feat: improve Paint app UI
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@@ -170,13 +170,16 @@ static bool handle_colorbar_click(int mx, int my, bool right_click) {
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int preview_sz = COLOR_BAR_H - 8;
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int preview_sz = COLOR_BAR_H - 8;
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int sw_x = 4 + preview_sz + 16;
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int sw_x = 4 + preview_sz + 16;
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int sw_h = SWATCH_SIZE / 2;
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int rows_total_h = 2 * sw_h + 1;
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int swatch_top = cbar_y + (COLOR_BAR_H - rows_total_h) / 2;
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for (int i = 0; i < PALETTE_COUNT; i++) {
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for (int i = 0; i < PALETTE_COUNT; i++) {
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int row = i >= 14 ? 1 : 0;
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int row = i >= 14 ? 1 : 0;
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int col = i >= 14 ? i - 14 : i;
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int col = i >= 14 ? i - 14 : i;
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int sx = sw_x + col * (SWATCH_SIZE + 2);
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int sx = sw_x + col * (SWATCH_SIZE + 2);
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int sy = cbar_y + 2 + row * (SWATCH_SIZE / 2 + 1);
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int sy = swatch_top + row * (sw_h + 1);
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int sh = SWATCH_SIZE / 2;
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int sh = sw_h;
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if (mx >= sx && mx < sx + SWATCH_SIZE && my >= sy && my < sy + sh) {
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if (mx >= sx && mx < sx + SWATCH_SIZE && my >= sy && my < sy + sh) {
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if (right_click)
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if (right_click)
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@@ -31,9 +31,9 @@ static constexpr int TB_BTN_SIZE = 24;
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static constexpr int TB_BTN_Y = 6;
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static constexpr int TB_BTN_Y = 6;
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static constexpr int TB_BTN_RAD = 3;
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static constexpr int TB_BTN_RAD = 3;
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static constexpr int STATUS_BAR_H = 24;
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static constexpr int STATUS_BAR_H = 24;
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static constexpr int COLOR_BAR_H = 36;
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static constexpr int COLOR_BAR_H = 42;
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static constexpr int SWATCH_SIZE = 20;
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static constexpr int SWATCH_SIZE = 24;
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static constexpr int SWATCH_PAD = 4;
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static constexpr int SWATCH_PAD = 4;
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static constexpr int SWATCH_Y = 8;
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static constexpr int SWATCH_Y = 8;
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@@ -76,12 +76,15 @@ void render(uint32_t* pixels) {
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// Palette swatches
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// Palette swatches
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int sw_x = preview_x + preview_sz + 16;
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int sw_x = preview_x + preview_sz + 16;
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int sw_h = SWATCH_SIZE / 2;
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int rows_total_h = 2 * sw_h + 1;
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int swatch_top = cbar_y + (COLOR_BAR_H - rows_total_h) / 2;
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for (int i = 0; i < PALETTE_COUNT; i++) {
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for (int i = 0; i < PALETTE_COUNT; i++) {
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int row = i >= 14 ? 1 : 0;
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int row = i >= 14 ? 1 : 0;
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int col = i >= 14 ? i - 14 : i;
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int col = i >= 14 ? i - 14 : i;
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int sx = sw_x + col * (SWATCH_SIZE + 2);
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int sx = sw_x + col * (SWATCH_SIZE + 2);
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int sy = cbar_y + 2 + row * (SWATCH_SIZE / 2 + 1);
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int sy = swatch_top + row * (sw_h + 1);
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int sh = SWATCH_SIZE / 2;
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int sh = sw_h;
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px_fill(pixels, g_win_w, g_win_h, sx, sy, SWATCH_SIZE, sh, PALETTE[i]);
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px_fill(pixels, g_win_w, g_win_h, sx, sy, SWATCH_SIZE, sh, PALETTE[i]);
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