentState = State::SynSent;
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// Send SYN
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{
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uint8_t packet[HEADER_SIZE];
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Header* hdr = (Header*)packet;
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hdr->SrcPort = Htons(conn->LocalPort);
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hdr->DstPort = Htons(conn->RemotePort);
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hdr->SeqNum = Htonl(isn);
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hdr->AckNum = 0;
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hdr->DataOffset = (HEADER_SIZE / 4) << 4;
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hdr->Flags = FLAG_SYN;
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hdr->Window = Htons(WINDOW_SIZE);
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hdr->Checksum = 0;
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hdr->UrgentPtr = 0;
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hdr->Checksum = Ipv4::PseudoHeaderChecksum(
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conn->LocalIp, conn->RemoteIp, Ipv4::PROTO_TCP,
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HEADER_SIZE, packet, HEADER_SIZE);
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Ipv4::Send(conn->RemoteIp, Ipv4::PROTO_TCP, packet, HEADER_SIZE);
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}
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// Wait for SYN-ACK
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for (int attempt = 0; attempt < MAX_RETRANSMITS; attempt++) {
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for (int i = 0; i < 20; i++) {
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if (conn->CurrentState == State::Established) {
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return conn;
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}
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Timekeeping::Sleep(50);
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}
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if (conn->CurrentState == State::SynSent) {
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// Retransmit SYN
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uint8_t packet[HEADER_SIZE];
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Header* hdr = (Header*)packet;
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hdr->SrcPort = Htons(conn->LocalPort);
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hdr->DstPort = Htons(conn->RemotePort);
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hdr->SeqNum = Htonl(isn);
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hdr->AckNum = 0;
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hdr->DataOffset = (HEADER_SIZE / 4) << 4;
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hdr->Flags = FLAG_SYN;
|
||||
hdr->Window = Htons(WINDOW_SIZE);
|
||||
hdr->Checksum = 0;
|
||||
hdr->UrgentPtr = 0;
|
||||
|
||||
hdr->Checksum = Ipv4::PseudoHeaderChecksum(
|
||||
conn->LocalIp, conn->RemoteIp, Ipv4::PROTO_TCP,
|
||||
HEADER_SIZE, packet, HEADER_SIZE);
|
||||
|
||||
Ipv4::Send(conn->RemoteIp, Ipv4::PROTO_TCP, packet, HEADER_SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
// Failed to connect
|
||||
conn->Active = false;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int Send(Connection* conn, const uint8_t* data, uint16_t length) {
|
||||
if (conn == nullptr || conn->CurrentState != State::Established) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
conn->Lock.Acquire();
|
||||
|
||||
// Send data in segments up to MSS (we use a simple 1460 byte MSS)
|
||||
constexpr uint16_t MSS = 1460;
|
||||
uint16_t sent = 0;
|
||||
|
||||
while (sent < length) {
|
||||
uint16_t segLen = length - sent;
|
||||
if (segLen > MSS) {
|
||||
segLen = MSS;
|
||||
}
|
||||
|
||||
bool ok = SendSegment(conn, FLAG_ACK | FLAG_PSH, data + sent, segLen);
|
||||
if (!ok) {
|
||||
conn->Lock.Release();
|
||||
return sent > 0 ? sent : -1;
|
||||
}
|
||||
|
||||
conn->SendNext += segLen;
|
||||
|
||||
// Store for retransmission
|
||||
if (segLen <= sizeof(conn->RetransmitBuffer)) {
|
||||
memcpy(conn->RetransmitBuffer, data + sent, segLen);
|
||||
conn->RetransmitLen = segLen;
|
||||
conn->RetransmitTime = Timekeeping::GetMilliseconds();
|
||||
conn->RetransmitCount = 0;
|
||||
}
|
||||
|
||||
sent += segLen;
|
||||
}
|
||||
|
||||
// Simple wait for ACK with retransmission
|
||||
uint64_t startTime = Timekeeping::GetMilliseconds();
|
||||
while (conn->SendUnack != conn->SendNext) {
|
||||
uint64_t now = Timekeeping::GetMilliseconds();
|
||||
if ((now - startTime) > (RETRANSMIT_TIMEOUT_MS * MAX_RETRANSMITS)) {
|
||||
break; // Give up
|
||||
}
|
||||
if ((now - conn->RetransmitTime) > RETRANSMIT_TIMEOUT_MS && conn->RetransmitLen > 0) {
|
||||
conn->RetransmitCount++;
|
||||
if (conn->RetransmitCount > MAX_RETRANSMITS) {
|
||||
break;
|
||||
}
|
||||
// Retransmit: rewind SendNext temporarily
|
||||
uint32_t savedNext = conn->SendNext;
|
||||
conn->SendNext = conn->SendUnack;
|
||||
SendSegment(conn, FLAG_ACK | FLAG_PSH,
|
||||
conn->RetransmitBuffer, conn->RetransmitLen);
|
||||
conn->SendNext = savedNext;
|
||||
conn->RetransmitTime = now;
|
||||
}
|
||||
Timekeeping::Sleep(10);
|
||||
}
|
||||
|
||||
conn->Lock.Release();
|
||||
return sent;
|
||||
}
|
||||
|
||||
int Receive(Connection* conn, uint8_t* buffer, uint16_t bufferSize) {
|
||||
if (conn == nullptr) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Block until data is available or connection is closing
|
||||
while (true) {
|
||||
conn->Lock.Acquire();
|
||||
|
||||
if (conn->RecvCount > 0) {
|
||||
uint16_t toRead = conn->RecvCount;
|
||||
if (toRead > bufferSize) {
|
||||
toRead = bufferSize;
|
||||
}
|
||||
|
||||
for (uint16_t i = 0; i < toRead; i++) {
|
||||
buffer[i] = conn->RecvBuffer[conn->RecvHead];
|
||||
conn->RecvHead = (conn->RecvHead + 1) % RECV_BUFFER_SIZE;
|
||||
}
|
||||
conn->RecvCount -= toRead;
|
||||
|
||||
conn->Lock.Release();
|
||||
return toRead;
|
||||
}
|
||||
|
||||
if (conn->CurrentState == State::CloseWait ||
|
||||
conn->CurrentState == State::Closed ||
|
||||
conn->CurrentState == State::TimeWait) {
|
||||
conn->Lock.Release();
|
||||
return 0; // Connection closed
|
||||
}
|
||||
|
||||
conn->Lock.Release();
|
||||
Timekeeping::Sleep(10);
|
||||
}
|
||||
}
|
||||
|
||||
void Close(Connection* conn) {
|
||||
if (conn == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
conn->Lock.Acquire();
|
||||
|
||||
switch (conn->CurrentState) {
|
||||
case State::Established: {
|
||||
conn->CurrentState = State::FinWait1;
|
||||
SendSegment(conn, FLAG_FIN | FLAG_ACK, nullptr, 0);
|
||||
conn->SendNext++;
|
||||
conn->Lock.Release();
|
||||
|
||||
// Wait for close to complete
|
||||
for (int i = 0; i < 100; i++) {
|
||||
if (conn->CurrentState == State::TimeWait ||
|
||||
conn->CurrentState == State::Closed) {
|
||||
break;
|
||||
}
|
||||
Timekeeping::Sleep(50);
|
||||
}
|
||||
conn->Active = false;
|
||||
return;
|
||||
}
|
||||
|
||||
case State::CloseWait: {
|
||||
conn->CurrentState = State::LastAck;
|
||||
SendSegment(conn, FLAG_FIN | FLAG_ACK, nullptr, 0);
|
||||
conn->SendNext++;
|
||||
conn->Lock.Release();
|
||||
|
||||
// Wait for final ACK
|
||||
for (int i = 0; i < 100; i++) {
|
||||
if (conn->CurrentState == State::Closed) {
|
||||
break;
|
||||
}
|
||||
Timekeeping::Sleep(50);
|
||||
}
|
||||
conn->Active = false;
|
||||
return;
|
||||
}
|
||||
|
||||
case State::Listen:
|
||||
case State::SynSent: {
|
||||
conn->CurrentState = State::Closed;
|
||||
conn->Active = false;
|
||||
conn->Lock.Release();
|
||||
return;
|
||||
}
|
||||
|
||||
default:
|
||||
conn->Lock.Release();
|
||||
conn->Active = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
State GetState(Connection* conn) {
|
||||
if (conn == nullptr) {
|
||||
return State::Closed;
|
||||
}
|
||||
return conn->CurrentState;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user